SkyJJ
396f2eee82
Update POT generation to handle context and plurals
2020-08-19 03:01:52 +02:00
skyace65
43ab91ca02
Add defaults to tilemap set_cell function example
2020-08-18 10:37:05 -04:00
Hugo Locurcio
a7ad7ce3bd
Make the lack of AtlasTexture support in AnimatedTexture more prominent
...
See https://github.com/godotengine/godot/issues/33855 .
2020-08-17 17:34:40 +02:00
Rémi Verschelde
789dab3fb2
Merge pull request #41105 from Calinou/doc-dynamicfont-no-kerning
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Document the lack of kerning support in DynamicFont
2020-08-15 16:20:02 +02:00
Rémi Verschelde
51358bb546
Merge pull request #41121 from Calinou/doc-slider-range-signals
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Reference Range signals in the Slider class documentations
2020-08-14 13:12:09 +02:00
Rémi Verschelde
d2d4c1c957
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Rémi Verschelde
9a56f82495
Merge pull request #41216 from ThakeeNathees/doc-JSON.print
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Documentation: clarify the indent parameter of JSON.print
2020-08-13 10:56:10 +02:00
Rémi Verschelde
0d815ed157
Merge pull request #41219 from akien-mga/gles2-takes-holidays
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Remove obsolete GLES2 backend code
2020-08-13 10:52:38 +02:00
Rémi Verschelde
bf291b62e2
Merge pull request #41207 from KoBeWi/you_got_error
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Mention that Array.front/back throw error if empty
2020-08-13 10:33:40 +02:00
Rémi Verschelde
334c4129a4
Merge pull request #41198 from hazarek/master
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grow_mask() description added
2020-08-13 10:31:42 +02:00
Rémi Verschelde
33b2070d2e
Remove obsolete GLES2 backend code
...
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Thakee Nathees
3609351788
Documentation: clarify the indent parameter of JSON.print
2020-08-13 11:35:33 +05:30
Tomasz Chabora
4ff1a34171
Mention that Array.front/back throw error if empty
2020-08-12 17:53:18 +02:00
Tomasz Chabora
677796a2c3
Expose NOTIFICATION_POST_ENTER_TREE
2020-08-12 13:31:32 +02:00
Hazar
1c61c8ab55
grow_mask() description added
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Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
2020-08-12 11:50:15 +03:00
Rémi Verschelde
d0d75f0627
Merge pull request #41008 from KoBeWi/∠
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Improve Vector2.angle() description
2020-08-11 19:11:59 +02:00
Rémi Verschelde
e2f4510a27
i18n: Sync classref translations with Weblate (again)
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Missed some uncommitted changes from Weblate in the previous sync.
2020-08-11 16:42:27 +02:00
Rémi Verschelde
33a3e78926
i18n: Sync classref translation template with current docs
2020-08-11 16:37:29 +02:00
Rémi Verschelde
0ccd5ad3c5
i18n: Sync classref translations with Weblate
2020-08-11 16:23:22 +02:00
PouleyKetchoupp
095331fae4
Add option to disable virtual keyboard for TextEdit
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Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Hugo Locurcio
eaa52cbb36
Reference Range signals in the Slider class documentations
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See https://github.com/godotengine/godot-docs/issues/3837 .
2020-08-08 13:56:22 +02:00
Hugo Locurcio
e506479fce
Document the lack of kerning support in DynamicFont
2020-08-07 15:03:35 +02:00
Tomasz Chabora
a09078e64b
Improve Vector2.angle() description
2020-08-05 00:18:19 +02:00
Hugo Locurcio
2a8bbda2a7
Improve the documentation related to overriding GUI theme items
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Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
2020-08-04 12:57:53 +02:00
Maganty Rushyendra
5e77eea216
Updated cursor positioning description for File open()
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Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
2020-08-04 13:53:52 +08:00
Hugo Locurcio
2f577facc9
Document HTTPRequest not supporting request data with GET method
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This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
2020-08-03 14:57:27 +02:00
Hugo Locurcio
c73c327bab
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
2020-08-03 13:58:51 +02:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
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Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Rémi Verschelde
8b28553de8
Merge pull request #40816 from codetorex/master
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Added missing information about File.open_encrypted function to docs
2020-07-31 13:07:42 +02:00
Rémi Verschelde
b1efa0f07f
Merge pull request #40418 from Calinou/doc-button-code-example
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Add an example for creating a button in the Button class documentation
2020-07-31 13:05:48 +02:00
Rémi Verschelde
932a719f6e
Merge pull request #40540 from TheDuriel/patch-2
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Clarify TreeItem return values
2020-07-31 13:04:13 +02:00
codetorex
3f6a7c74e3
Added missing information about File.open_encrypted function to docs.
