Commit graph

1535 commits

Author SHA1 Message Date
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Wilson E. Alvarez
29c9ea69d1
Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer 2018-09-12 17:17:11 -04:00
Fabio Alessandrelli
30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Fabio Alessandrelli
1b99806b47 Unify PacketPeerUDP using NetSocket 2018-09-12 15:56:16 +02:00
Fabio Alessandrelli
b4e3be7519 New NetSocket interface, BSD/Win implementation
Unified BSD and Winsock sockets into a single implementation of a
generic NetSocket interface.

This is some ground work for few network improvements:
- Reuse as much code as possible between Posix and Windows.
- Provide a single point of implementation for exotic sdks (consoles).
- Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core.
- Implement connect for UDP allowing for DTLS implementation.
2018-09-12 15:46:37 +02:00
Fabio Alessandrelli
7de28be764 ENet wrapper properly detect disconnect on poll
Now PacketPeerUDP.get_available_packet_count() return -1 if the socket
is in error state.
2018-09-12 12:50:53 +02:00
Fabio Alessandrelli
d3108985e0 Properly reset socket blocking state on close 2018-09-12 12:50:53 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Marcelo Fernandez
10a4925159 Fix possible crash when switching audio device on WASAPI driver 2018-09-10 15:12:02 -03:00
Bastiaan Olij
0625f5b546 Fixed a theoretical condition where prealpha prevents lighting 2018-09-08 11:40:06 +10:00
Juan Linietsky
072bf41c03 Ability for Light2D to use a proxy texture, fixes #17067 2018-09-06 17:26:38 -03:00
Rémi Verschelde
fc207ba18a
Merge pull request #21782 from eska014/gles3-get-texture-err
Fix missing texture-download error with OpenGL ES
2018-09-05 22:12:28 +02:00
Leon Krause
57eaea571a Fix missing texture-download error with OpenGL ES 2018-09-05 21:22:13 +02:00
volzhs
d5354e2e8f Respect splash fullsize option on GLES2 2018-09-03 19:48:12 +09:00
Juan Linietsky
cf834a22dc Ported CPU particles to 2D 2018-08-29 16:48:55 -03:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process" 2018-08-27 17:32:43 +02:00
Rémi Verschelde
c1f687c681
Merge pull request #21387 from hpvb/fix-15324
Fall back to GLES2 if GLES3 is not working
2018-08-27 16:54:22 +02:00
Juan Linietsky
bca706b361
Revert "Fix some 3D texture issues" 2018-08-27 10:12:07 -03:00
Rémi Verschelde
3dc63a710f
Merge pull request #21469 from akien-mga/glsl-clang-format
Style: Enable clang-format on GLSL shaders
2018-08-27 10:12:24 +02:00
alex-poe
5cd00c3780 fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias 2018-08-27 10:08:38 +02:00
Rémi Verschelde
0ba84b3f23
Merge pull request #21467 from elasota/fix-3d-textures
Fix some 3D texture issues
2018-08-27 09:51:05 +02:00
Rémi Verschelde
4226d56ca9 Style: Enable clang-format on GLSL shaders
