Commit graph

370 commits

Author SHA1 Message Date
Hugo Locurcio
4881d96ef0
Display scene file extensions in the editor only if there's ambiguity
This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.

(cherry picked from commit 218d124755)
2021-04-26 13:15:28 +02:00
Hugo Locurcio
fed17afe7d
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.

(cherry picked from commit 3472c3f6ea)
2021-03-21 01:19:37 +01:00
Hugo Locurcio
f1bbb4fe3f Increase the page size for array/dictionary editors to 20
With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.

Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.

This closes https://github.com/godotengine/godot-proposals/issues/2058.

(cherry picked from commit d97d65b184)
2021-02-22 10:15:00 +01:00
hoontee
f28c089d64 Improved Inspector Sub-Resource Editing 2021-02-18 05:43:19 -06:00
Ansraer
729a9c8a5e
Adjust auto scale on high res displays
(cherry picked from commit 466cf0b466)
2021-02-16 14:47:29 +01:00
Hugo Locurcio
314dd32d88
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.

(cherry picked from commit 57654508c9)
2021-01-26 17:00:15 +01:00
Yuri Sizov
a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Hugo Locurcio
1062bedaaa
Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
Rémi Verschelde
688d422554
PVRTC: Move compress func to modules/pvr, drop obsolete PVRTexTool code
The code we had for PVRTexTool doesn't work as it's not compatible with current
PVRTexTool CLI options, and likely hasn't been for years.

Instead, we have our own vendored pvrtccompressor thirdparty library which all
users have thus de-facto been using. This commit moves the compress code to
`modules/pvr` where it belongs.

There's no proper compress function for PVRTC 2-bit format, that's a bug that
will need to be fixed (currently it's compressed as 4-bit format even if you
use Image::FORMAT_PVRTC2).

Fixes #28669.

(cherry picked from commit 1a31274855)
2020-12-29 15:12:06 +01:00
Hugo Locurcio
f2a20893cc
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.

(cherry picked from commit 31cf3e2572)
2020-11-26 09:38:46 +01:00
Hugo Locurcio
4b1de5be45
Add a dynamic infinite grid to the 3D editor
- The grid is now infinite, it follows the camera.
- The grid is now dynamic, if you zoom in and out, the grid subdivides,
  expands, and fades.
- You can now enable grid planes for the XY and YZ planes. Only the flat
  XZ plane is enabled by default. Each plane is independently dynamic
  of the others.
- The default grid size has been increased to 200, and the maximum
  has been increased to 2000. At 1000, the grid mostly looks edgeless.
- If you set the division level max and min to the same value then
  the grid does not expand or subdivide, but instead stays the same size
  and just follows the camera. Also, if these values are the same,
  the bias value does nothing.
- If you want to have Blender-like behavior, set max to 1, min to 0,
  and set the bias to a really low value. You may also wish to increase
  the grid size if you have a small bias.

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-17 10:16:53 +01:00
Rafał Mikrut
9caa35532a Fixes leak with creating editor settings
(cherry picked from commit 599ccbb7d4)
2020-09-04 08:49:58 +02:00
Hugo Locurcio
336bc03d66
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.

This closes #28082.

(cherry picked from commit 2c9d4ef961)
2020-08-21 02:28:17 +02:00
Rémi Verschelde
a06ee5e763 PO loader: Fix unclosed files and error messages
Fixes #40324.

(cherry picked from commit 47cc202972)

Also removes empty `p_path` as done in 4857648a16.
2020-07-15 12:48:18 +02:00
Hugo Locurcio
93555d9ccc Add editor freelook navigation scheme settings
Depending on what one is trying to achieve, a different freelook mode
may be more desirable.

This closes #34034.

(cherry picked from commit 8a48fb3517)
2020-04-27 10:12:55 +02:00
Hugo Locurcio
a00ead2a1f
Enable the script editor line length guideline by default
Now that the GDScript style guide has an official recommendation,
it makes sense to enable the line length guideline by default.
2020-01-02 21:47:44 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Michael Alexsander
7ecaff578b Make the script templates' blank lines conform with the official style guide 2019-11-17 08:54:43 -03:00
Rémi Verschelde
46441d585b
Merge pull request #32835 from RobKohr/default-convert_indent_on_save-to-true
set convert_indent_on_save to default to true
2019-10-25 23:20:39 +02:00
Hugo Locurcio
af89a87075
Add a "slow" modifier to freelook
This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)

In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
RobKohr
1c08d98ec8
set convert_indent_on_save to true
https://github.com/godotengine/godot/issues/30324
2019-10-14 15:35:17 -04:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Cykyrios
ed00313a0b Reorganize & rename text editor settings categories
Add Navigation category for scroll and minimap settings.
Rename Line Numbers category to Appearance.
Rename Open Scripts category to Script List.
Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings).

