Fabio Alessandrelli
3d8acc7a54
[HTML5] Fix build (with module_webxr_enabled=no).
...
The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
...
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Rémi Verschelde
dcabc27337
Merge pull request #50409 from godot-joe/fix-ambiguous-variant-on-debian-10-build
...
Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7
2021-07-14 14:58:36 +02:00
Sergey Minakov
aa321f0a24
[iOS] Fix plugin configuration loading
...
Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys
2021-07-13 21:30:19 +03:00
Rémi Verschelde
681b1bb306
Merge pull request #50422 from Faless/js/4.x_memory_initial_32
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[HTML5] Raise default initial memory to 32 MiB.
2021-07-13 17:02:22 +02:00
Rémi Verschelde
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
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Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
Fabio Alessandrelli
897c906ebf
[HTML5] Raise default initial memory to 32 MiB.
...
The memory was resized in any case during start.
Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863
Also fix a warning about SAFE_HEAP being a linker only flag.
2021-07-13 15:51:00 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
...
This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
reduz
5ad4f26659
Implement the ability to disable classes
...
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
joe
b627fcd2cd
Fix for ambiguous variant error during build on Debian 10(Buster) using clang v7
2021-07-13 03:44:03 +01:00
Hugo Locurcio
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
2021-07-10 01:02:23 +02:00
bruvzg
f37981b83f
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
2021-07-09 22:47:43 +03:00
likeich
0314e04939
Fix linux use after free
...
Fixes #50032
2021-07-08 22:34:07 -04:00
Fabio Alessandrelli
d4e302a3a4
[HTML5] Fix JavaScript string parsing with new interface.
...
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
2021-07-07 15:44:29 +02:00
Rémi Verschelde
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
...
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
Gilles Roudière
2f9a0268dd
Increase the number of arguments accepted by UndoRedo methods
2021-07-06 18:52:28 +02:00
Marcel Admiraal
57317ce7b8
Remove Android onKeyMultiple override
2021-07-06 17:39:42 +01:00
Marcel Admiraal
1856f16378
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:32:09 +01:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
...
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Hendrik Brucker
043ae91560
Restructure and reimplement vsync options
...
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Rémi Verschelde
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
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Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
Rémi Verschelde
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
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Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00
miere43
119a59f872
Replace backslash with forward slash in OS_Windows path methods
2021-07-04 09:04:21 +03:00
Marcel Admiraal
23e152040b
Use static inner classes in Godot Java code
2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:31 +01:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
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Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
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Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Marcel Admiraal
3f95bbed73
Remove redundant explicit types in Godot Java code
2021-07-02 17:45:30 +01:00
Marcel Admiraal
61ee51d2bf
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 16:57:12 +01:00
Rémi Verschelde
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports
2021-07-02 17:45:29 +02:00
Marcel Admiraal
d237f7d33d
Fix raw use of parameterized Class
2021-07-02 16:35:52 +01:00
thebestnom
e200195564
Android: Initialize mouse mode
2021-07-02 18:00:33 +03:00
Marcel Admiraal
a38fd4a4c2
Remove unused imports from Android Java code
2021-07-02 12:57:55 +01:00
Rémi Verschelde
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
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Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
...
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal
721b3d56c5
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 11:09:09 +01:00
Marcel Admiraal
a74e803a4f
Remove redundant interface modifiers from Android Java code
2021-07-02 09:37:45 +01:00
Marcel Admiraal
360447001d
Remove unnecessary semicolons from Android Java code
2021-07-02 08:54:09 +01:00
Rémi Verschelde
40a594c6ea
Android: Add isGame
application attribute, default to true
...
It can be turned off in the export preset with `package/classify_as_game`.
Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame
> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.
Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01 11:00:23 +02:00
Marcel Admiraal
8270e101a7
Fix unchecked call to put() warning in GodotInputHandler.java
2021-06-30 12:13:05 +01:00
Rémi Verschelde
52e3f986ac
Merge pull request #49911 from madmiraal/fix-49878
...
Add GDNative libraries to Android custom Gradle builds
2021-06-29 14:58:23 +02:00
Rémi Verschelde
871a338376
Merge pull request #49910 from Faless/js/4.x_canvas_resize
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[HTML5] Add option to focus canvas on start.
2021-06-29 12:40:25 +02:00
Marcel Admiraal
7b63f0a22d
Add GDNative libraries to Android custom Gradle builds
2021-06-29 09:26:28 +01:00
bruvzg
8f7c2ccefd
[Windows Export] Use temporary file for osslsigncode signing.
2021-06-29 10:38:28 +03:00
Rémi Verschelde
a738ddb9a4
Merge pull request #35536 from shroudedcode/keep-screen-on-linux
...
