Commit graph

9914 commits

Author SHA1 Message Date
Rémi Verschelde
b95042a3aa
Merge pull request #58071 from Calinou/lightmapgi-tweak-default-texel-size
Increase the default texel size for lightmap baking
2022-05-10 15:16:08 +02:00
Aleksey Smirnov
81520be31d Cleanups after changes in ItemList signals 2022-05-10 13:26:16 +03:00
Rémi Verschelde
ccb583be09
Merge pull request #60865 from KoBeWi/plugin_maker_3000
Improve plugin dialog UX
2022-05-10 08:30:10 +02:00
Rémi Verschelde
a12fe31e1f
Merge pull request #60873 from KoBeWi/ded 2022-05-09 22:47:44 +02:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
Yuri Rubinsky
b5cb4ea067
Merge pull request #60844 from Chaosus/vs_vec4 2022-05-09 21:34:13 +03:00
Rémi Verschelde
6f130768c7
Merge pull request #53356 from kleonc/animation-track-editor-root-removed-connection-fix 2022-05-09 15:47:21 +02:00
kobewi
8177a8d358 Remove unused code 2022-05-08 02:49:20 +02:00
kobewi
32c4d110eb Improve plugin dialog UX 2022-05-07 23:19:55 +02:00
Yuri Roubinsky
ee1b7a033d Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders 2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00
Rémi Verschelde
36c8af8849
Merge pull request #60823 from timothyqiu/import-defaults
Make import defaults inspector honor property style settings
2022-05-06 17:50:41 +02:00
Rémi Verschelde
9424dc0467
Merge pull request #60543 from fire-forge/connection-icons
Add all types to connections dialog and add icons
2022-05-06 17:49:45 +02:00
Haoyu Qiu
9c94ff178d Make import defaults inspector honor property style settings 2022-05-06 22:24:57 +08:00
Rémi Verschelde
61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals 2022-05-06 10:46:47 +02:00
Vitika9
aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename 2022-05-06 08:28:59 +02:00
FireForge
86378ff1fd Add missing types to connections dialog
- Add all types to list (except Nil, Object, Callable, Signal, and RID)
- Add icons
2022-05-05 18:12:50 -05:00
kobewi
1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Rémi Verschelde
efd6e4da0c
Merge pull request #60795 from KoBeWi/can't_export_this 2022-05-05 19:57:14 +02:00
kobewi
e7da3ce96e Disallow Callable, Signal and RID in export arrays 2022-05-05 19:22:48 +02:00
RechieKho
8e8e457dd9 Disallow setting editor-only metadata in the editor 2022-05-05 16:11:27 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Rémi Verschelde
b2beab3a0a i18n: Sync editor translations with Weblate
(cherry picked from commit 0997c2de84)
2022-05-05 15:55:44 +02:00
kobewi
3f50dad460 Cache script icons in editor 2022-05-05 14:27:29 +02:00
Rémi Verschelde
90da6ad9b4
Merge pull request #58024 from geowarin/master
use physical keys for numpad emulation in the editor
2022-05-05 08:35:11 +02:00
Haoyu Qiu
b3162e270e Fix global AnimationLibrary name validation 2022-05-05 11:19:54 +08:00
Rémi Verschelde
0f8ee1d256
Merge pull request #60161 from V-Sekai/instanced_children_color
Make editable children use warning color instead of disabled color
2022-05-05 01:41:27 +02:00
Hugo Locurcio
016cca1740
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Use 4× MSAA for the Advanced Import Options 3D preview
2022-05-04 23:18:08 +02:00
Rémi Verschelde
640279bdd4
Merge pull request #60738 from LightningAA/disable_input_map_add_button 2022-05-04 20:39:08 +02:00
Aaron Record
6b878e9aea Disable add button when action name is invalid 2022-05-04 11:19:27 -06:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz
de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Haoyu Qiu
c0516c2312 Handle AssetLib repository config error 2022-05-04 22:18:41 +08:00
bruvzg
800a68837f Fix export plugins after embedded PCK loading changes. 2022-05-04 12:57:21 +03:00
Rémi Verschelde
1b2992799b
Merge pull request #60727 from aaronfranke/basis-axis-column 2022-05-03 19:36:07 +02:00
Guilherme Felipe de C. G. da Silva
e72b86b499 Fix state machine box selection 2022-05-03 12:42:51 -03:00
reduz
0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Guilherme Felipe
e7056c195d Improvements of state machine
- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
	AnimationNodeStartState
	AnimationNodeEndState
	EditorAnimationMultiTransitionEdit
- Implements disabled transition

API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
78193788d0
Merge pull request #59895 from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde
652650c10c
Merge pull request #60674 from MightiestGoat/master 2022-05-02 17:36:39 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
mightygoat
436ef26e18 Fix mesh preview cleanup in the Scene import settings 2022-05-02 19:16:41 +05:30
kobewi
7f183d0361 Add Copy UID option to filesystem dock 2022-05-02 11:51:23 +02:00
Rémi Verschelde
ce4326df76
Merge pull request #60693 from KoBeWi/random_programming
Change Place Random Tiles to an icon
2022-05-01 22:53:54 +02:00