Paulb23
d43adcbb1e
Fixed highlight all occurrences highlighing highlighted section
2016-07-10 16:10:54 +01:00
Rémi Verschelde
6377969000
Merge pull request #5623 from Ovnuniarchos/LineEditXlatedPHolder
...
LineEdit placeholder property now accepts translated strings.
2016-07-10 14:20:06 +02:00
Rémi Verschelde
ae3d316798
Merge pull request #5618 from vnen/fix-openssl-conf
...
Fix builtin OpenSSL configuration
2016-07-10 09:50:49 +02:00
George Marques
2c6d0d4905
Fix builtin OpenSSL configuration
...
Fixes a bug that happens on Windows 64-bits.
2016-07-09 20:13:35 -03:00
Ovnuniarchos
061cadcae5
LineEdit placeholder now accepts translated strings.
2016-07-10 00:39:17 +02:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
...
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Rémi Verschelde
d23d40cfbd
Merge pull request #5612 from TheHX/collision-polygon-plugin
...
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 18:27:29 +02:00
Franklin Sobrinho
7cad11e108
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 13:18:16 -03:00
Juan Linietsky
1d6be8b00d
Changed tree so shift-selection skips folded children, closes #5515
2016-07-09 13:15:45 -03:00
Rémi Verschelde
48bdaaa560
Merge pull request #5609 from eska014/help-search-titles
...
Fix help search dialog titles
2016-07-09 18:15:02 +02:00
Juan Linietsky
920310e72a
removed target_fps option, moved it to debug (it makes no sense for games). Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09 12:34:30 -03:00
Juan Linietsky
b0f0ae0723
Finally fixes the infamous bug #4444 , hoping to never see you again.
...
Closes #4444 .
2016-07-09 12:12:03 -03:00
Juan Linietsky
90f8a3bd29
properly generate tangents only upon request, closes #5580
2016-07-09 11:53:27 -03:00
Juan Linietsky
2980b27bef
do not show help on multi node selection, array editing, etc, closes #5550
2016-07-09 11:46:59 -03:00
Juan Linietsky
15d52d6c95
Cleaned up preview generation thread, fixes #5499
2016-07-09 11:20:40 -03:00
eska
af395cea42
Fix help search dialog titles
2016-07-09 16:12:15 +02:00
Rémi Verschelde
dd01286137
Regenerate hardcoded Godot icon to match current one
...
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export
of the SVG icon. Also improved the formatting of the splash array to avoid
having 65k char-long lines.
2016-07-09 16:05:00 +02:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
...
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
0e119a9164
Merge pull request #5480 from paper-pauper/blender-flake8
...
Made Better Collada Exporter flake8-compliant
2016-07-09 12:35:34 +02:00
Nobody Really
c973f3a1da
Flake8 compliance (except for unused variables)
2016-07-09 12:25:21 +02:00
Nobody Really
52fdc65a5d
Comma fix
2016-07-09 12:10:36 +02:00
Nobody Really
7de55b86c1
Whitespace fix
2016-07-09 12:00:32 +02:00
George Marques
4bf31b3f3d
Revert removing of function call in gd_parser
...
The function call was removed in #5538 because of the unused return value,
but the function itself has side effects and the absence of the call was
causing crashes.
2016-07-08 22:12:59 -03:00
Rémi Verschelde
ca009ac4af
Merge pull request #5602 from akien-mga/pr-osx-fat-export
...
OSX export: Default to fat format, make it an enum
2016-07-09 00:58:15 +02:00
Rémi Verschelde
02aeac12d1
OSX export: Default to fat format, make it an enum
...
Since we want to distribute only the fat binary in the official templates, this should
make it work out of the box. 32 bits and 64 bits options are still available for people
that want them, but will throw an error if the binaries are not in the template zip.
2016-07-09 00:46:10 +02:00
Rémi Verschelde
69c8b583e7
classref: Add docs for InputEvent* and InputMap
2016-07-08 23:41:07 +02:00
Rémi Verschelde
a15de80942
classref: Fix arg name for is_action_pressed/released
...
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Rémi Verschelde
288355afe9
classref: Fix descriptions indentation after #5588
2016-07-08 22:55:14 +02:00
Rémi Verschelde
78601c8434
Merge pull request #5601 from eska014/emscripten-mouse-pos
...
Fix Input singleton mouse position in web export
2016-07-08 21:26:30 +02:00
eska
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
Juan Linietsky
20aee6f528
Merge pull request #5598 from TheHX/issue-5482
...
Fix own world option of Viewport.
2016-07-08 15:05:57 -03:00
Franklin Sobrinho
6b154c9706
Fix own world option of Viewport.
...
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde
5a8335436f
Merge pull request #5588 from J08nY/doctool-indentation
...
Doctool: change content indentation
2016-07-08 19:11:21 +02:00
Rémi Verschelde
d7dd10a1a2
Cleanup: drop ImportSettingsDialog, replaced by contextual actions
...
Note that it was already commented out.
2016-07-08 17:09:36 +02:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Juan Linietsky
7e3044981e
Avoid crash if setting modifiers fails, closes #5158
2016-07-08 11:28:09 -03:00
Rémi Verschelde
dc58be9f35
ScenesDock: Fix regression in tree generation
...
Was a regression from 3fcb9b1ec1
.
Fixes #5590 .
2016-07-08 09:15:43 +02:00
Juan Linietsky
d8c31e0e74
remove warnings if a script is missing and can't be opened
2016-07-07 21:27:20 -03:00
Juan Linietsky
a1d841e6f7
do not allow removal of groups that come from instanced/inherited scene, closes #5505
2016-07-07 20:50:42 -03:00
J08nY
f5ce4e251d
Classref: update with new doctool indentation
2016-07-08 00:25:54 +02:00
J08nY
5c77abd8a8
Doctool: correct XML indentation
...
fixes #4483
2016-07-07 23:50:36 +02:00
Rémi Verschelde
f1e1910ae4
Merge pull request #5538 from akien-mga/pr-unused-var
...
Removed unused variables + dead code
2016-07-07 23:27:42 +02:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde
b6ac91c0e6
Removed unused variables (first pass)
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Rémi Verschelde
1b9433594e
SceneTreeDock: Fix wrong argument in _has_visible_children
...
Seen while checking for unused variables, which `child` was.
2016-07-07 08:37:38 +02:00
Rémi Verschelde
779bf6eca3
Merge pull request #5577 from vnen/improve-quickopen-listing
...
Improve quick open sorting
2016-07-07 07:47:10 +02:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Juan Linietsky
17e4ead62a
Fix several bugs related to node duplication and signals, closes #5405
2016-07-06 21:43:31 -03:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00