Michael Alexsander
1062bc9884
Fix creation and reopening of built-in scripts
2022-04-03 15:34:21 -03:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
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Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M
4ab605d14d
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
kobewi
004ced89aa
Fix name of the created static trimesh body
2022-03-31 18:02:18 +02:00
Hendrik Brucker
314430b868
Cleanup EditorNode and EditorData
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Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Rémi Verschelde
01a3b84545
Merge pull request #59558 from V-Sekai/primitive-indicies
2022-03-29 14:43:26 +02:00
Yuri Roubinsky
509598e8c0
Remove SHADOW_ATTENUATION
spatial light shader built-in
2022-03-29 08:43:31 +03:00
Yuri Roubinsky
9edbdc4f36
Add refs to shading language to the desciption of input nodes in vshader
2022-03-28 22:01:10 +03:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Michael Alexsander
c331a3a614
Fix errors when locking nodes
2022-03-27 16:10:57 -03:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
K. S. Ernest (iFire) Lee
ee954914d9
Clarify what primitives means.
2022-03-26 10:25:13 -07:00
Rémi Verschelde
d3064400c5
Merge pull request #59500 from fire-forge/opentype-button
2022-03-25 18:14:58 +01:00
FireForge
15f4b283bb
Make the OpenType "Add Feature..." button full width
2022-03-25 11:18:09 -05:00
FireForge
c0f2825f8b
Remove space in MeshLibrary editor button
2022-03-24 15:28:19 -05:00
Haoyu Qiu
81c21ebf39
Add TTR context for pagination button texts
2022-03-24 13:48:07 +08:00
Rémi Verschelde
600ff3a221
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
2022-03-21 11:25:41 +01:00
kobewi
3bd7f82162
Reduce the size of Controls editor toolbar
2022-03-20 17:04:23 +01:00
Yuri Roubinsky
0d9aecd967
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
Yuri Roubinsky
99e26b6e63
Fix editor crash when renaming visual shader port
2022-03-18 09:52:12 +03:00
Michael Alexsander
deb1342036
Make TabBar/Container
default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
Rémi Verschelde
c0b472dfe2
Merge pull request #58967 from fire-forge/gradient2d_editor
2022-03-17 19:43:29 +01:00
FireForge
9c0261ff85
Add GradientTexture2D editor plugin
2022-03-17 10:32:54 -05:00
Rémi Verschelde
178961a6dc
Merge pull request #59183 from YeldhamDev/assetlib_less_borders
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Remove extra borders from the AssetLib plugin
2022-03-16 23:50:18 +01:00
Priyansh Rathi
edbf757208
fix axis handle gizmo letters at wrong positions on varying editor scale
2022-03-17 02:20:57 +05:30
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Michael Alexsander
fc0e657e8f
Remove extra borders from the AssetLib plugin
2022-03-15 20:40:46 -03:00
taigi100
6c4dbf92ac
Update to only use select tool on button press
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It used to run the code twice, probably once on button press, once on button release.
2022-03-15 20:04:59 +02:00
Haoyu Qiu
0ac6e6acbe
More icon updates on theme change
2022-03-15 23:05:41 +08:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/ 😕
2022-03-15 13:18:27 +01:00
Rémi Verschelde
cf834db44c
Merge pull request #59137 from timothyqiu/sprite-frames-editor
2022-03-15 09:10:48 +01:00
Haoyu Qiu
7cabf49e67
Improves SpriteFrames editor
2022-03-15 14:39:40 +08:00
Haoyu Qiu
d07fd739ca
Separate 2D grid visibility and grid snap
2022-03-15 08:54:07 +08:00
Rémi Verschelde
4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
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Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
Hugo Locurcio
6f76aaec82
Improve display of freelook/zoom speed indicator bars in the 3D editor
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- Use a different color for freelook and zoom speed bars.
- Use an outline for the text to make it readable on any background.
2022-03-13 18:57:28 +01:00
Ricardo Buring
ac32535d6e
Fix out of bounds crash in particle collision gizmo
2022-03-12 23:57:12 +01:00
Rémi Verschelde
38122b8d85
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca
2022-03-12 14:50:56 +01:00
Rémi Verschelde
51505519c1
Merge pull request #59040 from Sauermann/fix-cursorshape-animationnodestatemachineeditor
2022-03-12 14:49:13 +01:00
Haoyu Qiu
b255efba7c
Hide smart snapping line when guideline dragging ends
2022-03-12 14:37:20 +08:00
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
Markus Sauermann
0d96dbcb2a
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Fix minor issue with selection order.