As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
elasota
30e20b6278 Partial fixes for 3D texture issues 2018-08-26 20:22:56 -04:00
Rémi Verschelde
282c0483c9
Merge pull request #21411 from Crazy-P/fixes-several-resource-leaks
Fixes several resource leaks listed on coverity
2018-08-26 17:35:32 +02:00
Hein-Pieter van Braam
08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
Crazy-P
e4af39cbc0 Fixes several resource leaks in ...
- gdscript
- gdscript_compiler
- regex
- android/export
- gles3/rasterizer (scene and storage)
2018-08-26 09:19:02 +08:00
Marcelo Fernandez
5d0622a8de Prevent CoreAudio driver failing on finish if Dummy driver was selected 2018-08-25 10:42:30 -03:00
Juan Linietsky
62233423c7 Fix generation of env map, closes #18880 2018-08-24 13:31:31 -03:00
Juan Linietsky
c6b340ea98
Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24 12:17:14 -03:00
Rémi Verschelde
1ae7a78d8b
Merge pull request #21364 from akien-mga/shaders-style
Style: Fix code formatting in GLSL shaders
2018-08-24 15:17:38 +02:00
Juan Linietsky
cf217627c7 Added a more minimal test to avoid crash in #20677 but I dont think this is the cause 2018-08-24 10:15:16 -03:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
d442f3d0aa
Merge pull request #21351 from akien-mga/print_verbose
Add print_verbose to print to stdout only in verbose mode
2018-08-24 14:58:36 +02:00
Rémi Verschelde
e68b96928b Style: Fix code formatting in GLES2 shaders 2018-08-24 14:50:59 +02:00
Rémi Verschelde
1b6d75a599 Style: Fix code formatting in GLES3 shaders 2018-08-24 13:42:18 +02:00
Thomas Herzog
f123694b4e
Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects
[GLES2] fix wrong shader compiler output
2018-08-24 12:14:40 +02:00
Thomas Herzog
56bab6509c
Merge pull request #21318 from karroffel/gles2-shader-fixes
[GLES2] attempt to fix some android problems
2018-08-24 12:14:20 +02:00
Thomas Herzog
2fa4b50027 [GLES2] fix wrong shader compiler output
The `f` postfix was working fine on dekstop GL but not on
some mobile drivers.
2018-08-24 12:10:54 +02:00
Thomas Herzog
211e0fa4aa [GLES2] fix multimesh byte colors
When using float colors, everything works fine, but when using
the byte format, the colors were read incorrectly.
2018-08-24 11:23:42 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Rémi Verschelde
b2494d3898
Merge pull request #21325 from karroffel/gles2-texture-flags
[GLES2] fix texture flags not having an effect
2018-08-23 22:22:33 +02:00
Thomas Herzog
8884b3daad [GLES2] fix texture flags not having an effect 2018-08-23 18:25:55 +02:00
Thomas Herzog
0edb50f629
Merge pull request #21321 from karroffel/gles2-canvas-modulate
[GLES2] fix CanvasModulate not working
2018-08-23 18:15:42 +02:00
Thomas Herzog
0f59cc179c [GLES2] fix CanvasModulate not working
That's what happens when you forget about your debug
shortcuts.

