Commit graph

163 commits

Author SHA1 Message Date
Rajat Goswami
2ecf928ae3 Adding missing include guards to header files identified by LGTM.
This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Fabio Alessandrelli
fd035c931d Fix Javascript platform after PoolVector removal.
Eval should be rechecked.
2020-03-08 03:35:13 +01:00
Rémi Verschelde
213a85521d doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli
ebeeb67224 Fix EMWSClient::get_connection_status(), try catch 2020-02-15 17:34:09 +01:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Fabio Alessandrelli
a48d0b5eef Disable Nagle's algorithm for WebSocket TCP.
This should greatly decrease latency for the most common use cases.
A new function WebSocketPeer::set_no_delay will allow to configure it if
so desired.
2020-01-28 14:10:46 +01:00
Rémi Verschelde
f0f0f38d1a
Merge pull request #35516 from Faless/ws/fix_latency_32
Lower WebSocket latency, fixes.
2020-01-26 19:03:00 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Fabio Alessandrelli
5bd9f14ad9 Lower WebSocket latency, fixes.
WSLPeer now tries to flush packet queue after put_packet call.
WSLServer::listen correctly returns TCP_Server::listen return value.
2020-01-24 14:50:53 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Fabio Alessandrelli
50f1b035b8 Fix MultiplayerAPI crash when peer impl misbehave.
Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Houkime
e1a0ce5af9 Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost

Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Fabio Alessandrelli
aa744aee7d Update documentation to reflect HTML5 limitations. 2020-01-14 15:42:47 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Fabio Alessandrelli
9afdb9dcd3 WSLPeer now prevents receiving data after close.
Used to spit error and report empty packets when connection was still
half-closed (waiting for confirmation from other end).
2019-12-21 16:38:36 +01:00
Marcel Admiraal
8fa72a20f3 Fix Visual Studio throwing C4334 warning. 2019-11-15 14:11:12 +01:00
Fabio Alessandrelli
2bb3e358e0 Trim protocol field from spaces in WS classes. 2019-10-16 16:16:27 +02:00
Fabio Alessandrelli
d75e0de729 Fix HTML5 build after 67a4c30.
I messed up a rebase and a commit was partly skipped
2019-10-15 14:15:02 +02:00
Rémi Verschelde
d655a7c097 doc: Sync classref with current source 2019-10-11 08:45:03 +02:00
Fabio Alessandrelli
2c557787c1 Document all this new improvements. 2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
67a4c3033b Custom headers support in WebSocketClient.
This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
c723a8b6aa Implement WebSocketServer SSL support. 2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
33644d7118 WebSocketClient can now use custom SSL certificate
Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
025cc04d9e Re-implement WebSocket get host/port.
Was lost during library switch
2019-10-09 13:53:04 +02:00
Rémi Verschelde
a7ac8ec876 doc: Fix parsing of self-closing XML tags
Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.

Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes 2019-09-04 15:26:08 +03:00
Rémi Verschelde
538328898b Style: Fix copyright headers in new files 2019-08-28 09:19:52 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Rémi Verschelde
f2c9252b6e
Merge pull request #31483 from Faless/ws/fix_double_relay
Fix WebSocketServer relaying message twice.
2019-08-20 12:49:15 +02:00
Fabio Alessandrelli
d1539db2c6 Fix WebSocketServer relaying message 2 times.
The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).

_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.
2019-08-19 18:18:13 +02:00
Fabio Alessandrelli
17be67b8c7 WebSocketServer now sanitize destination peers.
When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
2019-08-19 17:26:07 +02:00
Fabio Alessandrelli
c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Rémi Verschelde
d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Robin Hübner
8aeade74db Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' 2019-08-12 10:15:54 +02:00
Fabio Alessandrelli
d6c9b377b9 Fix WebSocketClient crash when unref during signal
Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00
Fabio Alessandrelli
3e305ea036 Fix WebSocketClient consuming data during hanshake
Was missing a break of the while loop on connection.
This potentially caused early data frames to be trashed.
2019-07-08 19:24:27 +02:00
Rémi Verschelde
9da5fdc955
Merge pull request #30419 from Faless/ws/wslay_server_proto
(Re-)Implement subprotocols in websocket server.
2019-07-08 08:18:00 +02:00
Fabio Alessandrelli
11452dcf91 (Re-)Implement subprotocols in websocket server. 2019-07-08 07:48:26 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Fabio Alessandrelli
3380dc9638 Optimize header reads (avoid extra allocs) 2019-07-04 15:03:04 +02:00
Fabio Alessandrelli
aae6c075aa Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
Fabio Alessandrelli
9e303ef71c WebSocket module now uses wslay library.
Both client and server are supported on native builds (as usual).

SSL server is still not supported, but will soon be possible with this
new library.

The API stays the same, we just need to work out potential issues due to
this big library switch.
2019-07-04 15:03:04 +02:00
Rémi Verschelde
b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Fabio Alessandrelli
5b2f098ed4 Expose WebSocket set_buffers and document it. 2019-06-15 17:21:08 +02:00
Fabio Alessandrelli
ee90da4acb Allow setting websocket buffers sizes internally.
Needed by LSP.
2019-06-15 16:57:23 +02:00
Fabio Alessandrelli
be414e4476 Revert "Update libwebsockets to 3.1 (plus UWP patch)"
This reverts commit 90210c4862.
2019-05-01 14:41:47 +02:00
Rémi Verschelde
d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
Rémi Verschelde
c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.