2022-03-11 19:10:45 +01:00
Haoyu Qiu
6a1e3380f8
Remove unused code in AnimationPlayerEditor::_update_animation_list_icons()
2022-03-11 07:51:15 +08:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
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* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
83f2942a04
Merge pull request #58969 from timothyqiu/ani-editor-theme
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Fix some Animation panel icons not updating after theme change
2022-03-10 08:59:39 +01:00
Haoyu Qiu
83828c7d1b
Fix some Animation panel icons not updating after theme change
2022-03-10 14:46:03 +08:00
Haoyu Qiu
af16e099ea
Fix TextureRegion editor grid color for light themes
2022-03-10 10:59:01 +08:00
Rémi Verschelde
97cb90aa3a
Merge pull request #58907 from novaplusplus/gutter_spam_fix
2022-03-09 21:13:24 +01:00
Rémi Verschelde
f17c5501eb
Merge pull request #58865 from timothyqiu/more-i18n
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Add missing i18n to various strings
2022-03-09 20:38:19 +01:00
kobewi
39d429e497
Change some math macros to constexpr
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Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
nova++
ce66f8a7a0
Add check to prevent "p_gutter = -1" error spam
2022-03-08 20:23:46 -05:00
Yuri Roubinsky
4d6790e9df
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
Rémi Verschelde
f470979732
Merge pull request #58896 from timothyqiu/locks-n-groups
2022-03-08 12:54:59 +01:00
Haoyu Qiu
fb999ebe22
Don't show Lock & Group buttons for nodes hidden by CanvasLayer
2022-03-08 19:43:34 +08:00
Silc 'Tokage' Renew
40f2eefe78
fix deselect behavior for Skeleton gizmo
2022-03-08 19:26:27 +09:00
K. S. Ernest (iFire) Lee
fd411e580a
Avoid gizmo crashes in cases where the points are null.
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fix for pose editor
2022-03-08 06:21:04 +09:00
Haoyu Qiu
25d93200c8
Add missing i18n to various strings
2022-03-07 21:50:49 +08:00
Yuri Roubinsky
c20860a1f4
Merge pull request #58854 from Chaosus/vs_varying_fix
2022-03-07 12:14:24 +03:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +01:00
Yuri Roubinsky
87c7fe69f2
Fix _update_varyings call in visual shader
2022-03-07 10:26:09 +03:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
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Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
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Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
Rémi Verschelde
52b6088c1d
Merge pull request #58800 from rcorre/blender-nav
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Disable blender-style transforms in freelook.
2022-03-06 10:19:41 +01:00
kobewi
7d44bb8f06
Remove set_as_minsize()
2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
Ryan Roden-Corrent
34b87772b4
Disable blender-style tranforms in freelook.
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It's common to bind instant_scale to s, which conflicts with WASD
bindings in freelook mode.
Fixes #58502 .
2022-03-05 15:00:11 -05:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
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* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu
8dc12135cd
Fix animation resource name after duplication
2022-03-05 21:00:34 +08:00
Haoyu Qiu
86c76dca12
Make name of editor file dialog filters translatable
2022-03-05 12:32:38 +08:00
Rémi Verschelde
c9d0523302
Merge pull request #58770 from YeldhamDev/some_crumbles_left
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Replace some bits of code left to work with the new `TabContainer`
2022-03-04 23:39:25 +01:00
Rémi Verschelde
27377170d2
Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color
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Make EditorSpinSlider label color a theme property
2022-03-04 23:38:55 +01:00
Michael Alexsander
917dac78e7
Replace some bits of code left to work with the new TabContainer
2022-03-04 19:16:33 -03:00
FireForge
6a4d3859cf
Make EditorSpinSlider label color a theme property
2022-03-04 15:27:50 -06:00
Yuri Roubinsky
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
2022-03-04 12:18:55 +01:00
FireForge
1e7108938c
Add node icons to the Sprite2D menu
2022-03-04 01:17:35 -06:00
Michael Alexsander
a811ebf699
Make TabContainer
use TabBar
internally
2022-03-03 21:49:58 -03:00
Yuri Roubinsky
2f8cb76899
Adds few more input/output built-ins to visual shader
2022-03-03 21:28:23 +03:00
Igor Kordiukiewicz
ed0da06958
Added property hint to id property in tile set atlas source editor
2022-03-02 20:33:03 +01:00
Rémi Verschelde
3f9a6011fe
Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash
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Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01 19:59:17 +01:00
kobewi
f653107764
Fix scripts not saving when closing
2022-03-01 01:23:26 +01:00
Igor Kordiukiewicz
ffa4a02808
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-02-28 15:47:35 +01:00
Yuri Roubinsky
a4a8de3874
Fix crash on creation of HSV2RGB/RGB2HSV
functions in visual shader
2022-02-27 17:51:31 +03:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi
b727b81468
Fix source picking with sort
2022-02-24 01:20:21 +01:00
Haoyu Qiu
33ad21d2ed
Utilize mouse position when zooming with shortcuts in 2D editor
2022-02-23 20:45:44 +08:00
lawnjelly
bb070af610
Fix GIProbe gizmo out of bounds crash
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The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.
This PR removes the Vector2s as they were unused.
2022-02-22 19:01:18 +00:00
Rémi Verschelde
adf10902c9
Merge pull request #58315 from KoBeWi/fixibility
2022-02-21 12:33:17 +01:00
kobewi
3a9fb3aff0
Fix 2D instance drop position
2022-02-20 23:09:47 +01:00
kobewi
3a77484f70
Fix CanvasItem visibility propagation
2022-02-19 22:40:53 +01:00
Markus Sauermann
ec8e616024
Fix vertical icons in container sizing
2022-02-19 19:29:53 +01:00
Eric M
f6edd2d2a0
Fixed issues with shortcut checking in 3d node editor
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The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
2022-02-18 23:19:22 +10:00
Hugo Locurcio
958912a33f
Use versioned URL for "Online Documentation" buttons in the editor
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This also avoids a redirect, making the page appear to load faster.
2022-02-17 18:17:02 +01:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
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Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
2022-02-16 16:55:07 +01:00
Rémi Verschelde
33c7f52f36
Merge pull request #58169 from megalobyte/update-notificatin-if-to-switch-batch-B
2022-02-16 16:39:23 +01:00