Rémi Verschelde
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daf168f4c8
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Merge pull request #69522 from clayjohn/IBL-black-metal
Allow black metallic materials to reflect IBL
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2022-12-03 12:46:30 +01:00 |
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clayjohn
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1e05dd3504
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Allow black metallic materials to reflect IBL
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2022-12-02 19:54:59 -08:00 |
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clayjohn
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b2b89d7294
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Properly remap roughness when reading from radiance map
This ensures that we consistently use perceptual roughness which matches the behaviour of most other PBR renderers like Blender, Ue4 and Godot 3
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2022-12-02 15:39:20 -08:00 |
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Rémi Verschelde
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3a43d44656
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Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
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2022-11-20 11:35:52 +01:00 |
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Ayush Singla
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75ba0a7957
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fixed incorrect mesh normals in shaders
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2022-11-19 11:06:03 +05:30 |
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clayjohn
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81d8b502cc
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
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Rémi Verschelde
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d147adc591
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Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Ensure vulkan subgroups are disabled for MoltenVK
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2022-10-31 10:53:30 +01:00 |
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clayjohn
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31c1a06ab5
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Fix ss_effects_flags uniform in clustered forward renderer
This comes from an uncaught merge conflict resulting from the split of scene_data into
scene_data and implementation_data
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2022-10-27 15:37:38 -07:00 |
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Clay John
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0d711cad30
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Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Fix ambient_light_disabled render mode flag
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2022-10-27 10:08:29 -07:00 |
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Gordon MacPherson
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381d457a2a
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Ensure vulkan subgroups are disabled for MoltenVK
We found they don't work on intel macbooks properly at all.
Possible future solutions:
- update to moltenvk.
- update to spirv may resolve it.
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2022-10-26 20:12:06 +01:00 |
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clayjohn
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3126619aa5
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Update Instance flags in shaders to match instance flags in engine
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2022-10-02 21:37:06 -07:00 |
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Rémi Verschelde
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166df0896c
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Fix typos with codespell
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
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2022-09-30 14:23:36 +02:00 |
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Rémi Verschelde
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67961d875d
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Merge pull request #66178 from clayjohn/double-precision-rendering
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
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2022-09-30 09:59:45 +02:00 |
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Bastiaan Olij
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56d6a13fd7
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Make dependencies with shader includes in subfolders
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2022-09-26 12:29:19 +10:00 |
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clayjohn
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27a3014f50
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Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
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2022-09-20 23:40:01 -07:00 |
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Logan Lang
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e61d8b6f53
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enabled ambient_light_disabled render mode flag
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2022-09-19 17:12:32 -05:00 |
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Bastiaan Olij
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02ea1de7d0
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
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