Juan Linietsky
cf5778e51a
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
...
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
de648e552b
Merge pull request #6575 from Geequlim/more_themes
...
More custom theme support for editor
2016-10-03 11:50:18 +02:00
George Marques
0ec2b7baea
Fix crash when disabling main screen plugin
2016-09-21 19:17:55 -03:00
Geequlim
fd236a4b6c
More custom theme support for editor
2016-09-20 20:41:57 +08:00
Rémi Verschelde
d47e1f11fe
Merge pull request #6549 from Hinsbart/default_layout
...
Make the choosable default editor layout the same as the actual default
[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
...
Fixes #6266
2016-09-19 18:52:08 +02:00
George Marques
98e7c1edba
Add a function to plugin get the main screen parent
...
- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
2016-09-16 15:02:01 -03:00
Juan Linietsky
08688931a1
Call run callback
2016-09-14 19:44:08 -03:00
Juan Linietsky
a75f5f039e
Added API version and hashing to ObjectTypeDB
2016-09-14 19:37:37 -03:00
Juan Linietsky
bfe67a3b87
Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
2016-09-13 11:20:09 -03:00
Juan Linietsky
8bcb6a290c
-Added VeryLowDPI and MidDPI modes to Godot editor.
...
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky
f10d2bd394
-Add a distraction free mode button (so users know it's there)
...
-Made distaction free not hide the top bar, it's more loss than gain to hide it
-Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13 09:48:12 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
...
-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
65b93d177e
-Added bindings to the resource filesystem for editor
...
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
491dde2eb4
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
Juan Linietsky
67d3935eb1
-Added way to generate resource previews from script plugin.
...
-Updated documentation
2016-09-10 15:32:17 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
...
Fix some more warnings
2016-09-10 12:21:02 -03:00
Ralf Hölzemer
991a433cb3
Move hardcoded theme colors from editor_node into editor_themes
2016-09-09 20:16:13 +02:00
Ignacio Etcheverry
7c4f6c654b
Merge pull request #6190 from iammangod96/patch-1
...
Fixed running the game before saving scene
2016-09-08 22:10:50 +02:00
Rémi Verschelde
91a5c77282
Merge pull request #6185 from TheHX/pr-issue-3496
...
Better editor settings for the FileSystem dock
2016-08-29 19:04:33 +02:00
Juan Linietsky
9c6175db11
More visual script work
...
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Manish Sharma
82728b3384
Fixed running the game before saving scene
...
Closes #6184
2016-08-18 09:49:07 +05:30
Franklin Sobrinho
f6b39827b1
Better editor settings for the FileSystem dock
...
* Save the current display mode when changing it from the dock
2016-08-16 15:27:00 -03:00
Johan Manuel
cec1c48a7e
Fix various warnings
...
The warnings fixed were about things like unused variables, misleading
indentation, missing default cases in switches and better grouping of
conditions in if statements.
2016-08-13 13:21:35 +02:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Ignacio Etcheverry
cf851f7ed4
AboutDialog: Popup respecting its minimum size
2016-07-27 18:11:55 +02:00
Johan Manuel
a2b8ef6d51
Fix some warnings
2016-07-25 16:46:26 +02:00
Rémi Verschelde
990a23e48e
Merge pull request #5821 from TheHX/issue-5795
...
Improved FileSystem dock "Instance" option
2016-07-23 22:53:41 +02:00
Juan Linietsky
3aeafcae04
Removed support for saving paths as relative, closes #5728
...
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Franklin Sobrinho
53beeb774b
"FileSystem" dock now instance all selected scenes in one action
2016-07-21 11:10:44 -03:00
Juan Linietsky
ff8f4cb409
Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a scenes dock since a long time).
2016-07-21 10:34:57 -03:00
Rémi Verschelde
87d0515d09
Fix main scene not being saved when set via Play button
...
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde
e6cf0d444b
Merge pull request #5758 from TheHX/issue-5756
...
Fix editor states saving, and remove related error messages
2016-07-17 23:44:16 +02:00
Franklin Sobrinho
7767aa2722
Fix editor states saving, and remove related error messages
2016-07-17 16:59:15 -03:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
...
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Franklin Sobrinho
aed2f5f938
Fix "Play custom scene" keyboard shortcut
2016-07-11 14:46:41 -03:00
Juan Linietsky
83ab4445f2
As volzhs mentioned in #5385 , changes to save to FILE_SAVE_ALL_SCENES
2016-07-10 14:37:48 -03:00
Juan Linietsky
8d9b73171e
Merge pull request #5385 from volzhs/autosave-android
...
Fix autosave when run on remote device
2016-07-10 14:34:30 -03:00
Juan Linietsky
e525a0387b
Merge pull request #5421 from MarianoGnu/issues
...
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-10 14:33:48 -03:00
Franklin Sobrinho
c6a0b0dab3
Fix custom types showing on wrong dialogs
...
* The custom types are visible when the dialog is shown
2016-07-10 08:19:15 -03:00
Juan Linietsky
2980b27bef
do not show help on multi node selection, array editing, etc, closes #5550
2016-07-09 11:46:59 -03:00
MarianoGNU
158585b21c
save the editor state of the right scene instead of current
2016-07-08 13:54:44 -03:00
MarianoGNU
2924536e90
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-08 13:27:52 -03:00
Rémi Verschelde
d7dd10a1a2
Cleanup: drop ImportSettingsDialog, replaced by contextual actions
...
Note that it was already commented out.
2016-07-08 17:09:36 +02:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
Juan Linietsky
6442dfb73b
Added proper resource preview cache invalidation, fixes #5342
2016-07-03 13:16:10 -03:00