Fixes #21025
2018-08-23 17:38:20 +02:00
Thomas Herzog
5ebc70f288 [GLES2] fix depth for alpha pass 2018-08-23 17:25:00 +02:00
Thomas Herzog
d61fc6a97b
Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-branch-name
[GLES2] fix canvas_item sampler allocation
2018-08-23 17:11:00 +02:00
Thomas Herzog
a7bedaf935 [GLES2] attempt to fix some android problems 2018-08-23 17:08:16 +02:00
Thomas Herzog
da876907fd [GLES2] fix canvas_item sampler allocation 2018-08-23 16:46:43 +02:00
Thomas Herzog
8e7454e5d7 enable hardware skeletons 2018-08-23 16:13:45 +02:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Marcin Zawiejski
ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Marcin Zawiejski
bd5ff205b2 Revert "Batch GLES2 draw calls"
This reverts commit f55039b194.

The GLES2 batching seems to require more testing and tweaking in order
to actually make the performance better on Android devices. It's been
proved with #21184 that the current implementation has it's drawbacks
therefore I suggest reverting the commit for now.
2018-08-20 02:10:14 +02:00
Thomas Herzog
b4ce1e3005
Merge pull request #20965 from dragmz/gles2_batching
Batch GLES2 draw calls
2018-08-18 18:37:52 +02:00
dumitru.stama
5a74b15b3d Removed the lines forcing black screen on android GLES2 2018-08-17 22:26:30 -07:00
Thomas Herzog
0ef85b55e0 [gles2] fix black bar artifacts 2018-08-15 17:12:21 +02:00
Rémi Verschelde
4c6cf97257
Merge pull request #20941 from codingHahn/fix-normals-on-shader
Fix handling of normals that approach 1
2018-08-15 08:40:16 +02:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Marcin Zawiejski
ab1e460f53
Reduce verbosity for unsupported GLES2 bg modes 2018-08-14 15:11:19 +02:00
Marcin Zawiejski
f55039b194 Batch GLES2 draw calls
Adds GLES2 draw calls batching for the same render list item that uses
multiple rasterizer commands (e.g. Label node; a node with multiple
GDScript draw_* calls).
2018-08-14 10:47:16 +02:00
Rémi Verschelde
eef9c1f5b5
Merge pull request #20936 from marcelofg55/mingw_compile_err
MinGW compile fix
2018-08-13 20:06:35 +02:00
Thomas Herzog
3d2984c962 [gles2] added ImmediateGeometry rendering 2018-08-13 16:16:23 +02:00
Nick Hahn
66eba18969 Fix handling of normals that approach 1 2018-08-12 12:45:43 +02:00
Marcelo Fernandez
a9f071c41b MinGW compile fix 2018-08-11 22:51:16 -03:00
Marcelo Fernandez
eb3ab7cbbd Fix compile error with PulseAudio driver and clang 2018-08-11 21:47:26 -03:00
Rémi Verschelde
73cf0fd305
Merge pull request #19106 from SaracenOne/audio_mic
[WIP] Experimental microphone support
2018-08-11 15:24:41 +02:00
Aaron Franke
28fc195339 [Core] Change math_2d includes to vector2 includes where relevant 2018-08-10 14:59:29 -05:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Marcin Zawiejski
a0afaaeeb9 Fix mat4 uniform writes 2018-08-08 21:39:43 +02:00
Thomas Herzog
1800664e80
Merge pull request #20805 from karroffel/gles2-misc-fixes
unhacking some GLES2 code
2018-08-08 17:28:35 +02:00
Thomas Herzog
73fe08be2e GLES2 refactors
This commit unhacks some parts of the 3D rendering.

Most notably:

 - possibility to use negative texture units
   (no longer weird manual index allocation for user samplers)

 - refactoring of light code, now sorts in a different way,
   should yield better performance

 - fixes a crash while saving (because of "Illegal instruction" execution)
   when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
2018-08-08 17:09:44 +02:00
Juan Linietsky
b67f982723
Merge pull request #20681 from DavidSichma/master
Keeping track of discard
2018-08-08 09:54:59 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
add 3D textures
2018-08-06 07:20:00 -03:00
Marcelo Fernandez
05fc12ddb6 Add OS::open_midi_inputs and OS::close_midi_inputs 2018-08-04 10:07:46 -03:00
Marcin Zawiejski
477f496162
Fix uniform set for mat3 and mat4 2018-08-04 07:30:25 +02:00
David Sichma
c101dd5fa6 Keeping track of discard
Shader compilation now keeps track of the discard key word.

Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.

