Rémi Verschelde
d5a56f023a
Merge pull request #80093 from Faless/js/npm_update
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[3.x] [JS] Update npm packages
2023-08-02 17:32:15 +02:00
Fabio Alessandrelli
8fb47d6b3e
[JS] Update npm packages
2023-08-01 11:51:41 +02:00
puzzud
140440ee82
[3.x] Prevent double input events on gamepad when running through steam input #79706
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Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-07-20 16:35:44 -04:00
Fredia Huya-Kouadio
5cf0ba88e3
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
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Follow-up code cleanup for https://github.com/godotengine/godot/pull/78130
2023-06-15 21:45:30 -07:00
bruvzg
9461923eff
[X11] Use current keyboard layout in OS_X11::keyboard_get_scancode_from_physical.
2023-06-13 09:29:08 +03:00
Fredia Huya-Kouadio
ee07f60b07
Fix issue causing the last edited project to open while switching to another one.
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Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 23:19:02 -07:00
Fredia Huya-Kouadio
f3026c2aa0
Merge pull request #78085 from m4gr3d/fix_multitouch_detection_spatial_viewport_3x
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[3.x] Fix spatial viewport multitouch detection support
2023-06-11 18:08:30 -07:00
Fredia Huya-Kouadio
8f44765831
Fix spatial viewport multitouch detection support
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Regression introduced by https://github.com/godotengine/godot/pull/77497
2023-06-10 08:52:26 -07:00
Fredia Huya-Kouadio
b5a908c985
Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
David Turner
d0019e431d
[Linux/TTS] Remove unused code
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In 4.x, we need to find out what language is being used, so that
we can break words. In 3.x, we assume that spaces spearate words.
So we do not need to find the language for the current voice.
2023-06-06 11:29:43 -04:00
Fredia Huya-Kouadio
9c334fa242
Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
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Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:21:57 -07:00
Rémi Verschelde
b71701714f
Merge pull request #77497 from m4gr3d/improve_keyboard_mouse_support_3x
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[3.x] Improve touchpad and mouse support for the Android editor
2023-05-28 12:03:09 +02:00
bruvzg
18ee8da7d6
Add audio/general/text_to_speech project setting to enable/disable TTS.
2023-05-26 20:57:29 +03:00
Fredia Huya-Kouadio
ccd36e0dbe
Improve touchpad and mouse support for the Android editor
2023-05-25 20:09:35 -07:00
Fredia Huya-Kouadio
3bef5f29ec
Update the format for the app version code and name
2023-05-24 14:40:37 -07:00
Rémi Verschelde
1538b870f1
Merge pull request #76715 from m4gr3d/add_input_event_cancelled_state_3x
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[3.x] Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 18:21:42 +02:00
Rémi Verschelde
e5e73e7068
Merge pull request #74583 from m4gr3d/setup_play_store_builds_3x
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[3.x] Update the gradle build tasks to generate play store builds.
2023-05-17 18:21:36 +02:00
Fredia Huya-Kouadio
94d6c3dcc6
Augment the InputEvent
class with a CANCELED
state
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The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-12 15:22:54 -07:00
Rémi Verschelde
8a23fa41a8
Linux: Don't use udev for joypad hotloading when running in a sandbox
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udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.
Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.
Fixes #76879 .
(cherry picked from commit 788cb74cc6
)
2023-05-12 11:30:33 +02:00
Fredia Huya-Kouadio
f9ae38d87c
Merge pull request #73692 from m4gr3d/update_touchscreen_editor_settings_3x
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[3.x] Enable granular control of touchscreen related settings
2023-05-08 09:10:36 -07:00
Fredia Huya-Kouadio
30e3e301e0
Update the gradle build tasks to generate play store builds.
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Configure the gradle builds to sign and build the release version of the Godot Android Editor
2023-04-27 22:13:00 -07:00
Fredia Huya-Kouadio
3943de2e6c
Merge pull request #71875 from m4gr3d/editor_optimization_3x
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[3.x] Add benchmark logic
2023-04-22 20:18:45 -07:00
Fredia Huya-Kouadio
837db0b051
Downgrade android gradle plugin to version 7.2.1.
