Commit graph

6390 commits

Author SHA1 Message Date
Pedro J. Estébanez
c85beb8106 Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
Felipe Augusto Marques
26eb3db234 Added Image's load_svg_from_(buffer|string)
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
Rémi Verschelde
100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Ninni Pipping
9159208ed1 Ensure RID, Callable, and Signal are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov
b0299c9ad1
Merge pull request #76586 from rcorre/register-language-race
Fix a race condition in ScriptServer
2023-06-22 12:44:25 +02:00
Ninni Pipping
7d174c8dfe Fix rpc calls with binds 2023-06-22 11:07:53 +02:00
Yuri Roubinski
230385b587 Add String.reverse method 2023-06-21 20:40:48 +03:00
Ryan Roden-Corrent
731a13a1ba
Fix race in ScriptServer.
Fixes #76581.

TSAN flagged this issue on starting the editor:

1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module

This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.

```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org
==================
WARNING: ThreadSanitizer: data race (pid=9426)
  Write of size 4 at 0x55615b187cd0 by main thread:
    #0 ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2 initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3 Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)

  Previous read of size 4 at 0x55615b187cd0 by thread T1:
    #0 ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2 void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3 std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #4 void std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #5 std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #6 std:🧵:_State_impl<std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #7 execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)

  Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)

  Thread T1 (tid=9431, running) created by main thread at:
    #0 pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
    #2 std:🧵:_M_start_thread(std::unique_ptr<std:🧵:_State, std::default_delete<std:🧵:_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
    #3 IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4 IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5 IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
    #6 IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #7 register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #8 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #9 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)

SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```

Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com>
2023-06-21 09:52:10 -04:00
Jan Haller
9ddd3c2af6 GDExtension @since attribute
All GDExtension function pointer types are versioned using a `@since` attribute, denoting the Godot minor version in
which they were introduced. This allows bindings to query if a feature is available for a target API version, or provide
a polyfill/fallback for it. It also serves as documentation for humans giving a feeling about recency of features.
2023-06-21 12:47:48 +02:00
Yuri Sizov
329652b6fe
Merge pull request #78392 from Gallilus/master
Fix `Ref<>.is_valid()` for ScriptInstanceExtension
2023-06-20 21:19:20 +02:00
David Cambré
ceed30c442 Fix Ref<>.is_valid() for ScriptInstanceExtension
Only check the reference not the value.
2023-06-20 19:45:47 +02:00
Rémi Verschelde
248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
myaaaaaaaaa
5cc961627d Avoid sorting CallableCustomMethodPointers by their actual address values 2023-06-20 08:40:01 -04:00
Ninni Pipping
e344bab8af Handle RID validator overflow 2023-06-20 13:20:17 +02:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
fa971b7b5e
Merge pull request #77361 from jpcerrone/fix_pck_path_inconsistencies
Fix PCK file path inconsistencies
2023-06-20 00:02:22 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
867ea7fe59
Merge pull request #74730 from MarioLiebisch/fix-74726
Fix read-only dictionaries adding missing keys
2023-06-19 21:38:38 +02:00
Rémi Verschelde
92ca08311c
Merge pull request #47996 from madmiraal/fix-17430
Fix `OS.find_scancode_from_string()` not working with modifiers
2023-06-19 15:39:06 +02:00
andybarcia
553f4f8dce
Improve error reporting when parsing CSV translation file
Fixes #46682.

Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Rémi Verschelde
914cc1d6f5
Merge pull request #78419 from Bromeon/bugfix/uninit-ptr-signature
GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
2023-06-19 10:28:31 +02:00
Rémi Verschelde
b8bf28e2b6
Merge pull request #75758 from Pylgos/fix-gdextension-variant-construction
Fix GDExtension Variant type conversion
2023-06-19 10:27:20 +02:00
Jan Haller
618507eb89 GDExtension: Uninitialized*Ptr for constructors/converters using placement new
These methods construct their destination in-place, but the parameters are not declared using the `Uninitialized*Ptr` pointer types.
2023-06-18 23:14:10 +02:00
Rémi Verschelde
127e9d65cf
Merge pull request #78368 from MatthewLJensen/delaunay-fixes
Consider all triangles for retention in Delaunay Triangulation
2023-06-18 16:33:04 +02:00
Rémi Verschelde
fc42065281
Merge pull request #76548 from komugi1211s/tilemap-ctrl-shift-edit-crash-fix
Fix crashes due to stack overflow when painting a large area in tile map
2023-06-18 16:29:23 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