2020-07-31 12:57:44 +02:00
Rémi Verschelde
ba853f86af
Merge pull request #40903 from Calinou/doc-json
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Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio
930e10ffff
Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848 .
2020-07-31 09:56:11 +02:00
Rémi Verschelde
bb6adf4ef9
Merge pull request #40872 from Calinou/makerst-generate-abbreviations
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makerst: Add descriptions to method qualifiers
2020-07-30 22:46:01 +02:00
Hugo Locurcio
c162a39c7b
makerst: Add descriptions to method qualifiers
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This closes https://github.com/godotengine/godot-docs/issues/1753 .
2020-07-30 22:11:02 +02:00
Rémi Verschelde
829039d8b1
Merge pull request #40874 from Calinou/doc-editorinterface-get_editor_viewport
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Improve the `EditorInterface.get_editor_viewport()` description
2020-07-30 14:29:09 +02:00
Hugo Locurcio
60d40d8430
Improve the EditorInterface.get_editor_viewport()
description
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This closes https://github.com/godotengine/godot-docs/issues/1109 .
2020-07-30 12:21:49 +02:00
Hugo Locurcio
f50a4b8a3b
Link to Thread-safe APIs in the Thread class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2276 .
2020-07-30 12:18:00 +02:00
Hugo Locurcio
5f2b6bd476
Document how to perform advanced string splitting using RegEx
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This closes https://github.com/godotengine/godot-docs/issues/3607 .
2020-07-29 12:12:01 +02:00
Rémi Verschelde
3890638d84
Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-example
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Add an example to the `CanvasItem.draw_string()` documentation
2020-07-29 11:32:05 +02:00
Hugo Locurcio
0c7735be5b
Add an example to the CanvasItem.draw_string()
documentation
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This closes https://github.com/godotengine/godot-docs/issues/3374 .
2020-07-29 10:43:10 +02:00
Hugo Locurcio
4257aa5c5c
Fix incorrect key name in the Animation documentation code sample
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This closes https://github.com/godotengine/godot-docs/issues/3841 .
2020-07-29 10:13:44 +02:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
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Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
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Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
932b75e247
doc: Sync classref with current source
2020-07-28 01:08:44 +02:00
Rémi Verschelde
c845e20add
Revert "Allow Area2D and 3D mouse events without a collision layer"
...
This reverts commit 7eebb06b55
.
2020-07-27 22:45:01 +02:00
Yuri Roubinsky
8fefdcf113
Added default value for uniforms in visual shaders
2020-07-27 15:44:22 +03:00
Rémi Verschelde
303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
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Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Hugo Locurcio
27b09dfc44
Improve visibility documentation for CanvasItem and Node3D
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This closes https://github.com/godotengine/godot-docs/issues/3840 .
2020-07-27 14:26:46 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
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Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00
Marcel Admiraal
6f1c99e5b4
Clarify the difference between contacts and collisions.
2020-07-27 10:35:15 +01:00
Rémi Verschelde
4fdc3e683a
Merge pull request #40743 from Calinou/doc-object-vs-reference
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Improve the Object, Reference and Resource class documentations
2020-07-27 10:38:56 +02:00
Hugo Locurcio
4275e6aad5
Improve the Object, Reference and Resource class documentations
2020-07-27 10:03:46 +02:00
PouleyKetchoupp
8c05dadcff
Fix Return key events in LineEdit & TextEdit on Android
...
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
da621ab0c5
Merge pull request #40442 from Calinou/doc-tile-get-shapes
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Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26 16:42:35 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
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Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
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fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
QbieShay
d1bff73611
fixed documentation for get_hit_length of spring arm 3D
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 23:08:37 +02:00
follower
e38b63400c
Fix presumed copy/paste error: "Returns" -> "Sets"
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I might be going out on a limb here... :D
2020-07-23 04:21:29 +12:00
Rémi Verschelde
e196b8127c
Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate
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Document polling rate limitations in InputEventMouseMotion
2020-07-22 13:17:03 +02:00
Hugo Locurcio
924b7ea2f5
Document polling rate limitations in InputEventMouseMotion
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This closes #40579 .