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Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 13:19:45 -07:00
Jason Knight
cec8e09948
Fix null in android text entry system.
2023-04-12 09:20:44 -06:00
Rémi Verschelde
2c2ae757a8
Merge pull request #75205 from m4gr3d/bump_target_sdk_33_3x
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[3.x] Bump the target SDK version to 33 (Android 13)
2023-04-11 10:53:39 +02:00
Fredia Huya-Kouadio
61e41facc7
Enable granular control of touchscreen related settings
2023-04-05 10:11:53 -07:00
Fredia Huya-Kouadio
2803c471e8
Bump the target SDK version to 33 (Android 13)
2023-03-21 19:24:39 -07:00
Fredia Huya-Kouadio
f3cdff46fc
Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Fredia Huya-Kouadio
e2c7d3e6c0
Fix directory access when the running app has the All files access
permission
2023-03-20 09:00:48 -07:00
Chris Weber
914182ffe3
increased max touches to 32 for ios
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(cherry picked from commit 54bd204377
)
2023-03-06 13:48:18 +01:00
PrecisionRender
07b37b6b6c
Fix Xbox Series controller duplicate input
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(cherry picked from commit e9400867b3
)
2023-03-06 13:02:51 +01:00
Juan Linietsky
16757a80a8
Fix AltGR getting stuck on Windows right alt-tab
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Fixes #28511 .
(cherry picked from commit e01452adb0
)
2023-03-06 13:01:54 +01:00
Rémi Verschelde
8edd526c2c
Merge pull request #73781 from BZ1234567890/issue-73305-b3x
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[3.x] iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons
2023-03-06 12:51:57 +01:00
Rémi Verschelde
d2ac29abe3
Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
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[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
Fredia Huya-Kouadio
0e2292f341
Configure maven central snapshot versions for the Godot Android library
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
necrashter
9bdb585318
Use the new API for virtual keyboard height detection on Android, bugfix
2023-03-06 00:24:09 +03:00
BZ1234567890
0a85e4db71
iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons
2023-02-22 21:14:54 +01:00
Travis Veralrud
28b11a0785
iOS: Fix memory leak on touch input
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Replaces iOS gesture with touch implementation
Fixes #66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
2023-02-15 21:38:55 -08:00
Rémi Verschelde
8104416337
Merge pull request #73127 from akien-mga/uwp-google-angle
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UWP: Fix build with Google ANGLE not supporting EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
2023-02-13 13:09:29 +01:00
Rémi Verschelde
bd177bb1cd
Merge pull request #73126 from akien-mga/uwp-clipboard-fix
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UWP: Fix app crash when `managed_object->update_clipboard()` is called
2023-02-13 13:09:05 +01:00
Fredia Huya-Kouadio
6528f984fe
Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality
2023-02-12 21:20:51 -08:00
Antokolos
eebc983df8
UWP: Fix build with Google ANGLE not supporting EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is not present in Google ANGLE,
and Microsoft ANGLE is outdated and not supported anymore.
2023-02-11 22:52:37 +01:00
Antokolos
f5693969f0
UWP: Fix app crash when managed_object->update_clipboard()
is called
2023-02-11 22:50:32 +01:00
Fredia Huya-Kouadio
b04c9a71f4
Implement file provider capabilities
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The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
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[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
Fredia Huya-Kouadio
48a55ffad3
Provide a delegate implementation for the killProcess
logic on Android
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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
Fredia Huya-Kouadio
e59752bcb7
Update the Godot Android Editor name from Godot Editor
to Godot Editor 3
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Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
Rémi Verschelde
5a7997c794
Merge pull request #71838 from m4gr3d/fix_godot_editor_cropping_3x
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[3.x] Update the logic to calculate the screen scale on Android
2023-01-23 22:28:32 +01:00
Jordan Schidlowsky
86945ffc78
Windows: Fix heap overflow setting native icon
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Fixes #71697 .
2023-01-23 10:25:44 -06:00
Fredia Huya-Kouadio
8170b7ae1e
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-22 07:09:48 -08:00