fuzzy@home
09fa22002a fixes #76473, where filling a large amount of tiles all at once crashes
the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
Matthew Jensen
8b188bda52 Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
Rémi Verschelde
c209ad222c
Merge pull request #78326 from KoBeWi/0110010001100101011000110110010101101110011000110111100101011111011001010110010001101001011101000110111101110010
Fix missing UID handling for binary formats
2023-06-16 16:53:38 +02:00
Rémi Verschelde
c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
ajreckof
e9a2060b27 Fix wrong alphabetical order in autocompletion sorting.
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kobewi
313c0c7f5d Fix missing UID handling for binary formats 2023-06-16 13:40:10 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Danil Alexeev
eb391d3302
Display BitField[Enum] in docs to distinguish from Enum 2023-06-15 17:23:02 +03:00
Rémi Verschelde
8c5c29f2a3
Merge pull request #78061 from dsnopek/gdextension-class-not-exposed
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-15 10:50:27 +02:00
Rémi Verschelde
0b30785bca
Merge pull request #75438 from ronyeh/typo
Fix typo on "autoremapping".
2023-06-15 10:39:44 +02:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
RedworkDE
92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
kleonc
77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
ajreckof
81aa5ad999 add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
Aaron Franke
7e9b5e59d4
Make a header for VariantUtilityFunctions 2023-06-12 11:29:42 -05:00
Rémi Verschelde
e95decf343
Merge pull request #78111 from sbarkeha/master
Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
Rémi Verschelde
35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
lawnjelly
a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde
91e2859cd3
Merge pull request #77748 from DevanOBoyle/fix/ignore_false_button_error
Skip error messages for buttons that don't exist
2023-06-12 11:38:43 +02:00
Devan OBoyle
ed02d515e0 Skip error messages for buttons that don't exist 2023-06-11 21:25:29 -07:00
Aaron Franke
5654d40367
Don't use a const reference for the enum constructor in Variant 2023-06-11 15:13:05 -05:00
Simon Barkehanai
4ecad8dea3 Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.

Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.

Fixes #50170.
2023-06-11 04:20:22 -07:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Pylgos
d7eb7108f0 Fix gdextension variant type conversion 2023-06-10 10:52:17 +09:00
David Snopek
36f4b99638 Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
Pedro J. Estébanez
2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
myaaaaaaaaa
e28868e30c Implement parallel foreach() for easier multithreading 2023-06-09 08:27:32 -04:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
b761c3a54d
Merge pull request #77974 from RandomShaper/fix_gdscr_th_start
Mark thread name setup safe for nodes
2023-06-08 16:55:51 +02:00
Pedro J. Estébanez
543689eeed Mark thread name setup safe for nodes 2023-06-08 09:54:41 +02:00
David Snopek
ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde
2a1bc05901
Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Lyuma
9aa46bf3f5 Fix for SkeletonIK3D interpolation and bone roll
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
Rémi Verschelde
f00c971b81
Merge pull request #63168 from Levrault/master
Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis
166ca77f20 feat(gamepad): improve gamepad behavior with slider and popup_menu 2023-06-05 10:20:46 -04:00
Rémi Verschelde
3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
warriormaster12
dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Mack
1326b7e04f Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files. 2023-05-31 13:11:59 +00:00
Yuri Sizov
eb5e0e07b4
Merge pull request #77459 from felaugmar/fix-override-merging-into-project-godot
Ignore the `project_settings_override` file when in editor
2023-05-31 13:09:46 +02:00
Winston
50d8ee8eee
Expose ProjectSettings.set_as_internal() 2023-05-30 21:16:29 +02:00
Mario Liebisch
f381543185
Properly free core types in reverse order
This fixes #62152.
2023-05-30 17:47:12 +02:00
kobewi
e767ff5695 Add project tags 2023-05-30 00:53:02 +02:00
Yuri Sizov
72f7131be1
Merge pull request #77456 from korypostma/grayscale_fix_77393
Fix grayscale alpha for `Image::convert` `FORMAT_L8` using REC.709
2023-05-29 17:45:29 +02:00
Yuri Sizov
97a6b40e4e
Merge pull request #70386 from sfrembling/70141
Add Human Readable Error Message for Object::set_meta
2023-05-29 17:24:25 +02:00
Kory Postma
c8cac39446 Grayscale fix for Image::premultiply_alpha() and Image::convert(FORMAT_L8) while using REC.709, with added test case 2023-05-27 18:01:44 -05:00
Yuri Sizov
a12327e277
Merge pull request #77445 from RedworkDE/gdextension-compat-update-validation
Update extension API validation
2023-05-27 17:23:26 +02:00
Rémi Verschelde
699b66b62d
Merge pull request #77010 from dsnopek/gdextension-editor-plugins
Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
David Snopek
77733faede Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
David Snopek
3007163210 Allow GDExtensions to add editor plugins 2023-05-25 09:14:29 -05:00
Rémi Verschelde
4203389c1b
Merge pull request #77457 from smix8/clipper_includes_4.x
Remove unnecessary Clipper lib includes
2023-05-25 09:26:09 +02:00
Rémi Verschelde
