clayjohn
081b31d200
Clear Window before blitting Viewport in gl_compatibility renderer
2023-02-14 10:30:02 -08:00
Rémi Verschelde
830eff64a7
Merge pull request #68027 from ktxyz/window-on-top
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Update sub_windows order with respect to FLAG_ALWAYS_ON_TOP
2023-02-14 13:40:24 +01:00
Rémi Verschelde
34b8f42118
Merge pull request #73278 from ttencate/fix/issue_70984
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Some fixes for initial window position and size
2023-02-14 13:36:25 +01:00
Thomas ten Cate
8a17f94ab2
Some fixes for initial window position and size
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- X11: set main window position and size hints correctly
- All platforms: update minimum and maximum size of main window at
startup
Fixes #70984
2023-02-14 12:15:14 +01:00
Rémi Verschelde
78ccf71dfb
Merge pull request #73269 from bruvzg/ed_prog2
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[Editor] Fix editor progress dialog auto closing on ESC press, and on application focus loss.
2023-02-14 11:06:16 +01:00
Rémi Verschelde
44ad635505
Merge pull request #73261 from smix8/fix_tilemap_invalid_rid_error_4.x
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Fix TileMap NavigationServer 'Invalid ID' error
2023-02-14 11:05:05 +01:00
bruvzg
39b69e6f76
[Editor] Fix editor progress dialog auto closing on ESC press, and on application focus loss.
2023-02-14 09:23:40 +02:00
smix8
fef6ffabe5
Fix TileMap NavigationServer 'Invalid ID' error
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Fixes NavigationServer 'Invalid ID' error of the TileMap.
The issue was not caused directly by the TileMap but with the late call to get_world_2d()->get_navigation_map() while everything is shut down abruptly e.g. game window closed or Editor "Reload Saved Scene" function.
2023-02-14 01:39:21 +01:00
Hugo Locurcio
8b1de103a8
Clamp Decal size to positive values
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This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
2023-02-13 22:01:49 +01:00
bruvzg
a000c64eea
Cleanup Window callbacks before destroying in to avoid callback calls with invalid object.
2023-02-13 20:39:17 +02:00
Pedro J. Estébanez
3ccabee9ae
Fix blank non-autowrapping labels
2023-02-13 18:46:56 +01:00
Rémi Verschelde
848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
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Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00
Rémi Verschelde
c144919a74
Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
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Fix 2D navigation debug visuals ignoring half the ProjectSettings
2023-02-13 12:58:09 +01:00
Rémi Verschelde
98d5e0b72f
Merge pull request #73191 from KoBeWi/some_color_picker_stuff
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Fix HSV Rectangle Wheel values
2023-02-13 12:56:32 +01:00
smix8
2b19c70664
Fix 2D navigation debug visuals ignoring half the ProjectSettings
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Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2023-02-13 11:42:23 +01:00
Rémi Verschelde
b7723a01d9
Merge pull request #66745 from EricEzaM/66453-popupmenu-shortcut-shape-fix
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Ensure PopupMenu item is shaped when the shortcut is set.
2023-02-13 09:29:41 +01:00
Rémi Verschelde
a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
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Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde
428bf1188d
Merge pull request #72387 from RandomShaper/avoid_infinite_2
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Enhance label sizing algorithm (a.k.a. prevent infinite GUI re-layout)
2023-02-13 09:13:00 +01:00
Silc Renew
ae5dadc8d1
Refactor NodeTransition/OneShot to handle seek/filter correctly
2023-02-13 10:04:51 +09:00
kobewi
3542d24fda
Fix HSV Rectangle Wheel values
2023-02-13 01:18:44 +01:00
kobewi
17fe5c2b23
Fix tween_method() type validation
2023-02-12 22:08:25 +01:00
Rémi Verschelde
77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
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Fixes #53191 .
