Commit graph

30993 commits

Author SHA1 Message Date
Hugo Locurcio
d717eb537b
Add an Array.pop_at() method to pop an element at an arbitrary index
Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Michael Alexsander
ac33441b94
Merge pull request #52138 from LeaoLuciano/linkbutton-translation
LinkButton's text now is automatically translated in 3.x
2021-08-26 22:26:13 +00:00
LeaoLuciano
9cecabb186 LinkButton's text now is automatically translated 2021-08-26 17:56:34 -03:00
Camille Mohr-Daurat
7f1543256d
Merge pull request #52116 from timothyqiu/new-kinematic-methods
[3.x] Backport new methods for `KinematicBody` and `KinematicCollision`
2021-08-26 11:02:37 -07:00
Haoyu Qiu
5183c473f7 Backport new methods for KinematicBody and KinematicCollision
For both 2D and 3D, three methods are added:

- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John
46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
Hugo Locurcio
f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat
52b7be5c41
Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor
647ab948c0 Fix emitting duplicate edges for convex hulls
Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Camille Mohr-Daurat
5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051)
2021-08-24 08:11:05 -07:00
Max Hilbrunner
0b0002e7b4
Merge pull request #52042 from Rubonnek/expose-simplify-path-3
[3.x] Expose `String.simplify_path`
2021-08-24 17:06:58 +02:00
Camille Mohr-Daurat
9c893d3c78
Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci
13d5fa2c43 Remove the transmission of velocity when a body is on_wall 2021-08-24 11:29:40 +02:00
jmb462
5de6376a22 Fix Raycast3D color update when not colliding anymore 2021-08-24 11:24:02 +02:00
Wilson E. Alvarez
fb5417a17b
[3.x] Expose String.simplify_path 2021-08-24 00:48:20 -04:00
Hugo Locurcio
3bd682cc7b
Merge pull request #52018 from Calinou/doc-networkedmultiplayerenet-compression-mode
Document that ENet compression mode must match between client and server
2021-08-23 18:57:28 +02:00
Hugo Locurcio
c2945365d8
Document that ENet compression mode must match between client and server 2021-08-23 17:35:42 +02:00
Max Hilbrunner
27bcd0601e
Merge pull request #51938 from clayjohn/GLES3-reflection-probe
Properly clear cubemap filter state when texture array environment disabled
2021-08-23 16:02:55 +02:00
Max Hilbrunner
8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij
73722f3c65 Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
Hugo Locurcio
2370fe5c26
Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio
59f24d8867
Define a default minimum window size to workaround rendering issues
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00
Michael Alexsander
2ea2f30d33
Merge pull request #51993 from Calinou/basebutton-remove-enabled-focus-mode-warning
Remove deprecation warning for `BaseButton.enabled_focus_mode`
2021-08-23 01:06:55 +00:00
Hugo Locurcio
43da1790c8
Remove deprecation warning for BaseButton.enabled_focus_mode
There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Michael Alexsander
a989eb9335
Merge pull request #51972 from Calinou/improve-editor-window-title-3.x
Improve the editor window title for better usability (3.x)
2021-08-22 19:11:29 +00:00
Michael Alexsander
c62399557a
Merge pull request #51974 from anazr9/godot-3.x-fixes
Fixed Crash with RichTextLabel [fill] tag #51968
2021-08-22 13:40:51 +00:00
Anas Saifi
4874270592
Removed unused variable 2021-08-22 15:58:45 +05:30
Anas Saifi
9b06355488
Update scene/gui/rich_text_label.cpp
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-22 15:18:52 +05:30
anazr9
b8bf2ec3cd fixed crash with RichTextLabel [fill] tag #51968 by using 3.3 as reference 2021-08-22 14:17:01 +05:30
Hugo Locurcio
27e38b0f26
Improve the editor window title for better usability
- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.

Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.

- Use "Unnamed Project" if the project has no name (similar to the
  Project Manager).
2021-08-22 08:59:42 +02:00
Hugo Locurcio
33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
clayjohn
987aef4e0d Properly clear cubemap filter state when texture array environment disabled 2021-08-20 19:12:38 -07:00
Camille Mohr-Daurat
16642e2838
Merge pull request #51921 from mortarroad/3.x-fix-convex-hull-winding
[3.x] Fix winding of new convex hull implementation.
2021-08-20 08:20:52 -07:00
K. S. Ernest (iFire) Lee
ffe39ee393
Merge pull request #51922 from Gallilus/Revert-sequence-port-VisualScriptPropertySet-basic-type
Revert sequence port VisualScriptPropertySet basic type
2021-08-20 08:05:14 -07:00
David Cambré
be7718c96c Revert sequence port VisualScriptPropertySet basic type
Revert a part of #50709.
Adding a sequence port to basic type set breaks backwards compatibility
2021-08-20 15:43:47 +02:00
Morris Tabor
82279538a3 Fix winding of new convex hull implementation. 2021-08-20 15:19:39 +02:00
Rémi Verschelde
0452832a16
Merge pull request #51875 from V-Sekai/gltf_accessor_min
Assign the min values in gltf accessors [3.x]
2021-08-19 11:54:42 +02:00
Rémi Verschelde
9b3d3ee6fc
Merge pull request #48571 from SaracenOne/collada_semantic_fix_3_x
Fix to parsing some Collada files with extra vertex semantics  [3.x]
2021-08-19 11:09:18 +02:00
Lyuma
79b016adad Assign the min values in gltf accessors 2021-08-19 09:30:05 +01:00
Saracen
6482ba8807 Fix to parsing some Collada with extra vertex semantics referenced only in the vertices section. 2021-08-19 08:45:52 +01:00
Rémi Verschelde
6a058cbf39
Merge pull request #51746 from Calinou/add-shader-comment-3.x
Add a comment at the top of generated shaders (3.x)
2021-08-19 00:16:29 +02:00
Rémi Verschelde
364e281c75
Merge pull request #51834 from KoBeWi/🔓🔓🔓
[3.x] Include locked nodes on selection list
2021-08-19 00:15:15 +02:00
Fredia Huya-Kouadio
3baf5563e8
Delegate handling and implementation of the restart functionality to the Godot host.
(cherry picked from commit f4222733ca)
2021-08-18 23:21:13 +02:00
Fabio Alessandrelli
b7b9b902e5
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
Fixes compatibility with Emscripten 2.0.26+.

(cherry picked from commit 71fb2429a0)
2021-08-18 23:20:34 +02:00
kobewi
6eb52b0768
Fix renaming directories
(cherry picked from commit 0dde3e5b59)
2021-08-18 23:19:44 +02:00
Hugo Locurcio
da757c25e1
Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
  - Previously, it was only allowed for seeking the timeline.
  - This change also impacts the animation track editor,
    not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
  in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
  to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.

(cherry picked from commit 4a4d977bea)
2021-08-18 23:11:46 +02:00
Gordon MacPherson
0a1cf70037
Fix github actions cache server being down failing builds
(cherry picked from commit 27da2e364e)
2021-08-18 23:08:21 +02:00
Rémi Verschelde
8605d4ec26
SCons: Fix potential error when pruning cache on CI
This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.

That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.

(cherry picked from commit 825b245f0d)
2021-08-18 23:05:58 +02:00
Rémi Verschelde
85e13a4e02
Merge pull request #51858 from nekomatata/bullet-test-body-motion-depth-3.x
[3.x] Add collision depth and safe/unsafe fraction to Bullet body_test_motion
2021-08-18 22:45:54 +02:00