reduz
8ab9b39707
Implement CanvasGroup and CanvasItem clipping
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-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
Rémi Verschelde
2eaedcf14e
Merge pull request #42361 from akien-mga/vulkan-layers-opt-in
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Vulkan: Make validation layers optional
2020-10-28 21:43:22 +01:00
SirQuartz
120ef02ca3
Clarify what the "item_rect_changed" signal does
2020-10-28 15:59:14 +01:00
Rémi Verschelde
1ee507d62c
i18n: Sync translations with Weblate
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(cherry picked from commit 284dae021a
)
2020-10-28 15:55:15 +01:00
Rémi Verschelde
4960894880
Update AUTHORS and DONORS list
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New corporate sponsors:
Spiffcode (Platinum)
ASIFA-Hollywood (Silver)
Zenva Academy (Silver)
Thanks to all contributors and donors for making Godot possible!
2020-10-28 14:06:22 +01:00
Yuri Roubinsky
7495fdfc5b
Merge pull request #43154 from Chaosus/text_edit_fix
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Removed redundant line from TextEdit
2020-10-28 13:25:06 +03:00
Yuri Roubinsky
c3df61a602
Removed redundant line from TextEdit
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introduced in https://github.com/godotengine/godot/pull/43026
2020-10-28 12:56:20 +03:00
Rémi Verschelde
6328f7a45c
Merge pull request #43147 from Mallos/fix/sprite2d-rect
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fix(sprite2d): Rect is not handling pixel snap
2020-10-28 10:16:34 +01:00
Rémi Verschelde
45da7d579a
Merge pull request #43153 from nekomatata/android-build-version-close
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Release .build_version file handle in Android custom build export
2020-10-28 10:03:18 +01:00
Rémi Verschelde
60ad64a101
Merge pull request #42766 from volzhs/tab-container
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Put unselected tabs back in TabContainer control
2020-10-28 09:51:41 +01:00
Rémi Verschelde
765b0a0f31
Merge pull request #43053 from Ev1lbl0w/bugfix-shell-open
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Changed shell_open behaviour
2020-10-28 09:17:57 +01:00
PouleyKetchoupp
b271315bac
Release .build_version file handle in Android custom build export
2020-10-28 09:07:20 +01:00
Eric Tuvesson
e892a92ad6
fix(sprite2d): Rect is not handling pixel snap
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related https://github.com/godotengine/godot/issues/42985
2020-10-27 23:34:19 +01:00
Rémi Verschelde
98ee852fd3
Merge pull request #43139 from Calinou/doc-unproject-position-behind
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Document hiding a Control when its reference point is behind the camera
2020-10-27 23:18:16 +01:00
Rémi Verschelde
bc1eaab3d8
Merge pull request #43104 from Klowner/android-p-cutout-support
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Implement DisplayServer::screen_get_usable_rect() for Android
2020-10-27 20:25:12 +01:00
Mark Riedesel
96e22bd9fb
Implement OS.get_window_safe_area() for Android
2020-10-27 13:14:00 -04:00
Hugo Locurcio
b3a6937c0c
Document hiding a Control when its reference point is behind the camera
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See https://github.com/godotengine/godot/issues/1725 .
2020-10-27 17:37:03 +01:00
Rémi Verschelde
54e6338c9b
Vulkan: Make validation layers optional
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They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.
When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.
Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).
Also moved VulkanContext member initializations to header.
Fixes #37102 .
2020-10-27 16:19:15 +01:00
Rémi Verschelde
67f64ef4fe
Merge pull request #43131 from groud/fix_global_pos_set_as_toplevel
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Fixes setting top_level not updating the global position
2020-10-27 15:20:41 +01:00
Gilles Roudière
131a7b58c8
Fixes setting top_level not updating the global position
2020-10-27 13:44:35 +01:00
Yuri Roubinsky
5479a6946b
Merge pull request #43123 from lukostello/vshaderparenfix
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Visual Shader Parenthesis fix
2020-10-27 14:18:27 +03:00
Rémi Verschelde
fddbfdba91
Merge pull request #43100 from madmiraal/apply-upstream-391
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Apply upstream gamecontrollerdb patch 391.
