Commit graph

64908 commits

Author SHA1 Message Date
bruvzg
fff71db5b1
[RTL] Fix list item prefix width not taken into account. 2024-06-10 13:14:56 +03:00
Rémi Verschelde
32eba1ee17
Merge pull request #92967 from akien-mga/ci-gha-pin-python-3.12.3
CI: Pin Python 3.12.3 to workaround GHA issue
2024-06-10 12:13:10 +02:00
Rémi Verschelde
4fd7b2fc0f
CI: Pin Python 3.12.3 to workaround GHA issue
macOS runners can't extract the 3.12.4 tarball properly it seems.
https://github.com/actions/setup-python/issues/886
2024-06-10 11:29:54 +02:00
Fredia Huya-Kouadio
f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio
dd966f5680 Configure the splash screen for the Android editor 2024-06-10 00:34:00 -07:00
Silc Lizard (Tokage) Renew
a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 2024-06-10 10:19:36 +09:00
Hilderin
cc990efddf Fix freeze after building C# 2024-06-09 13:40:51 -04:00
Silc Lizard (Tokage) Renew
e92a453840 Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
Anni Ryynänen
b14b222e9d
Fix native file dialogs being shown on set_visible(false) 2024-06-09 17:54:18 +03:00
passivestar
3cd245c7b1 Add missing inspector dock update after node deletion 2024-06-09 11:51:41 +04:00
bruvzg
564ebd7ba4
Force editor progress dialog size update. 2024-06-08 23:15:07 +03:00
Martin Capitanio
18650de06a ThorVG: Update to 0.13.7 2024-06-08 20:19:53 +02:00
DeeJayLSP
63bb754fc8 qoa: Apply upstream patches 2024-06-08 11:57:40 -03:00
Silc Lizard (Tokage) Renew
bea47d877b Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
Rémi Verschelde
5833f59786
Merge pull request #92887 from wojtekpil/fix_compatibility_lm_baking
Fix depth clear value for uv2 baking in compatibility renderer
2024-06-08 14:11:35 +02:00
kleonc
7f6951b1f6 Fix TextureProgressBar radial mode invalid polygon edge case 2024-06-08 13:51:32 +02:00
Yuri Rubinsky
5962646fd3 Fix goto definition for new method 2024-06-08 10:52:01 +03:00
Rémi Verschelde
1ce6df7087
Merge pull request #92871 from KoBeWi/execute_order
Remove unused order variable from EditorResourcePreview
2024-06-07 23:30:46 +02:00
Rémi Verschelde
19affb60d1
Merge pull request #92850 from permelin/fix-navigationserver3d-get_closest_point_to_segment-use_collision
Fix `NavigationServer3D.get_closest_point_to_segment()` with `use_collision`
2024-06-07 23:30:42 +02:00
Rémi Verschelde
a139cd611a
Merge pull request #92826 from bruvzg/nat_icon_checks
Improve native menu and status indicator icons conversion and checks.
2024-06-07 23:30:39 +02:00
Rémi Verschelde
f9c5cdf360
Merge pull request #92819 from alula/patch-1
Fix building glslang on platforms without `<filesystem>`
2024-06-07 23:30:35 +02:00
Rémi Verschelde
f58d508cc4
Merge pull request #92803 from YeldhamDev/kate_ignore
Ignore Kate's build file
2024-06-07 23:30:31 +02:00
Rémi Verschelde
31b55e7da1
Merge pull request #92802 from dalexeev/editor-hide-gdscript-internal-funcs
Editor: Hide GDScript internal functions from method selectors
2024-06-07 23:30:27 +02:00
Rémi Verschelde
747e0f5ef0
Merge pull request #92801 from devloglogan/has-tracking-data-fix
Set `XRHandTracker` property `has_tracking_data` to true only when palm joint is tracked
2024-06-07 23:30:24 +02:00
Rémi Verschelde
7a5fad878b
Merge pull request #92800 from raulsntos/dotnet/fix-check-call-error
C#: Skip method name when checking CallError
2024-06-07 23:30:19 +02:00
Rémi Verschelde
ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
Rémi Verschelde
54e09c31ad
Merge pull request #92774 from TokageItLab/fix-reverse-z-skeleton-gizmo
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
2024-06-07 23:30:12 +02:00