This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Thomas Herzog
b4d3f541e7 add 3D textures 2018-07-30 12:20:27 +02:00
Juan Linietsky
7b63c6323d Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
SaracenOne
f045534f86
Merge pull request #7 from marcelofg55/audio_mic_mf2
Added support for single channel inputs for PulseAudio
2018-07-27 23:40:35 +01:00
Marcelo Fernandez
913eec5b04 Added support for single channel inputs for PulseAudio 2018-07-27 17:28:41 -03:00
Saracen
d91183be52 Added pointer to WASAPI input_buffer_write method. 2018-07-27 19:34:07 +01:00
Marcelo Fernandez
597301db34 Renamed AudioDriver audio_input_* vars to input_* 2018-07-27 15:09:03 -03:00
Marcelo Fernandez
e5e4dbb6c9 Added support for single channel inputs for CoreAudio 2018-07-27 14:05:38 -03:00
Saracen
09eafaba62 Implemented capture device selection for PulseAudio (marcelofg55) 2018-07-27 16:50:13 +01:00
Saracen
0a877b58b8 Reset audio input during render device change to keep synchronisation. 2018-07-27 16:50:13 +01:00
Saracen
aca6e291d6 Fixed audio clipping on WASAPI by fixing argument order on AudioClient
Initialize method ensuring a larger capture buffer and adding bounds
to the capture and stream.
2018-07-27 16:50:12 +01:00
Saracen
7142e1d3f7 Fix single channel capture devices on WASAPI. 2018-07-27 16:50:12 +01:00
Marcelo Fernandez
909cf03568 Fixed device capture switching for WASAPI driver 2018-07-27 16:50:11 +01:00
Marcelo Fernandez
2cf8da9d9f Implemented capture device selection for CoreAudio 2018-07-27 16:50:11 +01:00
Marcelo Fernandez
061358d838 Modified Microphone implementation to handle only one device at a time (WIP) 2018-07-27 16:50:10 +01:00
Saracen
76fd9d215c Fixes for microphone clipping and latency (marcelofg55) 2018-07-27 16:50:10 +01:00
Saracen
f85062495c Experimental microphone support. 2018-07-27 16:50:09 +01:00
karroffel
b64171e79c add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Rémi Verschelde
e38051970c
Merge pull request #20448 from volzhs/duplicated-code
Remove duplicated codes
2018-07-25 22:20:47 +02:00
Rémi Verschelde
237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
sync rasterizers with engine
2018-07-25 20:33:37 +02:00
volzhs
946be8be50 Remove duplicated codes 2018-07-25 23:34:25 +09:00
Rémi Verschelde
a501678ba1
Merge pull request #20154 from marcelofg55/midi_driver
Added a new MIDIDriver class
2018-07-25 01:17:57 +02:00
Wilson E. Alvarez
a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Juan Linietsky
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania
17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Ibrahn Sahir
3e85e89dc5 correctly close handle in alsa audio driver. 2018-07-23 13:14:04 +01:00
AndreaCatania
fbf3ad2841 Added some API to visual server so from control VRAM buffer is more easy 2018-07-23 12:59:27 +02:00
Marcin Zawiejski
2d05ae39a2 fix disappearing lines in visual script editor 2018-07-23 09:07:32 +02:00
Juan Linietsky
4b549faaab transmission was broken, fix was made. Also fixed treshold. 2018-07-22 14:04:11 -03:00
Juan Linietsky
ad88979841 Fix opaque pre pass not casting shadows 2018-07-22 13:18:27 -03:00
Rémi Verschelde
c579c48461
Merge pull request #20353 from dragmz/gles2_redundant
Remove redundant uniform set call
2018-07-22 16:20:23 +02:00
dragmz
00180ef264 remove redundant uniform set call 2018-07-22 15:42:43 +02:00
dragmz
d2e909847d initialize texture shrink to false by default 2018-07-22 15:09:00 +02:00
Rémi Verschelde
00dfc9c8eb Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Note that gl_InstanceID is not supported in OpenGL ES 2.0,
so in the gles2 backend we assign it to 0.

