Rémi Verschelde
d7c77f6dd0
Merge pull request #41138 from EricEzaM/open-inspector-section-on-drag-and-drop-hover
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Added ability to unfold editor sections when dragging and dropping.
2020-08-25 13:15:36 +02:00
Rémi Verschelde
dd58f4da66
Merge pull request #41085 from SekoiaTree/master
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Fixed node scaling arrows being wrong
2020-08-25 12:44:21 +02:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
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Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Rémi Verschelde
e968109fa7
Merge pull request #41497 from lyuma/assimp_set_pose_fix
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Fix regression in FBX import caused by Skeleton3D
2020-08-25 12:08:58 +02:00
Eric M
7cc1b0f7eb
Added ability to unfold editor sections when dragging and dropping.
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Also added editor setting to control the delay used before unfold occurs.
2020-08-25 19:58:42 +10:00
Lyuma
0851d6dcdf
Fix regression in FBX import caused by Skeleton3D
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A change in commit f7fdc87
changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR.
This should have had no effect, however it turns out assimp was assigning to the pose property.
This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-25 01:17:39 -07:00
SekoiaTree
603febdbfe
Fixed node scaling arrows being wrong
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Patch for #21755 . Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.
Simplified expression
Changes suggested by Aaron Franke
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25 09:50:15 +02:00
Rémi Verschelde
443686d724
Merge pull request #41461 from Calinou/ci-platforms-emoji
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GitHub Actions: Prepend emoji to platform names for easy visual grepping
2020-08-25 00:43:19 +02:00
Rémi Verschelde
ba7738a3b2
Merge pull request #41476 from nekomatata/subviewport-node-compatibility
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Add Viewport/SubViewport node compatibility
2020-08-24 18:02:07 +02:00
Rémi Verschelde
200c58bbf2
Merge pull request #41469 from madmiraal/fix-41397
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Ensure node's area tree signals are disconnected when clearing monitoring, even if nodes are no longer in the tree.
2020-08-24 17:59:35 +02:00
Rémi Verschelde
6a277b6604
Merge pull request #41485 from neikeq/issue-41433
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C#: Fix 'Parameter toolsPath cannot be null' error
2020-08-24 15:24:00 +02:00
Ignacio Etcheverry
2bd6252e92
C#: Fix 'Parameter toolsPath cannot be null' error
2020-08-24 11:24:08 +02:00
PouleyKetchoupp
e869e6eb0c
Add Viewport/SubViewport node compatibility
2020-08-23 20:18:11 +02:00
George Marques
58f5c2bab6
Merge pull request #41238 from MarianoGnu/gdscript-export-resource
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Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-23 11:04:52 -03:00
Hugo Locurcio
82b30f36cb
GitHub Actions: Prepend emoji to platform names for easy visual grepping
2020-08-23 15:13:36 +02:00
Marcel Admiraal
91bf9a91dd
Ensure node's area tree signals are disconnected when clearing monitoring,
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even if nodes are no longer in the tree.
2020-08-23 11:13:02 +01:00
Rémi Verschelde
2ba96f0dd9
Merge pull request #41428 from madmiraal/fix-python-style
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Fix new black style check failures in various files.
2020-08-22 00:53:52 +02:00
Marcel Admiraal
5f092cf7bb
Fix new black style check failures in various files.