4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Felipe Augusto Marques
e759129dd5 Ignore "project_settings_override" in the editor 2023-05-25 01:30:37 -03:00
smix8
66a8418a2d Remove unnecessary Clipper lib includes
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
RedworkDE
bbe04e1ec8 Update extension api validation
- Ensure that multiple changes to one method cannot hide each other in the CI.
- Check virtual methods for changes.
- Compare the detailed changes to a method.
- Compare enums.
- Fix comparing global enums.
- Use `vformat` to build error messages.
2023-05-24 18:51:33 +02:00
Winston
263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript 2023-05-24 13:28:08 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde
390d87e974
Merge pull request #71352 from m4gr3d/editor_optimization_main
Improve startup benchmarking
2023-05-24 08:43:52 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Juan Linietsky
5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Pedro J. Estébanez
e725b4b02b Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
Fredia Huya-Kouadio
831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
ajreckof
006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
jpcerrone
0fb307720c PCK file path improvements
Fixes godotengine#77317 (Inconsistent PCK file path behaviour).
Simplifies all PCK file paths so that paths with extra '/' symbols in them
still match to the same path.
Fixes various FileAccess methods that didn't work when using PCK paths that
contain extra '/' symbols.
2023-05-22 15:03:05 -03:00
Rémi Verschelde
5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
RedworkDE
69f2bc2751 Improve SelfList and fix error in BaseMaterial3D when running doctool 2023-05-22 16:38:57 +02:00
Rémi Verschelde
80bf8fd186
Merge pull request #73511 from dsnopek/gdextension-object-name
Add GDExtension function to get Object class name
2023-05-22 14:02:59 +02:00
David Snopek
c6b0d4aae3 Add GDExtension function to get Object class name 2023-05-22 06:58:59 -05:00
RedworkDE
402b3d146a Bind forgotten default value for GDExtension::open_library argument 2023-05-22 00:14:55 +02:00
Rémi Verschelde
9ad9820f5d
Merge pull request #77229 from RandomShaper/fix_mt_issues
Fix message queue issues
2023-05-19 14:30:10 +02:00
Pedro J. Estébanez
c450260e3e Fix message queue issues
- Missing flush in resource loading.
- Wrong checks about message queue instance.
2023-05-19 13:11:34 +02:00
Rémi Verschelde
aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde
9b1b50f2eb
Merge pull request #75465 from RedworkDE/signal-disconnect-error
Improve error message when disconnecting callable from signal it was not connected to
2023-05-19 10:09:47 +02:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Ninni Pipping
d2ddd8b228 Fix StringName comparison 2023-05-18 13:25:40 +02:00
RedworkDE
9c9fd9ffbf Improve error message when disconnecting callable from signal it was not connected to 2023-05-18 00:46:27 +02:00
Rémi Verschelde
d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
Rémi Verschelde
26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
Rémi Verschelde
b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde
56fc6316b7
Merge pull request #64789 from derammo/derammo_const_ref
Change Ref<T> to allow non const access to ptr
2023-05-17 11:25:13 +02:00
Rémi Verschelde
411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez
50cf3d6966 Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
Pedro J. Estébanez
a6e43f71b6 Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00
RedworkDE
110bc5058d Compress embedded GDExtension interface 2023-05-16 22:16:45 +02:00
David Snopek
9b9482d4bb Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
lawnjelly
7925670f81 Add frame delta smoothing option (4.x)
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.

The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde
accb57d50f
Merge pull request #77036 from bonjorno7/ok-color-static
Make ok_color functions static
2023-05-16 11:01:08 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Shea Frembling
0d6487073f update error from Object::set_meta to be more human readable
update error from Object::set_meta to be more human readable

Add metadata to error message

Add metadata to identifier
2023-05-15 15:14:45 -05:00
Fredia Huya-Kouadio
250749fa79 Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Emmanuel Leblond
e785dd9dd9
Improve user-friendliness of "return value as function param" pattern in GDExtension API
This commit introduce separate types (e.g. GDNativeStringPtr vs GDNativeUninitializedStringPtr)
depending on if the pointed data is already initialized (C++ style where constructor is alway
called when create a variable even if it is to be passed as return value) or not (C style).
On top of that, small changes has been made to `GDNativeInterface` so that it methods are
consistent on using uninitialized return value.
2023-05-15 17:14:57 +02:00
Juan Linietsky
0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
5c653c27cd
Merge pull request #77093 from RandomShaper/fix_mq_copy
Fix transfer of messages between queues
2023-05-15 13:47:18 +02:00
Rémi Verschelde
70dcfdab1f
Merge pull request #76446 from reduz/add-gdextension-api-compatibility
Add a backwards-compatibility system for GDExtension
2023-05-15 13:43:46 +02:00
Rémi Verschelde
1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Juan Linietsky
d8078d3f4c Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.