Make "Keep screen on" work on Linux
2021-06-27 19:33:23 +02:00
Fabio Alessandrelli
c12fca57f4
[HTML5] Add option to focus canvas on start.
...
Enabled by default.
2021-06-25 19:07:17 +02:00
Fabio Alessandrelli
fdccc0b219
Merge pull request #49889 from timothyqiu/url-path
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Strip query string when parsing HTTP request line for path
2021-06-24 23:52:53 +02:00
Haoyu Qiu
91477cd4a9
Strip query string when parsing HTTP request line for path
2021-06-25 00:20:28 +08:00
ne0fhyk
d1a9363c4c
Update config versions and deprecate the use of the jcenter maven repo.
2021-06-24 08:58:56 -07:00
Rémi Verschelde
e55be041d8
Merge pull request #49833 from m4gr3d/add_support_for_custom_debug_keystore_master
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Add support for custom debug keystore
2021-06-23 15:28:25 +02:00
Fabio Alessandrelli
b00c4a4360
[Net] Makes HTTPClient a custom instance class.
2021-06-23 14:10:45 +02:00
Fabio Alessandrelli
421e771012
[Net] Unify HTTPClient request and request_raw.
2021-06-23 13:53:43 +02:00
bruvzg
f7797bf1b3
[macOS] Fix custom mouse cursor not set after mouse mode change.
2021-06-23 10:51:01 +03:00
ne0fhyk
532b0e3462
Add support for custom debug keystore.
2021-06-22 10:05:55 -07:00
Rémi Verschelde
277db14b64
Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0
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[4.0] [iOS] Support multiple `plist` types in plugin
2021-06-22 12:48:55 +02:00
Sergey Minakov
771e3aae1e
[iOS] Support multiple plist types
2021-06-21 18:17:41 +03:00
Niklas Higi
0c83a23ab5
Add "Keep screen on" feature to DisplayServerX11
2021-06-20 21:57:33 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
...
Also MIDIMessage
2021-06-20 11:54:24 -04:00
Aaron Franke
e919d894f8
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
...
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Marcel Admiraal
de2acbd495
Add adb output to error message when install fails
2021-06-19 17:46:57 +01:00
Marcel Admiraal
2bafcd3422
Consolidate JSON, JSONParseResults and JSONParser into JSON
...
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Fabio Alessandrelli
ad5bdaf5aa
[HTML5] JS callback functions now returns passed value.
...
JavaScript callbacks created via the `JavaScript.create_callback` method
used to always return void.
With this patch they return the value returned by the Godot function as
one would expect.
2021-06-18 17:47:48 +02:00
Hugo Locurcio
8556dd1bef
Improve crash handler message display
...
- State the Godot version and full hash in the backtrace.
- Add decoration around the crash backtrace, both to make it stand out
from other messages and help the user figure out what they should copy.
2021-06-17 20:05:16 +02:00
Gromph
c87e49d7bc
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
...
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.
It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.
Fixes #47900 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-17 12:59:17 +02:00
Rémi Verschelde
91d6382786
Merge pull request #49594 from bruvzg/macos_app_category
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Add LSApplicationCategoryType to the template and export dialog.
2021-06-15 14:53:42 +02:00
Rémi Verschelde
88e671e0b7
Merge pull request #49592 from Faless/js/4.x_fix_sigs
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[HTML5] Fix build without eval, library functions signatures.
2021-06-15 00:01:54 +02:00
Fabio Alessandrelli
a1cbb6daa6
[HTML5] Update eslint and jsdoc dependencies.
2021-06-14 13:42:03 +02:00
bruvzg
cb480376d8
Add LSApplicationCategoryType to the template and export dialog.
2021-06-14 14:28:34 +03:00
Fabio Alessandrelli
049b5159f1
[HTML5] Fix JS build without eval.
...
Also fix download_buffer return type.
2021-06-14 12:32:53 +02:00
Fabio Alessandrelli
9b7b0a28b9
[HTML5] Fix some JS library signature.
2021-06-14 12:32:32 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
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Add a Time singleton
2021-06-12 22:55:25 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
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Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
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Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
...
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde
bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
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Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
Marcel Admiraal
b3a962945e
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:17 +01:00
Marcel Admiraal
4ba2ed332e
Remove unused AudioDriverAndroid from Android
2021-06-10 08:32:56 +01:00
Arthur Bikmullin
ee2bea7a86
Fixed missed IDHandler dependency in GodotFetch
2021-06-08 00:20:24 +02:00
Rémi Verschelde
d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
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Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
...
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
78e791045c
Update Gradle archiveName and destinationDir properties
2021-06-07 06:41:10 +01:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d
2021-06-03 23:07:21 +02:00
Aaron Franke
98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
Hugo Locurcio
5ea1c75d63
Rename String.is_abs_path()
to String.is_absolute_path()
...