2020-08-21 16:51:30 +01:00
Rémi Verschelde
8c4f556637
Merge pull request #41425 from Calinou/doc-2d-sprite-animation
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Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21 15:54:15 +02:00
Rémi Verschelde
f1230fa671
Merge pull request #41423 from KoBeWi/NEXT.FRAME
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Mention that body_set_state is deferred
2020-08-21 15:05:54 +02:00
Hugo Locurcio
6d62e8b917
Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21 14:26:28 +02:00
Rémi Verschelde
bf48b0976e
Merge pull request #41376 from Calinou/improve-editor-property-selector
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Improve search and display in the editor property/method selector
2020-08-21 14:11:13 +02:00
Tomasz Chabora
255129a5d9
Mention that body_set_state is deferred
2020-08-21 13:31:33 +02:00
Rémi Verschelde
b0ca859501
Merge pull request #41363 from Calinou/test-add-gradient
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Add a test suite for Gradient
2020-08-21 02:41:17 +02:00
Rémi Verschelde
6790f111ae
Merge pull request #41387 from skyace65/CollisionShapeDoc
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Update CollisionShape2D doc
2020-08-21 02:28:08 +02:00
Rémi Verschelde
289b14e5c3
Merge pull request #41405 from skyace65/Line2D
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Clarify points in Line2D doc
2020-08-21 02:14:31 +02:00
skyace65
fe8d998858
Update CollisionShape2D doc
2020-08-20 20:13:51 -04:00
Rémi Verschelde
ad376d4422
Merge pull request #41379 from hazarek/patch-1
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Fixes GDScript UTI
2020-08-21 02:13:45 +02:00
Rémi Verschelde
0559d1001c
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
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C#: Save newly created csproj files without BOM
2020-08-21 02:02:17 +02:00
skyace65
3c9c541c59
Clarify points in Line2D doc
2020-08-21 02:00:14 +02:00
Rémi Verschelde
ebc194c258
Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
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C#: Fix null exception in our MSBuild logger
2020-08-21 01:58:54 +02:00
Rémi Verschelde
c1e7df15e6
Merge pull request #41411 from neikeq/fix-rare-wrong-proj-assembly-path
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Mono/C#: Fix editor using wrong project assembly path in rare cases
2020-08-21 01:58:42 +02:00
Ignacio Etcheverry
b5f6285f34
C#: Save newly created csproj files without BOM
2020-08-21 01:48:56 +02:00
Ignacio Etcheverry
7eed8c5a0c
C#: Fix null exception in our MSBuild logger
2020-08-21 01:47:47 +02:00
Ignacio Etcheverry
8bb48ae57a
Mono/C#: Fix editor using wrong project assembly path in rare cases
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We were removing invalid path characters from the
name in C++ code, but the C# editor code wasn't.
2020-08-21 01:42:47 +02:00
Rémi Verschelde
4f96c65e13
Style: Apply format changes from latest psf/black git
2020-08-21 01:34:56 +02:00
Juan Linietsky
4e52c75a98
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
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Add fog to sky shaders
2020-08-20 09:50:52 -03:00
clayjohn
9d341acf2d
Add fog to sky shaders
2020-08-19 22:58:14 -07:00
Rémi Verschelde
eb9cbdc369
Merge pull request #41381 from vnen/gdscript-2-fixes
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A few more GDScript fixes
2020-08-19 22:17:44 +02:00
Hazar
5e5100afca
fix GDScript UTI
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changed from public.data to public.script
2020-08-19 21:27:22 +03:00
George Marques
a880f590e4
GDScript: Make subscript access be properly type checked
2020-08-19 14:35:26 -03:00
George Marques
846856728b
GDScript: Show error when function return type is missing
2020-08-19 14:09:45 -03:00
Hugo Locurcio
4390a9d628
Improve search and display in the editor property/method selector
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- Use postfix notation for types in the method selector
(for consistency with the editor help).
- Perform a case-insensitive match and replace spaces with underscores
in the search string.
- Fix extraneous space after the `void` return type.
2020-08-19 18:31:52 +02:00
Juan Linietsky
844251596f
Merge pull request #41373 from godotengine/revert-38727-tiling-wm-issues-tests
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Revert "Fixes for windows in X11 tiling WMs"
2020-08-19 12:39:35 -03:00
Juan Linietsky
9c5c1635b2
Revert "Fixes for windows in X11 tiling WMs"
2020-08-19 12:37:59 -03:00
Rémi Verschelde
d3bd84d705
Merge pull request #41372 from akien-mga/fix-uint32_t-warning
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Fix warning using ERR_FAIL_INDEX on unsigned int
2020-08-19 17:27:32 +02:00
George Marques
15b16ec0ce
GDScript: Fix signal parameters not respecting commas
2020-08-19 11:32:48 -03:00
George Marques
cd3f51c67c
GDScript: Check duplicate keys in dictionaries and enums
2020-08-19 11:14:16 -03:00
George Marques
f9ad0b30fa
GDScript: Allow preload() to be used with constant expressions
2020-08-19 10:45:00 -03:00
George Marques
a52e457ada
GDScript: Allow keywords to be used in $ notation
2020-08-19 10:19:05 -03:00