bruvzg
c8bf0ee062
[macOS] Fix locale detection.
2019-11-25 15:55:17 +02:00
bruvzg
e423e1c663
[macOS] Remove CVDisplayLink v-sync hack.
2019-11-21 11:01:47 +02:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
bruvzg
7b64340eb0
Fix compilation warnings in macOS build, enable warnings=extra werror=yes
for macOS CI.
2019-10-24 20:37:56 +03:00
bruvzg
509afcea92
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 23:15:20 +03:00
PouleyKetchoupp
5bfe32eaa4
Properly revert cursor when using set_custom_mouse_cursor with null
...
Fixes #32486
2019-10-03 13:02:11 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Hugo Locurcio
7de2c70e11
Turn OS.set_min/max_window_size()
warnings into errors
...
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Guilherme Felipe
c3f69c6c76
Fix crash caused by a9a0d0fb15
2019-07-24 15:01:28 -03:00
Guilherme Felipe
a9a0d0fb15
Fix cursor blinking in integrated GPUs
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Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
bruvzg
e19b6296e3
Update macOS global mouse position at startup
2019-06-18 22:44:29 +03:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
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Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size.
2019-06-15 09:49:11 +03:00
Rémi Verschelde
ec98db048f
Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys
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Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12 12:50:55 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
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Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
bruvzg
360fb3af50
[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-04 19:50:50 +03:00
bruvzg
8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation.
2019-06-04 11:29:00 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
2019-06-04 11:21:29 +03:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
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Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Rémi Verschelde
b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
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[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Guilherme Felipe
c709dfdf06
[Input] Release keys/actions pressed if window loses focus
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
KLee1248
8cbfc0365b
Re-maps KEY_BRACELEFT/RIGHT for OSX users
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Should fix #28098 .
2019-04-19 02:31:15 +00:00
Guilherme Felipe
1bae73d7d0
Add Input::get_current_cursor_shape
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[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Rémi Verschelde
846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
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Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
bruvzg
7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode.
2019-03-28 15:37:10 +02:00
bruvzg
1b6330b125
[macOS] Fix hiDPI scaling support in OS.get_real_window_size
and OS.set_window.size
functions.
2019-03-12 11:41:41 +02:00
Philip Whitfield
b717eb714c
osx: update mouse position on mouse press
2019-03-07 10:10:33 +01:00
bruvzg
24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings.
2019-03-06 22:03:15 +02:00
bruvzg
37f0a6d99a
Fix macOS accumulated mouse scroll events.
2019-03-06 15:35:19 +02:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
Rémi Verschelde
b811207406
More style cleanup...
2019-03-04 10:11:29 +01:00
Juan Linietsky
a1e73dcc94
Add support for event accumlation (off by default, on for editor), fixes #26536
2019-03-03 19:53:13 -03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
bruvzg
ac3158332b
[macOS] Make move_window_to_foreground
to take focus in addition to moving window to front.
2019-02-23 20:06:33 +02:00
Rémi Verschelde
bc26d0d6cd
Platform: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
bruvzg
50e2c1e184
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-01-31 19:24:57 +02:00
Bastiaan Olij
b53f2d1d59
Using DisplayLink to emulate vsync on OSX
2019-01-29 17:00:35 +11:00
Juan Linietsky
0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
2019-01-22 13:17:39 -03:00
bruvzg
b7e9e184aa
[macOS] Fix missing mouse move event speed.
2019-01-11 16:53:11 +02:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
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Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative.
2018-11-23 14:07:48 +02:00
bruvzg
bbac90c859
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK,
2018-11-19 23:24:28 +02:00
bruvzg
4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18 16:20:29 +02:00
bruvzg
30852d0237
[macOS] Fix blank splash screen
2018-11-09 21:47:23 +02:00
bruvzg
07aee14dd7
Fix initial blank screen on macOS Mojave (except splash).
2018-11-04 11:19:28 +02:00
bruvzg
cfce8de0b5
Fix .app bundle crash on macOS
2018-11-04 11:19:28 +02:00