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Aaron Franke
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
...
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Hendrik Brucker
6abd842a5a
Fixed window_can_draw of DisplayServerWindows
2021-06-02 12:51:36 +02:00
Fabio Alessandrelli
8cdef21d6c
Move remaining dummy drivers to servers.
2021-06-01 16:50:32 +02:00
Fabio Alessandrelli
8594613f94
LinuxBSD now compiles without vulkan/x11.
2021-06-01 16:27:54 +02:00
Fabio Alessandrelli
ae04dac2db
Remove server platform
2021-06-01 16:27:54 +02:00
Rémi Verschelde
af3ee1c860
Merge pull request #48963 from HaywardMorihara/export-android-keystore-debug-warnings
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Exporting -> Android: Keystore Warnings
2021-06-01 15:22:05 +02:00
Rémi Verschelde
596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
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Implement shader caching
2021-05-31 11:02:19 +02:00
Rémi Verschelde
f7bcada709
Merge pull request #49137 from RandomShaper/ios_targeted_family
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Add iOS export option for device family
2021-05-31 10:34:49 +02:00
reduz
0d2e02945b
Implement shader caching
...
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Pedro J. Estébanez
19ae8193ee
Add iOS export option for device family
2021-05-27 11:46:22 +02:00
Rémi Verschelde
ae5735af60
Merge pull request #49069 from RandomShaper/android_data_backup
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Allow basic user data backup on Android
2021-05-25 18:06:46 +02:00
Rémi Verschelde
72a7ddaddc
Merge pull request #48422 from szymonm-google/android_orientation_fix
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Fixed changing screen orientation on Android
2021-05-25 18:06:00 +02:00
Pedro J. Estébanez
1179421068
Allow basic user data backup on Android
2021-05-25 17:47:32 +02:00
Rémi Verschelde
6b6a351aa1
Merge pull request #49064 from RandomShaper/default_config_xcode
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Set schemes' build config to debug/release in iOS Xcode export
2021-05-25 17:46:38 +02:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Rémi Verschelde
9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
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Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Pedro J. Estébanez
1534b4e65e
Set schemes' build config to debug/release in iOS Xcode export
2021-05-25 10:26:54 +02:00
Hugo Locurcio
87f503310b
Tweak dozens of editor property hints for consistency
...
- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Szymon Majewski
5634093703
Fixed screen orientation on Android
2021-05-24 16:58:35 -07:00
Nathaniel Morihara
2cf19293ba
Exporting: Android Debug Keystore Warnings
2021-05-24 19:48:29 -04:00
Rémi Verschelde
af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
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Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Hugo Locurcio
660952a857
Use an enum to represent screen orientation in the Project Settings
...
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
is disabled.
- Remove redundant orientation setting in the iOS export preset.
The project setting is now used (like on Android).
Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
Rémi Verschelde
65eff1cfdd
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4
2021-05-24 15:14:02 +02:00
bruvzg
a1cb6f07a1
Add GDNative Framework loading and export support.
2021-05-24 12:49:05 +03:00
bruvzg
d14eae141e
[macOS] Allow "on top" windows to enter full-screen mode.
2021-05-24 10:53:01 +03:00
Rémi Verschelde
43e843ac98
Merge pull request #48940 from omar-polo/add-openbsd
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add OpenBSD to OS_LinuxBSD::get_name()
2021-05-22 18:35:42 +02:00
bruvzg
139a9d6370
Add symlink API to the DirAccess (on macOS and Linux).
2021-05-22 17:33:34 +03:00
bruvzg
494c54b98c
[UWP] Add missing get_scansym
argument.
2021-05-22 16:39:31 +03:00
Omar Polo
3bff838cee
add OpenBSD to OS_LinuxBSD::get_name()
2021-05-21 21:35:31 +02:00
Rémi Verschelde
2687ac2720
Merge pull request #48922 from akien-mga/os-xdg-dedup-code
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OS: Remove code duplicate in XDG paths handling
2021-05-21 19:04:48 +02:00
Rémi Verschelde
2362a59a11
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
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[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 18:33:15 +02:00
Fabio Alessandrelli
923131ec28
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 15:53:23 +02:00
Fabio Alessandrelli
fdf66a21f1
[HTML5] Add easy to use download API.
...
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 15:31:23 +02:00
Rémi Verschelde
0e1d45b210
OS: Remove code duplicate in XDG paths handling
...
Follow-up to #48542 .
2021-05-21 12:49:09 +02:00
Hugo Locurcio
011a99316a
Only allow absolute paths in XDG environment variables
...
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.
2021-05-20 18:37:28 +02:00
Rémi Verschelde
aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
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[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
Fabio Alessandrelli
9811035ebf
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 14:33:18 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
thebestnom
f5b5e00a01
Android: Add support for cursor icons
2021-05-19 22:01:51 +03:00
Rémi Verschelde
23f7c75126
Android: Remove -fno-integrated-as
, it can break arm64v8 build
...
