Commit graph

694 commits

Author SHA1 Message Date
Rémi Verschelde
71a7e37a43
Merge pull request #96766 from ryevdokimov/hide-white-circle-outline
Hide white circle outline during instant transformations
2024-09-19 17:13:20 +02:00
detomon
4e1ae8b768 Fix inconsistency in 3D editor navigation
- Fix typo in orbit/zoom shortcut name
- Fix zoom when using trackpad
2024-09-17 11:40:02 +02:00
Joel Fortier
a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
Rémi Verschelde
b6906b9677
Merge pull request #96389 from kitbdev/extract-main-screen
Extract EditorMainScreen from EditorNode
2024-09-11 12:34:46 +02:00
Adam Scott
9d735b0904
Fix issue where editable children of 3D nodes would be selected 2024-09-09 14:39:09 -04:00
Robert Yevdokimov
92b3e5fe8a Hide white circle outline during instant transformations 2024-09-09 11:37:37 -07:00
kit
5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
Rémi Verschelde
80b1cbbb63
Merge pull request #96582 from Giganzo/add-sun-and-env-with-shift
Fix shift clicking on Add Sun/Environment to Scene buttons
2024-09-05 17:44:33 +02:00
Rémi Verschelde
721852b325
Merge pull request #96579 from Hilderin/fix-selection-stuck-after-saving-scene
Fix selection stuck after saving scene
2024-09-05 17:44:30 +02:00
Rémi Verschelde
f5aac22b10
Merge pull request #96530 from ev13bird/issue-96527
Fix instant transformations not being committed when used in succession
2024-09-05 17:44:15 +02:00
ev13bird
060a1a0899 Fix instant transformations not being committed when used in succession
Also:
- Fix holding down keys repeatedly committing instant transformations, and disallow starting instant during non-instant
- Fix echoed inputs starting new instant transformations after clicking to confirm, and disallow left mouse release committing instant transformations
2024-09-05 21:34:31 +10:00
Giganzo
1b6af3acd3 Fix shift clicking on Add Sun/Environment to Scene buttons 2024-09-05 12:06:29 +02:00
Hilderin
613d4d10cb Fix selection stuck after saving scene 2024-09-04 19:12:30 -04:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
passivestar
8befcc1113 [macOS] Fix Quick Open shortcut conflict 2024-08-31 18:08:23 +04:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Yuri Rubinsky
52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
Rémi Verschelde
35be8acf60
Merge pull request #96199 from SaracenOne/ownerless_node_crashfix
Fix crash when selecting ownerless 3D node.
2024-08-28 09:45:44 +02:00
Saracen
279ccd6d32 Fix crash when selecting ownerless 3D node. 2024-08-28 04:35:46 +01:00
Robert Yevdokimov
67dfbc0816 Save the state of view transform gizmo option 2024-08-27 19:16:43 -04:00
Rémi Verschelde
48645f3d70
Merge pull request #87793 from ryevdokimov/hide-transform-gizmo
Add ability to hide editor transform gizmo
2024-08-28 00:10:32 +02:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
bruvzg
fba7ad8c7b
Remove spaces and punctuation from the beginning of translatable strings. 2024-08-22 20:51:13 +03:00
tetrapod00
080acd7246 Remember "View Grid" (per-viewport) setting between editor sessions 2024-08-20 15:59:07 -07:00
Rémi Verschelde
93fe5c6598
Merge pull request #94553 from juanjp600/gizmo-bvh
Fix gizmos without visible geometry not being selectable
2024-08-19 16:05:11 +02:00
Rémi Verschelde
80933392f3
Merge pull request #87135 from ryevdokimov/do-not-apply-material-on-ui-cancel
Clear drag preview material on `NOTIFICATION_DRAG_END`
2024-08-19 16:04:28 +02:00
oeelis
bf9fdc5b96
Ignore locked nodes when click selecting in 3d editor
When selecting 3d nodes with a single click, the node closest to the
camera is selected. If the closest node was locked, it would block the
selection, even when there was unlocked nodes behind the locked node.

