Hugo Locurcio
6c374f91dd
Simplify editor settings related to font hinting and antialiasing
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A single setting is now used to control the font hinting/antialiasing
settings of both main and code fonts. This means there are 2 settings
in total (instead of 4).
Font settings were also reordered for clarity.
2019-07-28 01:10:51 +02:00
Joseph Catrambone
c2e91005ef
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
2019-07-27 14:34:54 -07:00
santouits
472cda9047
Remove physics thread getting the gl context
2019-07-27 22:08:10 +03:00
Kanabenki
a8ac739a5e
Add Undo Close Tab option in tabs context menu
2019-07-27 16:51:24 +02:00
NilsIrl
ba63e0a5a2
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-27 16:46:14 +02:00
Rémi Verschelde
6c9ccf18f8
Merge pull request #25327 from groud/frame_row_column
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Add frame_coords accessor to Sprite
2019-07-27 14:09:45 +02:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Rémi Verschelde
94aabf56a0
Merge pull request #30865 from godotengine/revert-28952-update-margins
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Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:57:35 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:55:03 +02:00
Rémi Verschelde
1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
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Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Rémi Verschelde
0a190ae3aa
Merge pull request #30857 from cbscribe/kcc_doc_process
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[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-27 08:36:17 +02:00
Chris Bradfield
7f4059ceb7
[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-26 18:50:12 -07:00
Ignacio Roldán Etcheverry
6f727c0476
Merge pull request #30855 from neikeq/issue-30853
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C#: Fix Transform2D.AffineInverse()
2019-07-27 02:31:28 +02:00
Ignacio Etcheverry
d54df7b904
C#: Fix Transform2D.AffineInverse()
2019-07-27 02:15:29 +02:00
Bojidar Marinov
f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
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Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde
e4ec59b6ae
Merge pull request #30763 from Calinou/editor-add-version-info
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Display version information in the editor at all times
2019-07-26 19:08:42 +02:00
Rémi Verschelde
140e7e5edf
Merge pull request #30788 from Chaosus/direction_to_gdnative
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Added Vector2/3.direction_to methods to GDNative
2019-07-26 18:58:25 +02:00
Rémi Verschelde
39579d2a6d
Merge pull request #30839 from Calinou/simplify-dim-editor-settings
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Simplify editor settings related to window dimming
2019-07-26 18:55:31 +02:00
Rémi Verschelde
67ce3f7424
Merge pull request #30846 from YeldhamDev/filediag_tooltip_changes
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Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 18:54:33 +02:00
Rémi Verschelde
8c2566875e
Merge pull request #30828 from aaronfranke/oh-snap
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Snap transform gizmo values in the 3D editor
2019-07-26 18:53:15 +02:00
Ignacio Roldán Etcheverry
6697ad2c4f
Merge pull request #30842 from neikeq/fix-custom-props-msbuild
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Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26 18:33:52 +02:00
Ignacio Etcheverry
8821569689
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
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Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line.
xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html
It's a good time to just remove xbuild support entirely.
2019-07-26 17:17:17 +02:00
Ignacio Roldán Etcheverry
a82420fbe8
Merge pull request #30825 from neikeq/heya
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Fix incorrectly updating csproj and not closing build issues file
2019-07-26 16:54:11 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Hugo Locurcio
6f6a9d9c09
Simplify editor settings related to window dimming
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Only a single checkbox is now exposed to control whether the editor
window should be dimmed when opening a popup. The main use case
for disabling it is picking colors from the editor window while
a popup is open.
2019-07-26 15:29:04 +02:00
Aaron Franke
53d2a4e905
Snap transform gizmo values in the 3D editor
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Snap to step size, and then also be careful to only display that many digits (to avoid numbers like 1.234001)
2019-07-25 19:40:35 -04:00
Rémi Verschelde
d483a85a0f
Merge pull request #30829 from santouits/shadow-local
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fix getting correct mingw-w64 version
2019-07-26 00:01:06 +02:00
Rémi Verschelde
b6ab5b5e2b
Merge pull request #30823 from Paulb23/issue_29500_syntax_highlighter_leak
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Fix memory leaks with SyntaxHighlighters
2019-07-25 23:12:35 +02:00
santouits
21297a533e
fix getting correct mingw-w64 version
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When checking mingw-w64 version, at least on debian, the regex being used returned 86 because the name of the binary in debian starts with x86_64-w64 so we use the dumpversion option that gcc has. This fixes not compiling because gcc versions < 7 don't have some checks like shadow-local
2019-07-26 00:04:16 +03:00
Ignacio Etcheverry
4e84478f4e
Fix incorrectly updating csproj and not closing build issues file
2019-07-25 21:06:40 +02:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
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This closes #27811 .
2019-07-25 21:05:36 +02:00
Ignacio Roldán Etcheverry
3a68b24171
Merge pull request #30820 from neikeq/issue-28394
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Mono: Don't try to update project assemblies from project manager
2019-07-25 19:00:10 +02:00
Paulb23
e51aa14208
Fix memory leaks with SyntaxHighlighters
2019-07-25 17:30:48 +01:00
Ignacio Etcheverry
c9befa63d2
Mono: Don't try to update project assemblies from project manager
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Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location.
This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25 17:52:45 +02:00
Rémi Verschelde
eb16c9830b
Merge pull request #30817 from YeldhamDev/body_warning_fix
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Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25 17:43:18 +02:00
Michael Alexsander Silva Dias
4ff360b73b
Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25 11:53:54 -03:00
Rémi Verschelde
510bb3789e
Merge pull request #30815 from YeldhamDev/debugger_monitor_text_integer
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Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 16:47:52 +02:00
Rémi Verschelde
1a33ef31a7
Merge pull request #30814 from StraToN/makerst-add-meta-gh-hide
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Adds a meta on top of every generated class to hide Edit on Github link
2019-07-25 16:44:13 +02:00
Michael Alexsander Silva Dias
7f12618fdf
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 11:02:17 -03:00
StraToN
d83b8881ae
Adds a meta on top of every generated class to hide 'Edit on Github' link
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Linked docs issue https://github.com/godotengine/godot-docs/pull/2656
2019-07-25 15:57:43 +02:00
Rémi Verschelde
4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
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Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
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DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
7d1dd54d8b
Merge pull request #30810 from Xrayez/doc-kinematic-test-only
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Make KinematicBody docs consistent regarding `test_only` argument
2019-07-25 14:32:24 +02:00
Andrii Doroshenko (Xrayez)
8ba50823c4
Make KinematicBody docs consistent regarding test_only
argument
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This simply makes the `move_and_collide` method descriptions in
both 2D and 3D to be in sync.
Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25 15:09:25 +03:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
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Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
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Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```
Part of #30790 .
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
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Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
ffca740185
Merge pull request #30806 from akien-mga/fix-hint-sprite-frames
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Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
2019-07-25 10:33:18 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
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This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00