We found that this flag causes this error on PR #48812 which does not add any
fancy inline assembly:
```
/tmp/tile_set-ce236a.s: Assembler messages:
/tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32'
clang++: error: assembler command failed with exit code 1 (use -v to see invocation)
```
That flag is mentioned in various errors related to assembler failures on
arm64v8 with Clang from the Android NDK.
It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed
referenced in the NDK's Clang migration guide:
https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md
> Especially for ARM and ARM64, Clang is much stricter about assembler rules
> than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline
> assembly or assembly files that you don't wish to modernize.
We don't get those errors nowadays so it seems the flag is no longer needed.
2021-05-19 18:55:43 +02:00
Fabio Alessandrelli
14c057eab6
[HTML5] Fix GDNative compilation with emcc 2.0.19+
...
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
2021-05-19 11:51:32 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
...
This changes the types of a big number of variables.
General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
settled on keeping it unsigned, which is also closer to what one would expect
with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
pages, blocks, etc.
In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
core binds.
Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
big files on 32-bit Windows builds made with that toolchain. We might add a
workaround.
Fixes #44363 .
Fixes godotengine/godot-proposals#400 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
bruvzg
11ccfad1aa
[macOS] Prefer .app bundle icon over the default one.
2021-05-13 09:25:09 +03:00
Rémi Verschelde
e743b6b24c
CI: Update JavaScript linter deps with known security vulnerabilities
...
jsdoc has no new release so I'm tracking this PR:
https://github.com/jsdoc/jsdoc/pull/1906
2021-05-12 10:32:38 +02:00
Rémi Verschelde
ba095ae567
SCons: Fix UWP build after #45315
...
(cherry picked from commit d1f023c35b
)
2021-05-11 14:14:48 +02:00
Hugo Locurcio
064ca9adae
Remove debugging prints in the Linux DisplayServer
...
Some Vulkan debugging prints were also changed to be printed only
in verbose mode.
2021-05-08 19:07:50 +02:00
Fabio Alessandrelli
871d067aa9
Merge pull request #48543 from Faless/js/4.x_target_fps_fix
...
[HTML5] Fix target_fps when window loses focus.
2021-05-08 11:02:50 +02:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Fabio Alessandrelli
a1fe6d6899
[HTML5] Fix target_fps when window loses focus.
...
We don't get updates when the window is unfocused/minimized, so we must
detect the situation where the counted ticks start drifting away
resulting in more frames drawn than needed.
This commit adds a check to ensure that the target ticks do not drift
away more than one second.
2021-05-07 21:51:14 +02:00
Rémi Verschelde
35ec0e9be7
OS: Remove native video API only implemented on iOS
...
See discussion in #43811 , it was only implemented on iOS and even that
implementation was fairly limited. This would best be provided as plugins
for Android and iOS without cluttering the shared OS API.
2021-05-07 20:40:24 +02:00
Fabio Alessandrelli
6243835619
[HTML5] Use 64KiB chunk size in JS HTTPClient.
...
For consistency with the native one, and the documentation.
2021-05-06 14:00:52 +02:00
Hugo Locurcio
3f078c99f6
Rename IP_Unix
, IP_Address
and TCP_Server
to remove underscores
2021-05-06 02:52:01 +02:00
Rémi Verschelde
dfbabcdaeb
Merge pull request #48453 from JFonS/improve_raycast_module_scsub
...
Port changes to the "raycast" module build files from 3.x
2021-05-04 17:55:25 +02:00
jfons
575543ce53
Port changes to the "raycast" module build files from 3.x
2021-05-04 17:21:41 +02:00
Aaron Franke
0de9a7d803
Rename doubleclick
to double_click
2021-05-04 04:38:08 -04:00
Rémi Verschelde
a91effc791
Merge pull request #48323 from naithar/fix/ios-virtual-keyboard-range
...
[iOS] Nonnegative start index for virtual keyboard range
2021-04-30 11:47:49 +02:00
Sergey Minakov
275772818d
[iOS] Nonnegative start index for virtual keyboard range
2021-04-30 11:44:32 +03:00
Fabio Alessandrelli
8e2c237008
[HTML5] Fix builds with recent emscripten versions
...
Library suffix should be `.a`, the `EXTRA_` in
`EXTRA_EXPORTED_RUNTIME_METHODS` is deprecated.
2021-04-30 08:01:26 +02:00
Rémi Verschelde
5b16020846
Replace remaining uses of NULL
with nullptr
...
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
thebestnom
47bf216af9
[Android] fix generateDevTemplate
2021-04-28 21:59:42 +03:00