Commit graph

291 commits

Author SHA1 Message Date
Gastronok
cd82fafd58 Change the documentation to reflect that Directory.list_dir_begin()
returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)
2016-09-07 16:32:59 -07:00
Rémi Verschelde
a40309b532 Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
Itemlist tooltip disable issue 6240
2016-09-07 20:42:26 +02:00
Paulb23
607d602493 Document itemlist disable tooltip 2016-09-07 18:13:44 +01:00
Rémi Verschelde
b1ce9821e7 classref: Sync with current source 2016-09-07 08:54:42 +02:00
Rémi Verschelde
028171845f classref: Sync with recent changes 2016-08-31 08:57:39 +02:00
Rémi Verschelde
9a35ed5d54 Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Add an option to smooth camera limits when camera smoothing is enabled.
2016-08-30 16:52:55 +02:00
Rémi Verschelde
41ee85b6a0 Merge pull request #5262 from vnen/button-signals
Add button_down and button_up signals
2016-08-30 16:49:12 +02:00
Rémi Verschelde
835ee75d57 Merge pull request #6159 from touilleMan/issue-6148
Add Node2d global rot/rotd/scale methods
2016-08-29 19:04:24 +02:00
Rémi Verschelde
c29c70275e Merge pull request #6187 from TheHX/pr-pinfo-function
Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
George Marques
141360ed82
Better document the BaseButton signals 2016-08-26 22:01:11 -03:00
Gau o fthe Veldt
f9e931bf12 Documentation for most of ItemList control.
The icon stuff is incomplete since I haven't used icons.
2016-08-18 08:29:51 -07:00
Franklin Sobrinho
038e99e107 Update Globals and EditorSettings docs 2016-08-16 17:11:30 -03:00
Franklin Sobrinho
a27d2e4c29 Update EditorPlugin doc 2016-08-15 15:28:21 -03:00
Emmanuel Leblond
c402ac13df Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods. 2016-08-15 11:39:19 +02:00
Rémi Verschelde
df12333fab classref: Sync with current source 2016-08-10 20:14:48 +02:00
MSC
7b05b4c83c Some additions to the OS documentation (#6037) 2016-08-05 12:29:23 +02:00
Hubert Jarosz
1445553fea
[ci skip] update Raycast documentation
clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point
2016-08-03 22:46:50 +02:00
eska
b80c42ef4e Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
Pawel Kowal
535a6f9faf Array has() documentation 2016-07-27 15:49:15 +02:00
Javier López Úbeda
2f8910185e Update Tween class documentation 2016-07-25 21:15:27 +02:00
MarianoGNU
23a20791d1 Update documentation. 2016-07-24 18:09:56 -03:00
Juan Linietsky
221cb58382 Add some doc to ImmediateGeometry 2016-07-23 08:58:57 -03:00
Rémi Verschelde
51519b5d6b Merge pull request #5851 from 29jm/typo-scroll
Fix typo in ScrollContainer documentation
2016-07-22 13:32:36 +02:00
Johan Manuel
908f585ef6 Fix typo in ScrollContainer documentation 2016-07-22 12:03:10 +02:00
Rémi Verschelde
c57b992774 Merge pull request #5847 from 29jm/patch-3
Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c Expose virtual keyboard functions to GDScript 2016-07-21 23:58:58 +02:00
Zher Huei Lee
3dd5ffb48a Added examples to RegEx doc 2016-07-21 22:01:53 +01:00
Rémi Verschelde
d723e5a62f Merge pull request #5560 from vnen/os-request-attention
Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Rémi Verschelde
5274f2a126 Merge pull request #5819 from hurikhan/android_getScreenDPI
Implement get_screen_dpi() on Android
2016-07-21 09:09:49 +02:00
Mario Schlack
0717893772 Implement get_screen_dpi() on Android 2016-07-20 14:54:48 +02:00
Rémi Verschelde
4bf1654272 classref: WIP improved docs for Node
Also clarified the purpose of Input.get_mouse_speed (see #1355)
2016-07-19 23:45:59 +02:00
Rémi Verschelde
b50b099f0d classref: Sync classes with source 2016-07-19 23:40:31 +02:00
Rémi Verschelde
f53e7efefe Merge pull request #5527 from djrm/color_picker_fixes
Color picker fixes
2016-07-18 16:43:41 +02:00
Juan Linietsky
254d79a560 Add a function to notify font users that the font changed. Closes #5774 2016-07-18 10:00:26 -03:00
Rémi Verschelde
62eae7cbe2 Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
8de5aedb9e Merge pull request #5718 from jay3d/master
Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
3183834c5d Merge pull request #5657 from Paulb23/block_caret
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Daniel J. Ramirez
b10b16ee49 Added documentation for color picker raw mode 2016-07-15 13:34:57 -05:00
Jamil Halabi
370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
Paulb23
2c9468a46a Update docs with breakpoint_toggled signal 2016-07-15 15:05:57 +01:00
Rémi Verschelde
eaeee58b9e Merge pull request #5705 from StraToN/doc-update
Docs-update: AnimatedSprite, AnimatedSprite3D (unfinished)
2016-07-15 13:04:22 +02:00
Julian Murgia
952cb12364 Written AnimatedSprite, AnimatedSprite3D (unfinished) 2016-07-14 22:03:14 +02:00
George Marques
98eec177ae
Fix classes.xml structure
Fix the addition in #4854 which added elements in the wrong place.
2016-07-14 12:13:04 -03:00
Timo Schwarzer
d691cb4732 Add an option to smooth camera limits when camera smoothing is enabled. 2016-07-13 11:48:50 +02:00
Paulb23
20c7f2bded Added caret block mode to docs 2016-07-12 16:10:44 +01:00
Paulb23
a57c1da183 Update textedit docs with colors, show line number and highlight all occurences 2016-07-11 15:39:46 +01:00
Juan Linietsky
b41be2d1a9 Merge pull request #4854 from Razzlegames/screenToLocal
Conversion function for screen coords to local Canvas coords
2016-07-11 02:26:58 -03:00
Kyle Luce
605193b22f Conversion function for screen coords to local Canvas coords
- Useful if you need to Convert screen coords to the coordinate space of a
  CanvasItem, but don't have an associated InputEvent to use in
  #make_event_local.

For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
punto-
bba89aef3b Merge pull request #5559 from Hinsbart/connected_joysticks
Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky
b06eca108a Merge pull request #5490 from timoschwarzer/master
Add new Camera2D alignment functions
2016-07-10 12:39:50 -03:00