2023-02-12 14:14:03 +01:00
Rémi Verschelde
de31545f64
Merge pull request #73137 from Geometror/graphedit-hotzone-snapping-fix
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Fix GraphEdit port hotzone snapping
2023-02-12 10:43:25 +01:00
Rémi Verschelde
c3a04f71fd
Merge pull request #73136 from clayjohn/LightmapGI-exr
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Set Default compression to VRAM uncompressed for LightmapGI
2023-02-12 10:35:58 +01:00
Hendrik Brucker
3aab79914c
Fix GraphEdit port hotzone snapping
2023-02-12 01:31:58 +01:00
clayjohn
340c3b84fd
Set Default compression to VRAM uncompressed for LightmapGI
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This increases the speed to be near instant and removes the perceived lightmap bake speed regression
We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11 16:26:09 -08:00
Rémi Verschelde
9075d5e932
Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
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Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-11 22:03:35 +01:00
Silc Renew
7bf83a8603
Fix NodeOneShot fade-out doesn't blend animations correctly
2023-02-12 04:32:40 +09:00
Silc Renew
2a0beb1ef3
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-12 04:12:15 +09:00
Rémi Verschelde
beab9a7cf2
Merge pull request #73069 from brianwinterpixel/bugfix/linebuilder_box_uvs
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Fix Line2D UVs when using BOX end cap mode
2023-02-11 14:40:09 +01:00
Rémi Verschelde
ab2952580c
Merge pull request #73040 from Rindbee/popup_centered_consider_current_size
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Calling popup_center* with the default size will use the current size
2023-02-11 14:37:54 +01:00
Rémi Verschelde
38d7583f86
Merge pull request #73063 from KoBeWi/it_exited_the_tree_but_changed_its_mind_and_broke_instead
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Fix camera reparenting
2023-02-11 14:36:41 +01:00
Rémi Verschelde
f7c177b972
Merge pull request #73083 from timothyqiu/nav-agent-debug-properties
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Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 14:36:17 +01:00
Rindbee
593598c592
Calling popup_center* with the default size will use the current size
2023-02-11 18:53:53 +08:00
Haoyu Qiu
65223e98de
Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 16:34:08 +08:00
Aaron Franke
be916233f9
Check for CanvasItem instead of Control and Node2D
2023-02-11 02:18:10 -06:00
Brian Semrau
53b4d85072
Fix Line2D UVs when using BOX end cap mode
2023-02-10 20:44:39 -05:00
kobewi
3f31c64300
Fix camera reparenting
2023-02-10 23:46:55 +01:00
smix8
f2c31965c0
Fix navigation support for multilayered TileMaps
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Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Rémi Verschelde
cac4cda89b
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
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Fix broken first frame of `NodeTransition`/`NodeOneShot` when xfade is 0
2023-02-10 15:08:34 +01:00
Rémi Verschelde
008cafc103
Merge pull request #72378 from maximkulkin/line-edit-consume-events
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Fix LineEdit not consuming events
2023-02-10 15:08:28 +01:00
Rémi Verschelde
29d89caafe
Merge pull request #72714 from DarkMessiah/fix-unlimited-text-in-tree
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Fix unlimited text rendering in Tree if width <= 0
2023-02-10 15:07:18 +01:00
Rémi Verschelde
97afa41da3
Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash
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Fix crash in editor when setting `SubViewport.size` to zero
2023-02-10 15:06:57 +01:00
Haoyu Qiu
26581ca574
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
Silc Renew
836d62f0c6
Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0
2023-02-10 13:57:11 +09:00
Markus Sauermann
d249370cd7
Fix crash in editor when setting SubViewport.size
to zero
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`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Rémi Verschelde
929ee61170
Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
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Add root motion accumulator to fix broken RootMotionView
2023-02-09 23:43:08 +01:00
Markus Sauermann
88f4e5cc94
Fix that popup_centered
didn't take the window's size into consideration
2023-02-09 22:05:39 +01:00
Silc Renew
7b18ad7d98
Add root motion accumulator to fix broken RootMotionView
2023-02-10 01:22:00 +09:00
Rémi Verschelde
5c1295dc20
Merge pull request #72884 from groud/fix_trackpad_viewpanner
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Fix panning via InputEventPanGesture
2023-02-09 16:44:56 +01:00