Commit graph

25780 commits

Author SHA1 Message Date
Rémi Verschelde
5d63cf1610
Merge pull request #32767 from madmiraal/body2d-can_sleep-default
Fix mismatch between RigidBody2D and Body2DSW can_sleep defaults.
2019-10-12 14:06:46 +02:00
Marcel Admiraal
42a9ae7a82 Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
- Set Body2DSW can_sleep default to true.

- Set Body2D can_sleep default to true.
2019-10-12 12:11:11 +02:00
Rémi Verschelde
3ca1296b8c
Merge pull request #32763 from clayjohn/GLES3-transparency-bug
Only render depth with alpha prepass on prepass
2019-10-12 08:21:55 +02:00
Rémi Verschelde
94cb8cd6c5
Merge pull request #32760 from SaracenOne/capture_buffer_cleanup
Fix to make sure the capture buffers are deallocated at shutdown.
2019-10-12 08:15:34 +02:00
Rémi Verschelde
a0c10ed492
Merge pull request #32758 from bruvzg/x11_mod_keys2
Fix X11 modifier keys.
2019-10-12 08:09:49 +02:00
clayjohn
071bf81750 only render depth with alpha prepass on prepass 2019-10-11 22:34:10 -07:00
Saracen
dabaa11b3c Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
bruvzg
2a76fba1f6
Fix X11 modifier keys. 2019-10-12 00:09:14 +03:00
Rémi Verschelde
74ab8be57a
Merge pull request #32752 from m4gr3d/clean_metadata_parsing_fix
Cleanup fix for the meta-data parsing crashing bug.
2019-10-11 20:46:49 +02:00
fhuya
d0f8ef7646 Cleanup fix for the meta-data parsing crashing bug. 2019-10-11 11:12:53 -07:00
SamuelDeboni
b1f306729d Added documetation for VisualShader
Added documetation for VisualShader
2019-10-11 12:09:15 -03:00
Rémi Verschelde
3cc94b2c0b Mono: Fix template build after #32732 2019-10-11 15:17:36 +02:00
Rémi Verschelde
ebbbcd4e16
Merge pull request #32744 from qarmin/bytearray_compress_fix
Don't use in some functions empty PoolByteArrays
2019-10-11 15:16:35 +02:00
Rémi Verschelde
e49b40a974
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
fix #32588 out of range crash in language server
2019-10-11 15:16:10 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
HaSa1002
d9dfc4496c fix #32588 crash in language server 2019-10-11 14:43:39 +02:00
Emmanuel Barroga
29690f6aec Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
qarmin
04c6579fd7 Don't use in some functions empty PoolByteArrays 2019-10-11 11:39:40 +02:00
Rémi Verschelde
aad4d8648b
Merge pull request #32742 from Chaosus/fix_samplers
Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11 11:25:00 +02:00
Rémi Verschelde
7f075e519a
Merge pull request #32741 from qarmin/fix_string_utf_ascii
Don't use to_utf8() and to_ascii() on empty String
2019-10-11 11:24:40 +02:00
Paul Trojahn
bdaedb601c Fix draw_rect
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
Rémi Verschelde
197be41cca
Merge pull request #32740 from akien-mga/android-workaround-crash-fix-manifest
Android: Work around crash in _fix_manifest
2019-10-11 09:38:48 +02:00
Yuri Roubinsky
b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
qarmin
c62da553cb Don't use to_utf8() and to_ascii() on empty String 2019-10-11 09:13:30 +02:00
Rémi Verschelde
82141729d2 Android: Work around crash in _fix_manifest
Works around #32553, not fixing the underlying cause but
preventing the crash.
2019-10-11 09:03:21 +02:00
Rémi Verschelde
d655a7c097 doc: Sync classref with current source 2019-10-11 08:45:03 +02:00
Rémi Verschelde
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
Rémi Verschelde
be446038bb
Merge pull request #32683 from Faless/ws/improve_pr
WebSocket improvements, SSL server, custom headers.
2019-10-11 08:28:47 +02:00
Rémi Verschelde
be0da31f7a
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
Fixed inserting text at caret not updating scrollbar size
2019-10-11 08:24:13 +02:00
Rémi Verschelde
22d100ad3a
Merge pull request #32717 from qarmin/decompress_crash
Fix decompress PoolByteArray crash
2019-10-11 08:22:00 +02:00
Rémi Verschelde
25d1073f6e
Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D
Added documentation for Skeleton2D
2019-10-11 08:21:50 +02:00
Rémi Verschelde
16dc6032dc
Merge pull request #32737 from volzhs/unused-outputstrings
Remove unused editor/OutputStrings
2019-10-11 08:21:21 +02:00
Rémi Verschelde
8a459c03dd
Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-check
C#: Fix detection of outdated release Godot API assemblies
2019-10-11 07:33:34 +02:00
Rodolfo Ribeiro Gomes
58e5c650d7 fix #32711 : Spatial::look_at wrong re-scaling 2019-10-11 02:22:02 -03:00
Rémi Verschelde
4067028894
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11 07:21:57 +02:00
Rémi Verschelde
fc281dce57
Merge pull request #32728 from nekomatata/error-autosave-timer
Fixed ScriptEditor autosave timer causing errors on start
2019-10-11 07:20:07 +02:00
volzhs
52b21435e2 Remove unused editor/OutputStrings 2019-10-11 14:13:20 +09:00
Ignacio Etcheverry
8c438a2197 C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
Hugo Locurcio
8c79b4f5e9
Remove redundant camelcase_to_underscore() call in EditorInspector
Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
PouleyKetchoupp
30f2100d59 Fixed ScriptEditor autosave timer causing errors on start
Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b Move grid snapping to an independent button 2019-10-10 21:10:08 +02:00
SamuelDeboni
1767370e7c Added documentation for Skeleton2D 2019-10-10 13:42:34 -03:00
PouleyKetchoupp
7dc0e68a53 Optimized Dictionary hash() and duplicate() methods 2019-10-10 18:12:20 +02:00
qarmin
684156f711 Fix decompress PoolByteArray crash 2019-10-10 17:15:10 +02:00
Rémi Verschelde
f4afaecdd1
Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequency
Decrease polling frequency to 20 Hz in the GDScript language server
2019-10-10 17:11:53 +02:00
Hugo Locurcio
7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Yuri Roubinsky
0148112730
Merge pull request #32708 from Chaosus/vs_fix
Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:39:34 +03:00
Yuri Roubinsky
b76ae23392 Prevents folding of member tree on drag&drop in visual shader 2019-10-10 14:19:48 +03:00
Rémi Verschelde
2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde
cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00