Also clean up some duplicates/commented out code.
Fixes #20088.
2018-07-22 14:26:46 +02:00
Marcelo Fernandez
7a5f9fc08e Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Alex Roman
2ce1118faa Add disable ambient light flag to shaders and materials 2018-07-17 21:30:43 +02:00
Marcelo Fernandez
9f6536bd0a Add Audio Server profiling time to the profiler 2018-07-17 10:11:56 -03:00
Juan Linietsky
de910f8c26 Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
Max Hilbrunner
ed55fb538a
Merge pull request #20096 from CptPotato/19163-aces-whitepoint
Fix missing whitepoint for ACES tonemapping
2018-07-12 18:02:53 +02:00
alex-poe
37357c86cd reformatted and restructured tonemap.glsl 2018-07-12 17:10:00 +02:00
Max Hilbrunner
a889e0d7f3
Merge pull request #20102 from marcelofg55/coreaudio_dispose
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-12 05:22:18 +02:00
Max Hilbrunner
40f38216cf
Merge pull request #19707 from toger5/fix_clipping_vflip
fix clipping with v_flip fixes: #18600
2018-07-12 05:05:56 +02:00
alex-2b17x4
7fe75bb43b added 'whitepoint' to ACES tonemapping 2018-07-11 15:59:14 +02:00
Marcelo Fernandez
de9a77ebde Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose 2018-07-11 08:38:32 -03:00
karroffel
3d33da19bd fix wrong loop condition in MultiMesh allocation 2018-07-10 23:13:59 +02:00
Leon Krause
ae5ef9f0c5 Fix dummy renderer for CPU particles 2018-07-10 04:24:43 +02:00
Juan Linietsky
7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
JFonS
4421a6661d Move light 2D rotation to vertex shader 2018-07-05 11:12:04 +02:00
JFonS
ac18444c7e Fix regression of 2D light height 2018-07-04 23:31:27 +02:00
Rémi Verschelde
dfc4ca9f6a
Merge pull request #19807 from JFonS/fix_light_vec_rotation
Fix rotation of 2D lights
2018-07-04 15:15:23 +02:00
Rémi Verschelde
92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Max Hilbrunner
5af08779b9
Merge pull request #19682 from dragmz/particles_redraw_fix
Prevent redraws when an inactive Particles2D node is present
2018-07-03 16:13:33 +02:00
Rémi Verschelde
8ce6444f59 Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
Juan Linietsky
7fc2367508 Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
JFonS
c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
Marcin Zawiejski
f6f7ada91b prevent redraws when an inactive Particles2D node is present 2018-06-20 22:44:11 +02:00
JFonS
e9a3cf8feb Fix rotation of 2D lights 2018-06-19 11:24:51 +02:00
toger5
b4b7ca89f5 fix clipping with v_flip fixes: #2929 2018-06-16 22:55:21 +02:00
nemerle
7d9a55bdc5 A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' 2018-06-13 15:49:13 +02:00
Gustav Lund
35eb7f2d6a Rasterizers are now in sync with engine
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.

Remove unused rasterizer storage variable

frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
Fabio Alessandrelli
69817232ff Set SO_BROADCAST socket option for UDP sockets. 2018-06-05 12:14:18 +02:00
Rémi Verschelde
43b7ebf0a0 Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
Bastiaan Olij
6c649bd785
Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
Fixed generating radiance texture when using viewport texture for sky
2018-05-27 19:53:10 +10:00
Max Hilbrunner
130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00
Max Hilbrunner
98dd2b3c79
Merge pull request #18884 from bojidar-bg/17698-screentex-bug
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-26 18:20:15 +02:00
Pedro J. Estébanez
2587fcccee Allow body-up-to-EOF HTTP responses
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.

Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-22 15:08:31 +02:00
Bastiaan Olij
f4638d16f1 Fixed generating radiance texture when using viewport texture for sky 2018-05-19 12:37:26 +10:00
bruvzg
6f0a83b681
Fix UWP build after #14622. 2018-05-18 19:29:24 +03:00
Bastiaan Olij
124774860c Fixes issue that a viewport texture doesn't work with particle shader 2018-05-18 22:02:14 +10:00
Daniele Giuliani
d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Bojidar Marinov
ee52d12921
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
Fixes #17698
2018-05-15 14:35:46 +03:00
Rémi Verschelde
0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde
57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
Dummy texture importer
2018-05-15 10:27:07 +02:00
Josh Faust
5b639269a2 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
bruvzg
ce64c2a32e
Fix Linux/X11 build on ARMs. 2018-05-11 17:34:43 +03:00
Fabio Alessandrelli
0cad1417b6 Implement missing methods in dummy rasterizer 2018-05-10 16:07:01 +02:00
Gustav Lund
3dcf338ebb Dummy texture importer
Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Blazej Floch
c45f44d856 Local debugger fixes and extensions
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Juan Linietsky
3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky
f1d2b0ebf9
Merge pull request #18159 from ShyRed/viewportsky
Fix binding of ViewportTexture to Sky
2018-05-07 15:34:13 -03:00
Juan Linietsky
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
Juan Linietsky
35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij
6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
Juan Linietsky
38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Ruslan Mustakov
96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Bastiaan Olij
6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Juan Linietsky
3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Juan Linietsky
b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde
430e45c84a
Merge pull request #16359 from Noshyaar/convert
Particles: fix corrupted scene when saved after convert
2018-05-03 21:24:03 +02:00
Robin Hübner
caa887f317 Fix delay in rename_error windows save loop, should be 100msec, not 1sec 2018-05-03 13:22:11 +02:00
Rémi Verschelde
cfd950382f
Merge pull request #18372 from Gamblify/largePckFix
Fix for large .pck files
2018-05-03 10:37:47 +02:00
Gustav Lund
8a7840a304 Fix for large .pck files
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
2018-05-03 10:13:25 +02:00
Marcelo Fernandez
cf4371a0ad Prevent PulseAudio driver to lock its mutex for too long 2018-05-01 10:44:08 -03:00
Rémi Verschelde
9834b690ae
Merge pull request #18334 from Faless/coverity_net
Various coverity scan fixes, WS FreeBSD fixes
2018-05-01 08:44:11 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Marc Gilleron
c755cced83 Added partial texture update to VisualServer 2018-04-29 03:09:49 +02:00
Robin Hübner
8287441955 GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path. 2018-04-28 14:36:35 +02:00
Hugo Locurcio
1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Fabio Alessandrelli
03bf783f3c Various coverity scan fixes for networking
Fix FreeBSD websocket compilation error
2018-04-21 15:36:41 +02:00
Max Hilbrunner
7d6f210ccb
Merge pull request #18316 from Noshyaar/http
[DOCS] add HTTPRequest.request return values
2018-04-20 12:04:44 +02:00
Poommetee Ketson
f05e24ed18 [DOCS] add HTTPRequest.request return values 2018-04-20 16:34:30 +07:00
Rémi Verschelde
ff8c074480 Fix case mismatch check on Windows
@reduz pushed the old 44989bc957 commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
2018-04-18 14:52:05 +02:00
Juan Linietsky
44989bc957 Test and warn of case mismatch on Windows
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-18 14:27:26 +02:00
Rémi Verschelde
9a4110a451
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
Fixes canvas light shaders.
2018-04-18 13:31:28 +02:00
Marcelo Fernandez
11078101db Fixed high cpu usage with PulseAudio 2018-04-15 11:29:16 -03:00
Pieter-Jan Briers
25ba49fd88 Fixes canvas light shaders.
Fixes #16904

Restore more out functionality, fix built-ins.

Requested changes, I think?
2018-04-13 15:18:28 +02:00
ShyRed
deca3f18b7 Fix binding of ViewportTexture to Sky
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-12 22:51:35 +02:00
Marcelo Fernandez
34395c6a38 Fix PulseAudio problems with 8 channels devices 2018-04-12 12:01:23 -03:00
Rémi Verschelde
d121f4af8a
Merge pull request #18124 from marcelofg55/pulse_channels
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 13:46:10 +02:00
Marcelo Fernandez
11fbfab7ec Fix PulseAudio driver for audio devices that report unknown number of channels 2018-04-12 08:36:56 -03:00
Marcelo Fernandez
86e101ec82 Fix error detecting for PulseAudio pa_stream_new call 2018-04-11 11:46:58 -03:00
Rémi Verschelde
e955fbc36e CoreAudio: Fix iphone build after audio device refactor (#17742) 2018-04-10 13:04:30 +02:00
Rémi Verschelde
2cfc284d52
Merge pull request #18047 from marcelofg55/mingw_fix
WASAPI audio driver compile fix on mingw
2018-04-10 07:57:34 +02:00
Marcelo Fernandez
3316a64e12 WASAPI audio driver compile fix on mingw 2018-04-09 23:29:25 -03:00
Juan Linietsky
b88a16c7ac
Merge pull request #16503 from Chaosus/particlesfix
Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Juan Linietsky
8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky
1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00