As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html

- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
  not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
  default, this includes the value of $CCFLAGS, so that setting
  $CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
  included in any command that uses the C preprocessor, including not
  just compilation of C and C++ source files [...], but also [...]
  Fortran [...] and [...] assembly language source file[s].

TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Fabio Alessandrelli
6a1bf006a3 Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
marxin
e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Fabio Alessandrelli
90210c4862 Update libwebsockets to 3.1 (plus UWP patch) 2019-03-06 02:02:52 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
marxin
155cbe0b37 Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
Rémi Verschelde
fe7e11e008 Modules: Ensure classes match their header filename
Renamed:
- `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h`
- `modules/upnp/upnpdevice.h` -> `upnp_device.h`
- `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
2019-02-12 22:59:56 +01:00
Fabio Alessandrelli
14e59ff112 Update docs and errors for WebSocket module 2019-01-28 02:12:50 +01:00
Rémi Verschelde
26fddb77be doc: Fix wrong references found by new makerst.py
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Fabio Alessandrelli
77466285f2 Fix HTML5 WebSocket client buffers size. 2018-12-26 17:51:12 +01:00
Rémi Verschelde
6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Fabio Alessandrelli
c3d3f1dedb Websocket LWS keep servicing till no CB are left
Apparently, only a single WRITABLE/READABLE callback is called at each
servicing. For this reason, we want to keep servicing until we end up
not receiving any callback.
When that happens, we can assume that we can't (or don't want to) write
more, and that there is nothing left to read in the socket buffer.
2018-11-25 17:25:03 +01:00
Fabio Alessandrelli
c066db4d59 Convert WebSocket module to use PacketBuffer class 2018-11-12 22:55:17 +01:00
Fabio Alessandrelli
4847b5bff5 Add new PacketBuffer class for buffered peers 2018-11-12 21:49:50 +01:00
Rémi Verschelde
c02cd5139f
Merge pull request #23490 from Faless/lws_client_memfix
Fix access to freed mem in WS client after #23241
2018-11-10 22:18:42 +01:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Fabio Alessandrelli
e3008b71c3 Fix access to freed mem in WS client after #23241
I was wrong in assuming that String had to survive long enough to avoid
it, what actually needed to survive was the CharString obtained from the
acsii() or utf8() function.
At least according to valgrind
2018-11-03 23:39:15 +01:00
Fabio Alessandrelli
e6a069119b Add missing EMWSServer::poll function.
Empty of course as server is not supported in HTML5, but the symbol must
be defined.
2018-10-23 12:49:24 +02:00
Fabio Alessandrelli
bafcde805c Remove unneeded strncpy in lws_client.
Pass the String buffer directly, lws_client_connect_via_info will copy
them for us.
2018-10-23 12:31:47 +02:00
Dualtagh Murray
b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Fabio Alessandrelli
d65afb2c74 Fix LWSClient connect_to_host string termination.
Coming from strncpy might get you a non-NULL terminated buffer.
The solution, if you accept trunction, is to give one less byte to
strncpy and manually set the last char in the buffer to '\0'.
If the source string is shorter, than the buffer is padded with '\0'
automatically.
2018-10-07 14:50:14 +02:00
Fabio Alessandrelli
8b2688786f Fix -Wunused-function in websocket module 2018-09-29 22:26:32 +02:00
Rémi Verschelde
3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Fabio Alessandrelli
9d9a14e289 Remove socket_helper.h after NetSocket refactor 2018-09-28 02:03:23 +02:00
Rémi Verschelde
cda5b0bfe1 Fix warnings about unused variables [-Wunused-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
Fabio Alessandrelli
df43b94e6e Update WebSocket documentation 2018-09-24 01:50:37 +02:00
Fabio Alessandrelli
4b92956db7 Implement WebSocket clean close detection. 2018-09-24 01:50:37 +02:00
Fabio Alessandrelli
5d91e87c64 Implement WebSocket close notify. 2018-09-24 01:50:37 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Fabio Alessandrelli
6bc97cc7cc Allow WebSocket connect with no sub-protocols. 2018-08-30 20:23:16 +02:00
Rémi Verschelde
139e621338
Merge pull request #20913 from pulkomandy/master
Rebase patches for fixing haiku build.
2018-08-13 21:26:15 +02:00
Adrien Destugues
a294a842cb Rebase patches for fixing haiku build. 2018-08-11 17:20:51 +02:00
Fabio Alessandrelli
6a57f29573 Fix WebSocket crash due to non PDO init.
Move RingBuffer (and few related vars) to LWSPeer.
2018-08-06 03:47:02 +02:00
Wilson E. Alvarez
a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Fabio Alessandrelli
267b3746c5 Sanitize protocol struct, def LWS T/RX buffer size 2018-06-23 20:17:15 +02:00
Fabio Alessandrelli
e56a3c1dc4 Bump libwebsockets to version 3.0.0 2018-06-07 18:07:35 +02:00
Rémi Verschelde
d0811ed3f9 Thirdparty: Fill copyright for lws, miniupnpc, clipper
Rename `lws` to `libwebsockets` which is its library name.

Add missing license file for mbedtls.
2018-06-07 10:46:05 +02:00
Fabio Alessandrelli
6cda58a12f Fix LWSPeer get_connected_[host/port] 2018-06-06 18:34:08 +02:00
Rémi Verschelde
3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00