Rémi Verschelde
221450d62b
Merge pull request #92770 from KoBeWi/global_tabbing
Add Globals tab to reorganize Project Settings dialog
2024-06-07 23:30:08 +02:00
Rémi Verschelde
1fb05cb768
Merge pull request #92760 from Rindbee/deprecate-replacing_by-signal
Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
2024-06-07 23:30:04 +02:00
Rémi Verschelde
f5c571a380
Merge pull request #92758 from ttencate/patch-3
Remove note about night sky in PhysicalSkyMaterial
2024-06-07 23:30:00 +02:00
Rémi Verschelde
e52658643d
Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix
Fix creating cursor image from `AtlasTexture`
2024-06-07 23:29:57 +02:00
Rémi Verschelde
33b201fc85
Merge pull request #92670 from TokageItLab/fix-animation-track-editor-snap
Fix unstable AnimationTrackEditor snapping value
2024-06-07 23:29:52 +02:00
Rémi Verschelde
a6bb8b00d7
Merge pull request #92664 from KoBeWi/ultimate_final_solution_for_containers
Add visibilty mode to `as_sortable_control()`
2024-06-07 23:29:48 +02:00
Rémi Verschelde
2c01573fdf
Merge pull request #92645 from WhalesState/container-resort
Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup
2024-06-07 23:29:44 +02:00
Rémi Verschelde
0b24f40c33
Merge pull request #92580 from hccloud/master
Remove the limit on the number of the SignalInfo creation function parameters
2024-06-07 23:29:40 +02:00
Rémi Verschelde
e607d47d89
Merge pull request #92559 from kitbdev/fix-add-scene-button
Update Add Scene button after TabBar resizes
2024-06-07 23:29:36 +02:00
Rémi Verschelde
688f9561dc
Merge pull request #92488 from TCROC/fix-cpuidex-mingw
Fix use of undeclared identifier `__cpuidex` error on MinGW
2024-06-07 23:29:32 +02:00
Rémi Verschelde
1ee953030e
Merge pull request #92271 from kitbdev/fix-max-line-size
Fix TextEdit HScroll hiding after wrapping
2024-06-07 23:29:28 +02:00
Rémi Verschelde
c2d983553b
Merge pull request #91390 from kitbdev/add-selection-unhide-carets
Unhide carets in add selection for occurrence and fix error
2024-06-07 23:29:23 +02:00
Rémi Verschelde
5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
Rémi Verschelde
0c9531cb19
Merge pull request #88322 from EmrysMyrddin/fix/dict_editor_focus_on_type_change
Editor: Focus value editor on type change in Dictionary and Array editors
2024-06-07 23:29:14 +02:00
Rémi Verschelde
bef8df00fb
Merge pull request #86596 from jsjtxietian/sync-distance-fade
Sync visual shader's distance fade using circular fade
2024-06-07 23:29:07 +02:00
wojtekpil
53e68ecbd4 Fix depth clear value for uv2 baking in compatibility renderer 2024-06-07 23:25:49 +02:00
kobewi
20d67aac67 Remove unused order variable from EditorResourcePreview 2024-06-07 15:54:47 +02:00
kobewi
461bb8ee02 Don't allow creating invalid RESET keys 2024-06-07 15:02:13 +02:00
Per Melin
9b191f669c Fix NavigationServer3D.get_closest_point_to_segment() with use_collision 2024-06-07 14:24:39 +02:00
jsjtxietian
8d888807f7 Sync visual shader's distance fade using circular fade 2024-06-07 11:32:27 +08:00
aaronp64
73343a2e7f Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader.  This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type.  Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.

Fixes #92832
2024-06-06 15:21:21 -04:00
kit
9a2ffd74d3 Update Add Scene button after TabBar resizes 2024-06-06 14:59:15 -04:00
Anni Ryynänen
ae1e2182ec
Stop color picker tooltip from stealing input events
Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.

I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.

I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.

Fixes #79500.
2024-06-06 20:00:05 +03:00