Reorder settings by category in code_editor.cpp to match settings list
2019-09-01 13:33:37 +02:00
Rémi Verschelde
2a855a068a
Merge pull request #31589 from Chaosus/minimap_enabled
Make code minimap to be visible by default
2019-08-23 09:38:49 +02:00
Yuri Roubinski
db7bbbdbc7 Make code minimap to be visible by default 2019-08-23 08:42:15 +03:00
Andrii Doroshenko (Xrayez)
f013596760 Allow to define and load script templates per project
Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.

The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.

Templates have at most two origins now:

1. Project-specific, defined in `ProjectSettings`, for instance:
    - res://script_templates/
2. Editor script templates, for instance:
    - %APPDATA%/Godot/script_templates/

As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
Rémi Verschelde
7978e9071b
Merge pull request #31302 from Paulb23/issue_4881_code_minimap
Add minimap to text_edit
2019-08-22 13:15:43 +02:00
Paulb23
0cea72273f Add minimap to text_edit 2019-08-21 23:48:46 +01:00
Gilles Roudière
692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
fc411115f5 Fix Network Editor Settings setup. 2019-08-21 17:12:33 +02:00
Fabio Alessandrelli
ce5a3f56a6 Rewrite StreamPeerSSL with SSLContext helper class
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
PouleyKetchoupp
b49226e085 Support for file not found in ConfigFile::Load and handle a few specific cases
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)

Fixes #31444
2019-08-21 08:32:55 +02:00
Braden Bodily
71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Hugo Locurcio
bfce99bc98
Set the low processor mode sleep editor settings to require a restart
These settings are only read when the editor starts.
2019-08-15 19:14:14 +02:00
Hugo Locurcio
c940d29973
Add an "Auto" editor font hinting setting to match OS font rendering
The "Auto" setting picks the font hinting setting that best matches
the operating system's font rendering settings.
This font hinting setting is now the default.
2019-08-14 15:57:07 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Rémi Verschelde
698d87bdeb
Merge pull request #30879 from Calinou/simplify-font-editor-settings
Simplify editor settings related to font hinting and antialiasing
2019-07-29 09:55:08 +02:00
homer666
4553f2e6b8 Update "Sorting Order" dropdown in Editor Settings 2019-07-28 17:40:06 +10:00
Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).

Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Michael Alexsander Silva Dias
9be52a5e0f Move "Open Screenshot" from the "Editor" menu to the editor settings 2019-07-23 02:05:29 -03:00
Hugo Locurcio
755689b0e9
Enable the script editor's "Auto Brace Complete" by default
This also adds a setting hint for the "Code Complete Delay" setting
and cleans up some duplicated default setting values.

This closes #30662.
2019-07-18 21:42:10 +02:00
Hugo Locurcio
28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Ignacio Etcheverry
270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Tomasz Chabora
c81525ec05 Allow to remove 2D editor limits 2019-06-25 00:19:44 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
Luka Dornhecker
ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde
c56ef88c5a Fix help source font setting and related cleanup
This was a regression from #28107 due to a typo in the `initial_set`
call.

I used the opportunity to harmonize the font settings by ensuring we
only get values in `editor_fonts.cpp` and set them all with proper and
consistent hint ranges in `editor_settings.cpp`.

Fixes #29774.
2019-06-14 14:25:20 +02:00
Rémi Verschelde
8c11f883d9
Merge pull request #29129 from kis3lori/remove-save-theme-for-default
Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use.
2019-06-13 12:10:05 +02:00
Kis Levente Lorand
0823d78374 Created a fallback from the "Save Theme" button to "Save Theme As" when a default theme is in use. 2019-06-13 11:26:08 +03:00
Rémi Verschelde
f47f905248
Merge pull request #29517 from KoBeWi/pan_shop
Allow to change 2D pan hotkey
2019-06-12 12:51:22 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Tomasz Chabora
f472f0491c Allow to change 2D pan hotkey 2019-06-05 22:44:52 +02:00
Rémi Verschelde
29645c8147
Merge pull request #27334 from qarmin/add_50_percent_editor_scale
Add support for 50% editor scale
2019-05-31 15:28:14 +02:00
Hugo Locurcio
ac14efcdfb
Decrease the editor FPS cap when the window is unfocused
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.

This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.

This closes #24209 and partially addresses #29257.
2019-05-30 15:42:57 +02:00
Rémi Verschelde
58f66fa848
Merge pull request #28107 from Amssat221/issue28105
Set range (10-50) to help source font size
2019-05-28 11:53:52 +02:00
Rémi Verschelde
92f67ceef3 i18n: Skip unsupported locales for editor translations
Godot currently can't properly render scripts that require Right-To-Left
and font shaping support, so we skip those.
This is a temporary measure until these features are supported.