2020-07-22 10:25:13 +02:00
Rémi Verschelde
d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
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Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
PouleyKetchoupp
0aa56e3ab8
Add option to disable virtual keyboard for LineEdit
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Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
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Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Rémi Verschelde
bb2c0d3c3a
Merge pull request #40501 from aaronfranke/core-docs-cs
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Update core documentation to match recent C# changes
2020-07-21 21:28:55 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
e73de413db
Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggled
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Mention `toggled` signal for pressed state in BaseButton documentation
2020-07-21 21:05:58 +02:00
Aaron Franke
83e324d670
Update core documentation to match recent C# changes
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Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
Rémi Verschelde
01fb1f189f
Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster
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Add Method get_inverse_inertia_tensor
2020-07-21 16:49:24 +02:00
Yerik
a91103ac89
Add Method get_inverse_inertia_tensor
2020-07-21 11:33:41 -03:00
Rémi Verschelde
15a97679bb
Merge pull request #40476 from Calinou/doc-visibilitynotifier
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Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-20 23:50:08 +02:00
Rémi Verschelde
ca5033e8ab
Merge pull request #40463 from Calinou/doc-editorsettings
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Complete the EditorSettings class documentation
2020-07-20 23:48:23 +02:00
Rémi Verschelde
2334a1cf19
Merge pull request #40493 from Calinou/doc-editor-plugins-interfaces
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Document several editor-related classes to 100% completion
2020-07-20 23:47:50 +02:00
Rémi Verschelde
6746f8b890
Merge pull request #40477 from Calinou/doc-vector-dot
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Document `Vector2.dot()` and `Vector3.dot()` more extensively
2020-07-20 23:46:28 +02:00
Rémi Verschelde
aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
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Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez
80a5df4821
Add DynamicFont::get_available_chars()
2020-07-20 17:44:39 +02:00
Hugo Locurcio
90db42d9db
Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
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See https://github.com/godotengine/godot/issues/40247 .
2020-07-20 15:15:55 +02:00
Hugo Locurcio
fb2e4d77eb
Document several editor-related classes to 100% completion
2020-07-20 14:48:42 +02:00
TheDuriel
0ff1ca4655
Clarify TreeItem return values
2020-07-20 14:38:34 +02:00
Hugo Locurcio
1554fce23c
Document Vector2.dot()
and Vector3.dot()
more extensively
...
These methods are commonly used in games. It's time to make the
documentation more explicit about them :)
2020-07-20 14:20:17 +02:00
Rémi Verschelde
639252d0f8
Merge pull request #40409 from Calinou/doc-control-rect-scale
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Document caveats related to Control scaling
2020-07-20 13:56:50 +02:00
Andrii Doroshenko (Xrayez)
df80e259cd
Document the process of parsing command-line arguments
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-20 12:09:46 +03:00
Hugo Locurcio
ce57cc43dd
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-18 00:30:30 +02:00
Hugo Locurcio
708a0a43fb
Complete the EditorSettings class documentation
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EditorSettings is now 100% documented.
2020-07-17 20:23:14 +02:00
Hugo Locurcio
43dae28e9d
Mention toggled
signal for pressed state in BaseButton documentation
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This closes #40455 .
2020-07-17 00:01:24 +02:00
Hugo Locurcio
60bb80505f
Document an example dictionary returned by TileSet.tile_get_shapes()
2020-07-16 09:42:24 +02:00
Hugo Locurcio
8836c7203b
Add an example for creating a button in the Button class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3798 .
2020-07-15 16:33:44 +02:00
Hugo Locurcio
d4085d6bfb
Mention the Data paths documentation in the File class
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This closes https://github.com/godotengine/godot-docs/issues/3799 .
2020-07-15 16:10:06 +02:00
Rémi Verschelde
f131daf972
Merge pull request #40414 from rcorre/get-mesh-arrays-doc
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Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15 15:30:27 +02:00
Rémi Verschelde
1cc5d35906
Merge pull request #40412 from Calinou/doc-string-c-unescape
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Document which escape sequences are supported by `String.c_unescape()`
2020-07-15 14:19:50 +02:00
Ryan Roden-Corrent
933bf96523
Clarify how to convert PrimitiveMesh to ArrayMesh.
...
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
2020-07-15 08:09:27 -04:00
Rémi Verschelde
08dda79a9c
Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call
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Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15 12:33:41 +02:00
Hugo Locurcio
04b25108ac
Document which escape sequences are supported by String.c_unescape()
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See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:52:00 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Hugo Locurcio
a36912b3cb
Document caveats related to Control scaling
...
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.
2020-07-15 10:36:29 +02:00