bruvzg
fff71db5b1
[RTL] Fix list item prefix width not taken into account.
2024-06-10 13:14:56 +03:00
Rémi Verschelde
32eba1ee17
Merge pull request #92967 from akien-mga/ci-gha-pin-python-3.12.3
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CI: Pin Python 3.12.3 to workaround GHA issue
2024-06-10 12:13:10 +02:00
Rémi Verschelde
4fd7b2fc0f
CI: Pin Python 3.12.3 to workaround GHA issue
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macOS runners can't extract the 3.12.4 tarball properly it seems.
https://github.com/actions/setup-python/issues/886
2024-06-10 11:29:54 +02:00
Fredia Huya-Kouadio
f20e21a6d6
Update the splash screen logic for the Godot app template
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Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio
dd966f5680
Configure the splash screen for the Android editor
2024-06-10 00:34:00 -07:00
Silc Lizard (Tokage) Renew
a57f9f863d
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
2024-06-10 10:19:36 +09:00
Hilderin
cc990efddf
Fix freeze after building C#
2024-06-09 13:40:51 -04:00
Silc Lizard (Tokage) Renew
e92a453840
Expose get_skeleton() from SkeletonModifier3D
2024-06-09 23:58:05 +09:00
Anni Ryynänen
b14b222e9d
Fix native file dialogs being shown on set_visible(false)
2024-06-09 17:54:18 +03:00
passivestar
3cd245c7b1
Add missing inspector dock update after node deletion
2024-06-09 11:51:41 +04:00
bruvzg
564ebd7ba4
Force editor progress dialog size update.
2024-06-08 23:15:07 +03:00
Martin Capitanio
18650de06a
ThorVG: Update to 0.13.7
2024-06-08 20:19:53 +02:00
DeeJayLSP
63bb754fc8
qoa: Apply upstream patches
2024-06-08 11:57:40 -03:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Rémi Verschelde
5833f59786
Merge pull request #92887 from wojtekpil/fix_compatibility_lm_baking
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Fix depth clear value for uv2 baking in compatibility renderer
2024-06-08 14:11:35 +02:00
kleonc
7f6951b1f6
Fix TextureProgressBar radial mode invalid polygon edge case
2024-06-08 13:51:32 +02:00
Yuri Rubinsky
5962646fd3
Fix goto definition for new
method
2024-06-08 10:52:01 +03:00
Rémi Verschelde
1ce6df7087
Merge pull request #92871 from KoBeWi/execute_order
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Remove unused order variable from EditorResourcePreview
2024-06-07 23:30:46 +02:00
Rémi Verschelde
19affb60d1
Merge pull request #92850 from permelin/fix-navigationserver3d-get_closest_point_to_segment-use_collision
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Fix `NavigationServer3D.get_closest_point_to_segment()` with `use_collision`
2024-06-07 23:30:42 +02:00
Rémi Verschelde
a139cd611a
Merge pull request #92826 from bruvzg/nat_icon_checks
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Improve native menu and status indicator icons conversion and checks.