Fixes #28577.
2019-05-21 14:38:46 +02:00
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Rémi Verschelde
79cc95c6a7
Merge pull request #27559 from groud/anchor_mode
Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner
2522a43256
Merge pull request #27097 from siddharth952/master
Adjusts the default color for search border
2019-05-16 23:17:53 +02:00
Max Hilbrunner
bdf79f4c6e
Merge pull request #27569 from Faless/net/ipv4_link_local
Exclude link-local IPv4s from editor host list.
2019-05-14 16:08:16 +02:00
Gilles Roudiere
e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Tomasz Chabora
0bfcf8bc2f Add bookmarks for easier code navigation 2019-05-05 18:57:53 +02:00
Siddharth
dc7533517f Update editor_settings.cpp
Update editor_settings.cpp

Update editor_themes.cpp

Update editor_settings.cpp
2019-05-02 18:23:37 +05:30
Guillermo
60e16e4a0d Set range and change EDITOR_DEF to EDITOR_GET
Fix indentation

Fix Indentation!

Remove 14
2019-04-30 20:14:39 +02:00
Rémi Verschelde
c1cc438ce6
Merge pull request #27913 from Amssat221/issue27912
Set a range for line spacing
2019-04-30 18:31:20 +02:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
miwanczuk
fda3a568ef Issue-28355 - show spaces in editor 2019-04-30 14:57:48 +02:00
Rémi Verschelde
1ca65b5e26
Merge pull request #25751 from Calinou/faster-script-error-checking
Allow floating-point values in the idle parse delay editor setting
2019-04-30 13:47:52 +02:00
gsegovia2018
bab8c760e8 Set range for line spacing 2019-04-30 10:38:10 +02:00
Hugo Locurcio
2041e21eb5
Allow floating-point values in the idle parse delay editor setting
This also makes value changes effective without having to restart
the editor.
2019-04-26 00:01:20 +02:00
Rikhardur Bjarni Einarsson
9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Paulb23
a6562cd004 Display connection information in the script editor 2019-04-20 13:13:54 +01:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
qarmin
910bee9fa1 Add 50% scale in Godot 2019-04-07 21:16:36 +02:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
This also refactors template processing to avoid repetition.

This closes #27074.
2019-04-05 23:19:30 +02:00
Fabio Alessandrelli
2bb39ac56e Exclude link-local IPv4s from editor host list.
IPv4 has link-local addresses like IPv6 (block 169.254.0.0/16).
Those addresses should not be considered a valid option when selecting
the `remote_host` setting for the debugger.
2019-03-31 16:57:23 +02:00
Hugo Locurcio
9ba6738719
Use the accent color to highlight selected text
This makes selections easier to see, while making them fit better
within the editor theme.

This closes #22552.
2019-03-27 22:12:41 +01:00
Rémi Verschelde
b17c8c0396 Fix misplaced hint for interface/theme/accent_color
Supersedes #26992.
2019-03-16 11:00:32 -07:00
Michael Alexsander Silva Dias
73aaf06be7 Cleanup relationship line coding after 5f079e2 2019-03-06 14:33:26 -03:00
Juan Linietsky
5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Rémi Verschelde
3916a53522
Merge pull request #22716 from Chaosus/update_theme
Make theme changing no longer requires restart to be fully applied
2019-03-06 12:36:54 +01:00
Rémi Verschelde
c0050d9295 Fix creating editor data, config and cache paths
We used to abort if the system-specific data folder (e.g. `~/.local`
or `%APPDATA%`) is missing, but the next code chunk actually creates
it with `make_dir_recursive` if missing.

Fixes #26598.
2019-03-04 23:29:22 +01:00
Gilles Roudiere
de95493de2 Move the FileSystem dock layout properties to the per-project layout file 2019-02-25 23:39:49 +01:00
Hugo Locurcio
07e87f6ec0
Add a setting hint for the Output panel font size
This closes #21237.
2019-02-08 19:34:43 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Mateus Felipe C. C. Pinto
ca1935d6f7 Add settings for single-quotes on completion 2018-12-18 12:48:36 -02:00
Gleb Mineev
b675a3f745 24303: remember sorting order in the project manager 2018-12-15 17:38:49 +01:00
Rémi Verschelde
2f31d31c23
Revert "Use more subtle indentation guides in the script editor" 2018-12-13 19:57:34 +01:00
Rémi Verschelde
77dd0561ef EditorSettings: Remove unused settings from initial set
Fixes #24291.
2018-12-12 08:31:31 +01:00
Rémi Verschelde
fe68f53298 Code style: Sort EditorSettings initial set by section 2018-12-12 08:18:28 +01:00