```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```

**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.

**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.

**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-05-15 12:05:40 +02:00
Pedro J. Estébanez
93de52942a Fix transfer of messages between queues 2023-05-15 11:51:58 +02:00
Fabio Alessandrelli
fb10f45efe
Merge pull request #75867 from tefusion/fix_http_client_unicode_request
Fix HTTPClient _request using wrong size
2023-05-14 16:05:39 +02:00
Emmanuel Leblond
7501ebb91a
Make *_operator_index in gdnative_interface not logging an error if called with an out-of-bound index 2023-05-13 20:01:55 +02:00
bonjorno7
283cac859c Make ok_color functions static
It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +02:00
Rémi Verschelde
1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Fabio Alessandrelli
eeac6f8c7f [TLS] Fix crashes trying to use TLS when not available.
If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.

Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Pedro J. Estébanez
6189ab5291 Robustify multi-threading primitives 2023-05-12 19:04:57 +02:00
Pedro J. Estébanez
45d0b38076 Enhance thread safety of loaders and importers 2023-05-12 17:44:48 +02:00
Pedro J. Estébanez
7537a0521f Simplify ResourceLoader error callbacks 2023-05-12 17:44:48 +02:00
Rémi Verschelde
20ed51a912
Merge pull request #72704 from myaaaaaaaaa/single-main-thread
Partial fixes for `threading/worker_pool/max_threads` = 0
2023-05-12 15:09:50 +02:00
Pedro J. Estébanez
123ba9d464 WorkerThreadPool: Handle exit signal in the tentative scheduling done during waits 2023-05-12 13:31:04 +02:00
myaaaaaaaaa
fcd8ce52e9 Partial fixes for threading/worker_pool/max_threads = 0 2023-05-12 07:27:35 -04:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde
ae4d469ca2
Merge pull request #76980 from m4gr3d/fix_input_anr_main
Fix input ANR in the Godot Android editor
2023-05-12 10:07:19 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
186aa649d2
Merge pull request #76945 from RandomShaper/fix_wtp
Fix multiple issues in `WorkerThreadPool`
2023-05-12 10:03:45 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli
6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Fredia Huya-Kouadio
367061cf9c Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor 2023-05-11 19:06:03 -07:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Pedro J. Estébanez
9077bb9232 Fix multiple issues in WorkerThreadPool
- Fix project settings being ignored.
- Made usages of `native_thread_allocator` thread-safe.
- Remove redundant thread-safety from `low_priority_threads_used`, `exit_threads`.
- Fix deadlock due to unintended extra lock of `task_mutex`.
2023-05-11 16:10:09 +02:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
Make acos and asin safe
2023-05-11 13:33:37 +02:00
lawnjelly
50c5ed4876 Make acos and asin safe
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.