This PR replaces the `_select_ray` method call used to find the closest
node with the similar `_find_items_at_pos` method, which can skip any
locked nodes.

Fixes #84764
2024-08-19 14:56:02 +02:00
Rémi Verschelde
a7200cedbc
Merge pull request #95154 from jsjtxietian/quit-freelook
Fix Pressing Escape doesn't exit freelook in the 3D editor
2024-08-17 00:45:57 +02:00
Rémi Verschelde
45342d06a6
Merge pull request #95420 from TokisanGames/fix-crash-selecting-notdescendant
Fix crash by ensuring selected node is a descendant of the edited scene
2024-08-16 14:34:15 +02:00
Rémi Verschelde
f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
Rémi Verschelde
3ba9f4304e
Merge pull request #95402 from MajorMcDoom/rotation-gizmo-fix
Correct rotation gizmo plane math for off-center perspective view
2024-08-16 10:35:51 +02:00
Rémi Verschelde
12eb1436f4
Merge pull request #92734 from lawnjelly/faster_editor_grid4
Optimize Editor `_init_grid()`
2024-08-16 10:33:53 +02:00
Cory Petkovsek
b1a45d9487 Ensure selected node is a descendant of the edited scene 2024-08-13 12:08:47 +07:00
Zi Ye
1fc8255355 Corrected rotation gizmo plane math for off-center perspective view. 2024-08-11 14:19:23 -05:00
jsjtxietian
78dc310103 Fix Pressing Escape doesn't exit freelook in the 3D editor 2024-08-07 11:11:28 +08:00
Rémi Verschelde
e2be29c2a9
Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
Fix crash in Node3DEditorViewport selecting on empty scene
2024-07-31 16:13:12 +02:00
Juan Pablo Arce
45f6110e26 Fix gizmos without visible geometry not being selectable
The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
2024-07-21 13:56:13 -03:00
Mikael Hermansson
c9e0532bc2 Fix "selectable nodes at position clicked" feature in 3D editor 2024-07-15 13:14:57 +02:00
Eric allen
e03fb3043f fix: change esthetic -> aesthetic 2024-07-05 16:03:01 -04:00
Zi Ye
72a01816a4 Make viewport grid visible on all three planes in ortho camera view 2024-07-02 13:07:31 -05:00
Matt Enad
9d343ced58 Add customizable 3D navigation settings
This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.

The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.

The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
passivestar
4201c7d75f Make the frame time and info boxes have same margins 2024-06-29 16:34:08 +04:00
Robert Yevdokimov
c9e9bd4a68 Add ability to Hide Editor Transform Gizmo 2024-06-27 21:01:15 -04:00
Hugo Locurcio
6932630c02
Add alternative shortcut for Align Transform to View in the 3D editor
The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed
in the 3D viewport's Perspective menu (since PopupMenu accelerators
display the first shortcut only). This shortcut matches Blender
and avoids conflicts with the GeForce Experience overlay, which
defaults to Ctrl + Alt + M.

Ctrl + Alt + M is still defined as an alternative default,
so that existing workflows are not impacted.
2024-06-27 20:34:28 +02:00
passivestar
a9ef6cd418 Improve viewport rotation gizmo drawing 2024-06-26 23:33:24 +04:00
passivestar
83078715ca Add missing style overrides for viewport overlay buttons 2024-06-20 22:28:45 +04:00
Cory Petkovsek
1780f28407 Fix crash when drawing a selection box on an empty scene with certain plugins 2024-06-21 00:18:34 +07:00
Rémi Verschelde
4949e96b0b
Merge pull request #91845 from ryevdokimov/disable-freelook-when-drag-and-drop
Disable viewports inputs when dragging and dropping into the viewport
2024-06-19 10:53:17 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00