Ignacio Etcheverry
bc8b61bb06
Mono: Fix hot reload build errors and cleanup
2019-01-22 18:33:36 +01:00
Ignacio Etcheverry
077e489773
Mono: Add assembly reloading to running games
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Add environment variable to specify a custom --debugger-agent for mono.
2019-01-21 22:44:09 +01:00
Juan Linietsky
6fa632b821
Add function to obtain filesystem type from DirAccess.
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Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Rémi Verschelde
100154a131
i18n: Sync translation template with current source
2019-01-21 20:36:37 +01:00
Rémi Verschelde
f1f65d9c05
i18n: Sync translations with Weblate
2019-01-21 20:35:16 +01:00
Rémi Verschelde
9f464c4418
Merge pull request #25192 from akien-mga/export-ttr
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ExportDialog: Make error messages translatable
2019-01-21 20:12:12 +01:00
Juan Linietsky
3eb0757552
Modified code generation to be more friendly to previews, fixes #25094
2019-01-21 16:10:23 -03:00
Rémi Verschelde
2323464f5e
ExportDialog: Make error messages translatable
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Also fix missing newlines that caused #24202 .
2019-01-21 18:34:53 +01:00
Rémi Verschelde
26cf4fed6e
Merge pull request #25163 from ankitpriyarup/master
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Disable autowrap for export dialog errors
2019-01-21 18:07:35 +01:00
Rémi Verschelde
055456d5fc
Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence
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ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21 17:45:30 +01:00
Rémi Verschelde
d4ab9d1d6e
Merge pull request #25115 from marxin/fix-19633-proper
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Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-21 17:40:56 +01:00
Rémi Verschelde
ad633b6c9c
Merge pull request #25117 from dragmz/patch-6
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Replace CreateThread with QueueUserWorkItem
2019-01-21 16:18:58 +01:00
Rémi Verschelde
52f9cb37ca
Merge pull request #25188 from akien-mga/sync-controller-db
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Sync controller mappings DB with SDL2 community repo
2019-01-21 16:06:32 +01:00
Rémi Verschelde
3c288f1052
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@c5af5d58f4 .
Closes #25138 .
2019-01-21 15:48:31 +01:00
Ankit Priyarup
7e6edee193
Disable autowrap for export dialog errors
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Fixes #25065
2019-01-21 18:01:40 +05:30
Rémi Verschelde
769341e180
Cleanup after @reduz :)
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Fixes #25172 .
2019-01-21 11:12:55 +01:00
Rémi Verschelde
bef383985e
Merge pull request #25168 from eska014/html5-autoplay
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Deal with Google's HTML5 autoplay policy
2019-01-21 10:57:49 +01:00
Rémi Verschelde
38a5a23a12
Merge pull request #25175 from Calinou/make-export-debug-more-visible
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Make "Export with Debug" more visible in the Export dialog
2019-01-21 10:56:00 +01:00
Rémi Verschelde
a0730652fc
Merge pull request #25180 from AndreaCatania/arov
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Fixed area overlaps if not move
2019-01-21 10:39:41 +01:00
Rémi Verschelde
cef99771f3
Merge pull request #25182 from akien-mga/travis-fix-android
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Travis: Fix accepting Android SDK licenses
2019-01-21 10:06:33 +01:00
Rémi Verschelde
8a5a24c6dd
Travis: Fix accepting Android SDK licenses
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It has been failing since a few days, apparently `sdkmanager --licenses`
is no longer sufficient to accept all licenses, the `platform-tools` install
triggers another license dialog. Now saying yes to all just in case.
2019-01-21 09:40:30 +01:00
Andrea Catania
a9214bcee7
Fixed area overlaps if not move
2019-01-21 08:30:49 +01:00
Ignacio Etcheverry
0babbca67e
Merge pull request #25177 from neikeq/nn
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Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
2019-01-21 01:32:07 +01:00
Ignacio Etcheverry
0ac5be8368
Fix C# script metadata creation error due to missing directory
2019-01-21 00:57:03 +01:00
Ignacio Etcheverry
ca8100f29f
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
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BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.
Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
Hugo Locurcio
f9d0bc1858
Make "Export with Debug" more visible in the Export dialog
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This swaps out the CheckButton with a CheckBox, which has two benefits:
- The checkbox icon appears to the left of the text, which moves it
closer from the text. This makes it more easily noticeable, as
it also appears below the "File:" text now.
- It follows the UI convention of using checkboxes for options that
do not bear an immediate effect, unlike CheckButtons which are
expected to have an immediate effect when toggled.
This closes #25170 .
2019-01-20 23:53:42 +01:00
Leon Krause
8f1669e771
Deal with Google's HTML5 autoplay policy
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Resume audio context after mouse, touch or key input.
2019-01-20 14:25:15 +01:00
Rémi Verschelde
09e4d7e9eb
Merge pull request #25136 from Demiu/doc-tilemap
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Docs: Fix TileMap::world_to_map description
2019-01-20 11:58:54 +01:00
Rémi Verschelde
08417c8597
Merge pull request #25135 from CakHuri/fix-capabilites
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Fixed a typo in 'uwp_device_capabilites'
2019-01-20 11:58:26 +01:00
Rémi Verschelde
f0035b7cc7
Merge pull request #25150 from eska014/html5-warning
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Fix HTML5 build warning
2019-01-20 09:25:21 +01:00
Rémi Verschelde
35728e41ba
Merge pull request #25149 from eska014/html5-gamepad-sampling
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Fix HTML5 gamepad sampling
2019-01-20 09:17:24 +01:00
Leon Krause
db6be7b59f
Refactor OS_JavaScript header
2019-01-20 00:13:20 +01:00
Leon Krause
35466475fe
Fix HTML5 build warning
2019-01-20 00:12:50 +01:00
Leon Krause
0d47dccda9
Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakage
2019-01-20 00:07:31 +01:00
Demiu
a0640f799b
Docs: Fix TileMap::world_to_map description
2019-01-19 15:23:49 +01:00
M. Huri
544015e380
Fixed a typo in 'uwp_device_capabilites'
2019-01-19 20:51:30 +07:00
marxin
d9eb6a5b20
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
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It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j]
(for j > 0). Even though there's a valid space in a struct after shadow_matrix1.
Knowing that GCC performs aggressive optimizations that eventually lead
to a wrong code. Code has been changed into union where one can either
use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma
is not needed any longer.
2019-01-19 10:25:01 +01:00
Rémi Verschelde
7f9209781c
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
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doc: Add missing descriptions to Particles2D
2019-01-19 10:18:58 +01:00
Rémi Verschelde
d10f8027a4
Merge pull request #25114 from Calinou/fix-colorpicker-rounding
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Fix a rounding error in ColorPicker
2019-01-19 10:00:42 +01:00
Rémi Verschelde
632ff1634b
Merge pull request #25110 from groud/display_pivot
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Displays the pivot all the time and rotate the icon
2019-01-19 09:39:33 +01:00
Rémi Verschelde
953432f4b6
Merge pull request #25111 from MelvinWM/master
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Editor source status font size, fixes #25039
2019-01-19 09:37:39 +01:00
Rémi Verschelde
50c8019dcd
Fix excluding GCC pragmas from Clang
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Why the heck does Clang define __GNUC__...
2019-01-19 08:17:32 +01:00
Rémi Verschelde
a9fcd574f4
Only define GCC pragmas for GCC
2019-01-19 08:00:17 +01:00
Aditya Banerjee
ead285bc7c
Added missing descriptions to Particles2D
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Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-19 06:17:39 +05:30
Juan Linietsky
fdd7ed36bf
Merge pull request #25116 from grantclarke-abertay/master
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Fixed Bone Transform Order
2019-01-18 20:36:49 -03:00
Marcin Zawiejski
e65bce3083
Replace CreateThread with QueueUserWorkItem
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Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start.
2019-01-19 00:31:10 +01:00
Chris Bradfield
73a7a1a388
Merge pull request #25113 from aaronfranke/doc-kinematic
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Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 14:56:37 -08:00
Aaron Franke
763353692b
Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 17:48:16 -05:00
Grant Clarke
d27ca7eb73
Fixed Bone Transform Order
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The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.
Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
Hugo Locurcio
4b78306459
Fix a rounding error in ColorPicker
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This closes #25063 .
2019-01-18 22:19:19 +01:00