Gastronok
cd82fafd58
Change the documentation to reflect that Directory.list_dir_begin()
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returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)
2016-09-07 16:32:59 -07:00
Rémi Verschelde
a40309b532
Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
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Itemlist tooltip disable issue 6240
2016-09-07 20:42:26 +02:00
Paulb23
607d602493
Document itemlist disable tooltip
2016-09-07 18:13:44 +01:00
Rémi Verschelde
b1ce9821e7
classref: Sync with current source
2016-09-07 08:54:42 +02:00
Rémi Verschelde
028171845f
classref: Sync with recent changes
2016-08-31 08:57:39 +02:00
Rémi Verschelde
9a35ed5d54
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
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Add an option to smooth camera limits when camera smoothing is enabled.
2016-08-30 16:52:55 +02:00
Rémi Verschelde
41ee85b6a0
Merge pull request #5262 from vnen/button-signals
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Add button_down and button_up signals
2016-08-30 16:49:12 +02:00
Rémi Verschelde
835ee75d57
Merge pull request #6159 from touilleMan/issue-6148
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Add Node2d global rot/rotd/scale methods
2016-08-29 19:04:24 +02:00
Rémi Verschelde
c29c70275e
Merge pull request #6187 from TheHX/pr-pinfo-function
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Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
George Marques
141360ed82
Better document the BaseButton signals
2016-08-26 22:01:11 -03:00
Gau o fthe Veldt
f9e931bf12
Documentation for most of ItemList control.
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The icon stuff is incomplete since I haven't used icons.
2016-08-18 08:29:51 -07:00
Franklin Sobrinho
038e99e107
Update Globals and EditorSettings docs
2016-08-16 17:11:30 -03:00
Franklin Sobrinho
a27d2e4c29
Update EditorPlugin doc
2016-08-15 15:28:21 -03:00
Emmanuel Leblond
c402ac13df
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
2016-08-15 11:39:19 +02:00
Rémi Verschelde
df12333fab
classref: Sync with current source
2016-08-10 20:14:48 +02:00
MSC
7b05b4c83c
Some additions to the OS documentation ( #6037 )
2016-08-05 12:29:23 +02:00
Hubert Jarosz
1445553fea
[ci skip] update Raycast documentation
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clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point
2016-08-03 22:46:50 +02:00
eska
b80c42ef4e
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
2016-07-30 21:27:58 +02:00
Pawel Kowal
535a6f9faf
Array has() documentation
2016-07-27 15:49:15 +02:00
Javier López Úbeda
2f8910185e
Update Tween class documentation
2016-07-25 21:15:27 +02:00
MarianoGNU
23a20791d1
Update documentation.
2016-07-24 18:09:56 -03:00
Juan Linietsky
221cb58382
Add some doc to ImmediateGeometry
2016-07-23 08:58:57 -03:00
Rémi Verschelde
51519b5d6b
Merge pull request #5851 from 29jm/typo-scroll
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Fix typo in ScrollContainer documentation
2016-07-22 13:32:36 +02:00
Johan Manuel
908f585ef6
Fix typo in ScrollContainer documentation
2016-07-22 12:03:10 +02:00
Rémi Verschelde
c57b992774
Merge pull request #5847 from 29jm/patch-3
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Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c
Expose virtual keyboard functions to GDScript
2016-07-21 23:58:58 +02:00
Zher Huei Lee
3dd5ffb48a
Added examples to RegEx doc
2016-07-21 22:01:53 +01:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Rémi Verschelde
5274f2a126
Merge pull request #5819 from hurikhan/android_getScreenDPI
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Implement get_screen_dpi() on Android
2016-07-21 09:09:49 +02:00
Mario Schlack
0717893772
Implement get_screen_dpi() on Android
2016-07-20 14:54:48 +02:00
Rémi Verschelde
4bf1654272
classref: WIP improved docs for Node
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Also clarified the purpose of Input.get_mouse_speed (see #1355 )
2016-07-19 23:45:59 +02:00
Rémi Verschelde
b50b099f0d
classref: Sync classes with source
2016-07-19 23:40:31 +02:00
Rémi Verschelde
f53e7efefe
Merge pull request #5527 from djrm/color_picker_fixes
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Color picker fixes
2016-07-18 16:43:41 +02:00
Juan Linietsky
254d79a560
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
Rémi Verschelde
62eae7cbe2
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
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Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
8de5aedb9e
Merge pull request #5718 from jay3d/master
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Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
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Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Daniel J. Ramirez
b10b16ee49
Added documentation for color picker raw mode
2016-07-15 13:34:57 -05:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
Paulb23
2c9468a46a
Update docs with breakpoint_toggled signal
2016-07-15 15:05:57 +01:00
Rémi Verschelde
eaeee58b9e
Merge pull request #5705 from StraToN/doc-update
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Docs-update: AnimatedSprite, AnimatedSprite3D (unfinished)
2016-07-15 13:04:22 +02:00
Julian Murgia
952cb12364
Written AnimatedSprite, AnimatedSprite3D (unfinished)
2016-07-14 22:03:14 +02:00
George Marques
98eec177ae
Fix classes.xml structure
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Fix the addition in #4854 which added elements in the wrong place.
2016-07-14 12:13:04 -03:00
Timo Schwarzer
d691cb4732
Add an option to smooth camera limits when camera smoothing is enabled.
2016-07-13 11:48:50 +02:00
Paulb23
20c7f2bded
Added caret block mode to docs
2016-07-12 16:10:44 +01:00
Paulb23
a57c1da183
Update textedit docs with colors, show line number and highlight all occurences
2016-07-11 15:39:46 +01:00
Juan Linietsky
b41be2d1a9
Merge pull request #4854 from Razzlegames/screenToLocal
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Conversion function for screen coords to local Canvas coords
2016-07-11 02:26:58 -03:00
Kyle Luce
605193b22f
Conversion function for screen coords to local Canvas coords
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- Useful if you need to Convert screen coords to the coordinate space of a
CanvasItem, but don't have an associated InputEvent to use in
#make_event_local.
For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
punto-
bba89aef3b
Merge pull request #5559 from Hinsbart/connected_joysticks
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Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky
b06eca108a
Merge pull request #5490 from timoschwarzer/master
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Add new Camera2D alignment functions
2016-07-10 12:39:50 -03:00