2020-10-27 08:56:13 +01:00
Rémi Verschelde
b53e2744a4
Merge pull request #43119 from fire/llvm-mingw-error
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Changes for 43094 mingw llvm build error.
2020-10-27 08:54:26 +01:00
Rémi Verschelde
7869d318c1
Merge pull request #43114 from DustOneHub/doc-tilemap
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Improved documentation for TileMap.cell_y_sort
2020-10-27 08:42:58 +01:00
Rémi Verschelde
1a1140d92b
Merge pull request #43118 from timothyqiu/revert-inherited-default
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Fix property revert for inherited child nodes
2020-10-27 08:38:06 +01:00
Luke Costello
65eb02b236
Visual Shader Parenthesis fix
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missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-27 03:20:29 -04:00
Rémi Verschelde
c11992ed48
Merge pull request #43029 from neikeq/offline-nuget-fallback
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C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27 08:07:58 +01:00
Rémi Verschelde
f594f31823
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
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C#: Fix custom event signals crash on hot-reload
2020-10-27 08:07:33 +01:00
K. S. Ernest (iFire) Lee
b2d5b619fd
Changes for 43094 mingw llvm build error.
2020-10-26 19:58:44 -07:00
Haoyu Qiu
0dfe28d93d
Fixes property revert for inherited child nodes
2020-10-27 10:53:27 +08:00
Rémi Verschelde
0e3b011dee
Merge pull request #43113 from Xrayez/rng-randbase-protected
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Make `randbase` member protected in `RandomNumberGenerator`
2020-10-27 00:57:49 +01:00
Andrii Doroshenko (Xrayez)
1923f0d302
Make randbase
member protected in RandomNumberGenerator
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Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-27 01:52:15 +02:00
Dustin Petersohn
669f21d367
Improved documentation for TileMap.cell_y_sort
2020-10-27 00:30:14 +01:00
Rémi Verschelde
47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
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Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde
c94ae3cf84
Merge pull request #43112 from akien-mga/vulkan-loader-readd-windows-patch
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vulkan: Re-add Windows patch to fix static library use
2020-10-26 23:59:16 +01:00
Rémi Verschelde
d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
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Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Rémi Verschelde
9000db505e
vulkan: Re-add Windows patch to fix static library use
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Fixes #43105 .
2020-10-26 23:30:47 +01:00
Gilles Roudière
6386bf60ea
Fix error on attaching script
2020-10-26 23:26:44 +01:00
Rémi Verschelde
7b27dccbe0
Merge pull request #43099 from timothyqiu/instanced-revert
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Fixes property revert after saving instanced scene
2020-10-26 22:59:29 +01:00
Rémi Verschelde
6bf935d786
Merge pull request #43107 from Calinou/fix-uninitialized-debanding-member
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Fix uninitialized `Viewport::use_debanding` member variable
2020-10-26 22:59:03 +01:00
bruvzg
b506f9b5aa
Fix uninitialized GridMapEditor::node
and InputMapEditor::setting
variables.
2020-10-26 22:57:11 +02:00
Hugo Locurcio
4dd5a17636
Fix uninitialized Viewport::use_debanding
member variable
2020-10-26 21:37:33 +01:00
Marcel Admiraal
afc9e5923e
Apply upstream gamecontrollerdb patch 391.
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Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
Rémi Verschelde
b370aa75dd
Merge pull request #42799 from madmiraal/fix-41065
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Provide support for buttons and D-pads mapped to half axes.
2020-10-26 17:33:35 +01:00
Haoyu Qiu
a2c1593f25
Fixes property revert after saving instanced scene
2020-10-27 00:07:09 +08:00
Rémi Verschelde
825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
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vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
Ev1lbl0w
9e57a395cf
Changed shell_open behaviour
2020-10-26 13:26:39 +00:00
Rémi Verschelde
a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
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Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w
0a581a39d4
Fix visibility issue with zoom label
2020-10-26 09:44:17 +00:00
Rémi Verschelde
b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
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Improve file sorting
2020-10-26 10:16:56 +01:00