The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
clayjohn
f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Pedro J. Estébanez
045401c64e Use WorkerThreadPool for threaded resource loading 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
b6647a5808 Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
5a4613f551 Avoid sync issues in resources with deferred updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd Avoid interaction issues between resource loading threads 2023-05-10 18:53:41 +02:00
Rémi Verschelde
74c34aed38
Merge pull request #76905 from Faless/mbedtls/no_weak_crypto_no_patch
mbedTLS: disable weak crypto and TLS versions.
2023-05-10 12:47:31 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Andreas Raddau
fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Fabio Alessandrelli
024a4b1f2a mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).

Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc
a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Juan Linietsky
98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
RedworkDE
8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Ninni Pipping
6bccdec7a1 Make documentation sorting use natural order 2023-05-09 17:47:52 +02:00
Rémi Verschelde
ee931e2be5
Merge pull request #76814 from KoBeWi/underdata
Don't refresh inspector when changing internal meta
2023-05-09 17:44:49 +02:00
Rémi Verschelde
58ea42e4ab
Merge pull request #76755 from RandomShaper/fix_allocator_thsafe
Add missing thread safety to PagedAllocator
2023-05-09 17:44:45 +02:00
Rémi Verschelde
5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7
0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Pedro J. Estébanez
341b95871c Add missing thread safety to PagedAllocator 2023-05-08 18:38:56 +02:00
David Snopek
a64137d5dd Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH 2023-05-08 11:00:29 -05:00
kleonc
0b944e1a68 Make LocalVector respect its tight template parameter 2023-05-08 15:22:58 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
353efd774f
Merge pull request #76754 from RandomShaper/mq_less_lock
Avoid redundant locking in CallQueue
2023-05-08 12:20:53 +02:00
Rémi Verschelde
fe6cd734ad
Merge pull request #76748 from KoBeWi/has_feature(fast)
Cache feature list in `OS.has_feature()`
2023-05-08 12:20:49 +02:00
Rémi Verschelde
0daa634f24
Merge pull request #76747 from RandomShaper/fix_mq_redundant
Mend some checks in CallQueue
2023-05-08 12:20:45 +02:00
Rémi Verschelde
466e99d57c
Merge pull request #76728 from RedworkDE/signal-disconnect-loop
Prevent infinite loop when signal disconnection fails during object deletion
2023-05-08 12:20:41 +02:00
Rémi Verschelde
e85f6871ba
Merge pull request #76561 from KoBeWi/most_obscure_class_that_has_ever_existed
Improve and document PackedDataContainer
2023-05-08 12:20:33 +02:00
Rémi Verschelde
49ba2e0447
Merge pull request #76399 from RandomShaper/fix_android_input_anr
Allow concurrent buffering and dispatch of input events
2023-05-08 12:20:21 +02:00
Juan Linietsky
273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Pedro J. Estébanez
f369ed9223 Allow concurrent buffering and dispatch of input events 2023-05-08 09:15:16 +02:00
kobewi
5e3a985c91 Don't refresh inspector when changing internal meta 2023-05-07 22:12:22 +02:00
Ninni Pipping
46a7018e3c Add naturalcasecmp_to function to String
Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
RedworkDE
1324c7d06a Avoid making unnecessary copies of LocalVector 2023-05-06 20:39:03 +02:00
Pedro J. Estébanez
5a0c186bc0 Avoid redundant locking in CallQueue 2023-05-05 19:39:11 +02:00
Clay John
7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Pedro J. Estébanez
8654e90759 Mend some checks in CallQueue 2023-05-05 17:37:44 +02:00
kobewi
30d0dd43c5 Cache feature list in OS.has_feature() 2023-05-05 17:34:49 +02:00
RedworkDE
1a4eccf7e7 Prevent infinite loop when signal disconnection fails during object deletion. 2023-05-05 13:34:25 +02:00
Samuele Panzeri
59f04e16b8 Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
SilicDev
6fa4f71ca6 Reimplement String.erase 2023-05-04 00:52:35 +02:00
VolTer
6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00