Commit graph

117 commits

Author SHA1 Message Date
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func 2022-05-09 21:34:34 +03:00
Yuri Roubinsky
ee1b7a033d Push HSV2RGB/RGB2HSV to ColorFunc (from VecFunc) in visual shaders 2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e Change output port of VisualShaderNodeColorUniform to vec4 2022-05-07 08:40:19 +03:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Yuri Roubinsky
8bf632240d Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
Hendrik Brucker
cf58d23a72 Add Vector4 to VisualShader 2022-04-12 19:09:29 +02:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Yuri Roubinsky
0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
Yuri Roubinsky
4d6790e9df Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Markus Sauermann
79a75cd683 simplify calculation of max in grayscale 2022-02-20 18:36:46 +01:00
Yuri Roubinsky
a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Yuri Roubinsky
db18faf660 Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D 2022-02-06 20:15:28 +03:00
Yuri Roubinsky
59af063636 Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
Yuri Roubinsky
88b2afa28f [VisualShader] Merge scalar and vector derivative functions into one 2022-01-28 22:19:10 +03:00
Yuri Roubinsky
538cff1351 Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky
1eb40904ce Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky
b12fea5b52 Add bitwise operators to VisualShaderNodeIntOp 2021-12-03 12:48:35 +03:00
Yuri Roubinsky
d0fbc467a6 Fix editor crash due incorrect setup of default texture in visual shader 2021-11-12 18:23:45 +03:00
Yuri Roubinsky
826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
Yuri Roubinsky
80b563672b Added MeshEmitter node for particles in visual shader 2021-11-06 17:45:38 +03:00
Yuri Roubinsky
e270644b20 Add a default input parameter field to CurveTexture (in visual shaders) 2021-10-13 15:25:12 +03:00
Yuri Roubinsky
e537a1f10e Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Yuri Roubinsky
c43b7c113f Fix printing error about unsupported modifier on TransformUniform 2021-08-12 19:40:45 +03:00
Yuri Roubinsky
9cf158019d Changed TransformMult node to TransformOp in visual shaders 2021-08-11 22:05:04 +03:00
Yuri Roubinsky
0eb97c11cf Few improvements for constants in visual shader 2021-08-11 13:14:16 +03:00
Rémi Verschelde
394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Yuri Roubinsky
4cf2f79892 Added Curve3Texture to Visual Shaders 2021-07-04 12:21:19 +03:00
Yuri Roubinsky
f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
Yuri Roubinsky
b2d2822a39 Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
Aaron Franke
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Aaron Franke
de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
Yuri Roubinsky
f06db8b778 Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
Yuri Roubinsky
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color 2021-05-26 11:07:22 +03:00
Yuri Roubinsky
8f9b91dab1 Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
Hugo Locurcio
87f503310b
Tweak dozens of editor property hints for consistency
- Update Viewport MSAA property hints to match the currently
  exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
Yuri Roubinsky
44af52d62c Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
Rémi Verschelde
1eaa89a008
Merge pull request #46539 from Chaosus/vs_fix_return
Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01 09:44:20 +01:00
Yuri Roubinsky
6f9bdaf656 Fix incorrect switching port type in VisualShaderNodeStep 2021-03-01 08:45:49 +03:00
Yuri Roubinsky
9aca12a1af Removes redundant code from get_input/output/_port_type (visual shaders) 2021-03-01 08:34:39 +03:00
Yuri Roubinsky
de5a8128d7 Unified several visual shader nodes 2021-01-18 13:32:12 +03:00