2024-06-07 23:30:39 +02:00
Rémi Verschelde
f9c5cdf360
Merge pull request #92819 from alula/patch-1
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Fix building glslang on platforms without `<filesystem>`
2024-06-07 23:30:35 +02:00
Rémi Verschelde
f58d508cc4
Merge pull request #92803 from YeldhamDev/kate_ignore
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Ignore Kate's build file
2024-06-07 23:30:31 +02:00
Rémi Verschelde
31b55e7da1
Merge pull request #92802 from dalexeev/editor-hide-gdscript-internal-funcs
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Editor: Hide GDScript internal functions from method selectors
2024-06-07 23:30:27 +02:00
Rémi Verschelde
747e0f5ef0
Merge pull request #92801 from devloglogan/has-tracking-data-fix
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Set `XRHandTracker` property `has_tracking_data` to true only when palm joint is tracked
2024-06-07 23:30:24 +02:00
Rémi Verschelde
7a5fad878b
Merge pull request #92800 from raulsntos/dotnet/fix-check-call-error
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C#: Skip method name when checking CallError
2024-06-07 23:30:19 +02:00
Rémi Verschelde
ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
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[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
Rémi Verschelde
54e09c31ad
Merge pull request #92774 from TokageItLab/fix-reverse-z-skeleton-gizmo
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Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
2024-06-07 23:30:12 +02:00
Rémi Verschelde
221450d62b
Merge pull request #92770 from KoBeWi/global_tabbing
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Add Globals tab to reorganize Project Settings dialog
2024-06-07 23:30:08 +02:00
Rémi Verschelde
1fb05cb768
Merge pull request #92760 from Rindbee/deprecate-replacing_by-signal
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Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
2024-06-07 23:30:04 +02:00
Rémi Verschelde
f5c571a380
Merge pull request #92758 from ttencate/patch-3
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Remove note about night sky in PhysicalSkyMaterial
2024-06-07 23:30:00 +02:00
Rémi Verschelde
e52658643d
Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix
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Fix creating cursor image from `AtlasTexture`
2024-06-07 23:29:57 +02:00
Rémi Verschelde
33b201fc85
Merge pull request #92670 from TokageItLab/fix-animation-track-editor-snap
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Fix unstable AnimationTrackEditor snapping value
2024-06-07 23:29:52 +02:00
Rémi Verschelde
a6bb8b00d7
Merge pull request #92664 from KoBeWi/ultimate_final_solution_for_containers
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Add visibilty mode to `as_sortable_control()`
2024-06-07 23:29:48 +02:00
Rémi Verschelde
2c01573fdf
Merge pull request #92645 from WhalesState/container-resort
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Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup
2024-06-07 23:29:44 +02:00
Rémi Verschelde
0b24f40c33
Merge pull request #92580 from hccloud/master
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Remove the limit on the number of the SignalInfo creation function parameters
2024-06-07 23:29:40 +02:00
Rémi Verschelde
e607d47d89
Merge pull request #92559 from kitbdev/fix-add-scene-button
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Update Add Scene button after TabBar resizes
2024-06-07 23:29:36 +02:00
Rémi Verschelde
688f9561dc
Merge pull request #92488 from TCROC/fix-cpuidex-mingw
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Fix use of undeclared identifier `__cpuidex` error on MinGW
2024-06-07 23:29:32 +02:00
Rémi Verschelde
1ee953030e
Merge pull request #92271 from kitbdev/fix-max-line-size
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Fix TextEdit HScroll hiding after wrapping
2024-06-07 23:29:28 +02:00
Rémi Verschelde
c2d983553b
Merge pull request #91390 from kitbdev/add-selection-unhide-carets
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Unhide carets in add selection for occurrence and fix error
2024-06-07 23:29:23 +02:00
Rémi Verschelde
5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
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Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
Rémi Verschelde
0c9531cb19
Merge pull request #88322 from EmrysMyrddin/fix/dict_editor_focus_on_type_change
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Editor: Focus value editor on type change in Dictionary and Array editors
2024-06-07 23:29:14 +02:00
Rémi Verschelde
bef8df00fb
Merge pull request #86596 from jsjtxietian/sync-distance-fade
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Sync visual shader's distance fade using circular fade
2024-06-07 23:29:07 +02:00
wojtekpil
53e68ecbd4
Fix depth clear value for uv2 baking in compatibility renderer
2024-06-07 23:25:49 +02:00
kobewi
20d67aac67
Remove unused order variable from EditorResourcePreview
2024-06-07 15:54:47 +02:00
kobewi
461bb8ee02
Don't allow creating invalid RESET keys
2024-06-07 15:02:13 +02:00
Per Melin
9b191f669c
Fix NavigationServer3D.get_closest_point_to_segment() with use_collision
2024-06-07 14:24:39 +02:00
jsjtxietian
8d888807f7
Sync visual shader's distance fade using circular fade
2024-06-07 11:32:27 +08:00
aaronp64
73343a2e7f
Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
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When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader. This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type. Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.
Fixes #92832
2024-06-06 15:21:21 -04:00
kit
9a2ffd74d3
Update Add Scene button after TabBar resizes
2024-06-06 14:59:15 -04:00
Anni Ryynänen
ae1e2182ec
Stop color picker tooltip from stealing input events
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Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.
I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.
I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.
Fixes #79500 .
2024-06-06 20:00:05 +03:00