AndreaCatania
7a9ca08f16
Implemented physics plug
...
Moved init_physics
Implemented physics 2D plug
Fix clang
Fix clang
Fix static check
Fix clang
Fix static check
Moved physics server initialization
Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Rémi Verschelde
87694d1884
Disable logging until the logs location is sorted out
...
Temporary workaround for #12277 .
2017-10-29 15:50:27 +01:00
Marcelo Fernandez
4b695c3bdf
OS::execute can now read from stderr too when executing with a pipe
2017-10-03 15:09:04 -03:00
Andreas Haas
132ba0ed97
Merge pull request #11568 from endragor/loggers
...
Extract logging logic
2017-10-02 23:51:26 +02:00
Marcelo Fernandez
20918587d3
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-09-25 21:49:01 -03:00
Ruslan Mustakov
1a2311e350
Extract logging logic
...
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:
- Extracted logging logic into a separate Logger hierarchy. It allows
easy configuration of logging mechanism depending on compile-time or
run-time configuration.
- Implemented RotatedFileLogger which is usually used with StdLogger,
providing persistency of logs. It is often important to be able to
obtain logs of the game even in production to be able to understand
what happened prior to some problem. On mobile there previously was
no way to obtain the logs aside from having the device connected to
your machine.
- flush() is not performed in release mode for every logged line. It
is only performed for errors.
2017-09-25 16:19:21 +07:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
53bbc046ee
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
...
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
Marcelo Fernandez
7a4c0ff35e
Fix crash when no audio driver is available
2017-09-13 20:54:55 -03:00
Maxim Sheronov
0fffa45158
Fix enums bindings
...
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
...
[ci skip]
2017-09-13 09:13:34 +02:00
Juan Linietsky
eb0f9651b3
HiDPI support on Windows.. yes this is all it took.
2017-09-12 11:18:16 -03:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Marcelo Fernandez
8e814774b1
Added new WASAPI driver for Windows
2017-08-27 15:26:15 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
7f49e2a7a0
Merge pull request #10487 from marcelofg55/curscr_as_default
...
p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Marcelo Fernandez
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Rémi Verschelde
2ed87f33cf
Workaround missing WM_TOUCH on mingw-w64 < 4.0
...
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18 21:05:19 +02:00
Wilson E. Alvarez
bde864cd30
Removed unused variable
2017-08-17 11:43:44 -04:00
Marcelo Fernandez
51f9bbc556
Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-14 14:49:36 -03:00
Rémi Verschelde
3121b3a4f4
Merge pull request #10141 from ISylvox/lower_case_godot_api
...
Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Rémi Verschelde
2bb8ab7b89
Merge pull request #10045 from marcelofg55/audioserver_finish
...
Fix double finalisation of audio drivers
2017-08-07 11:11:03 +02:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
...
Closes #7695
2017-08-06 16:26:07 +03:00
Marcelo Fernandez
1ca107a057
Fix double finalisation of audio drivers
2017-08-02 11:45:19 -03:00
Rémi Verschelde
878f34d1e1
Merge pull request #9886 from bruvzg/3.0-win-num-enter-fix
...
Fix Numpad Enter key on Windows (3.0)
2017-07-31 22:59:24 +02:00
Karroffel
135c2112ad
added an optional parameter to OS symbol lookup
...
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
bruvzg
66d3022516
Fix Numpad Enter key on Windows
2017-07-26 21:35:54 +03:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Marcelo Fernandez
8bd002edc1
Fixed issues with borderless windows on Windows
2017-07-09 21:48:22 -03:00
George Marques
dd2b7ef747
Fix MouseWheel position on Windows
2017-06-15 13:34:57 -03:00
Juan Linietsky
bcc435094d
Restired multithread support in OSX and Windows, should stop the crashes.
2017-06-10 10:15:33 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
BastiaanOlij
8b01f9d28f
Fix a few issues compiling windows and using VS2015 and earlier
2017-05-23 21:54:19 +10:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
...
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
dd55950b62
Drop EXEC PATHP?? super verbose info message
...
It seems to give nightmares to Windows users.
2017-04-17 23:39:04 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
ce948ed63b
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:08:42 -03:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
...
DLScript module
2017-04-04 00:25:03 +02:00
Karroffel
fd55308786
added dlscript module
...
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00
Sergey Pusnei
c79e998d1f
8145 - Mouse Position is unknown until first mouse event on X11 & Win
...
- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
2017-03-28 19:18:40 -04:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
...
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Julian Murgia
94103c0c02
Add API to access battery power state
...
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Rémi Verschelde
2d3dd6f6ee
Merge pull request #7854 from neikeq/pr-execute-iter
...
Replace misuse of list iteration
2017-02-26 20:23:10 +01:00
Rémi Verschelde
ca805744fb
Merge pull request #7848 from hpvb/fix-7839
...
Windows: Close audiodriver sooner on exit
2017-02-26 20:18:49 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
...
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Ignacio Etcheverry
0cd309c5c7
Replace misuse of list iteration
2017-02-20 19:53:14 +01:00
Hein-Pieter van Braam
04e51859f0
Windows: Close audiodriver sooner on exit
...
In #7839 I see the same error that was fixed in #7833 occuring on the
Windows platform. This moves the audio driver closing to the same place
in OS_Windows::finalize() as it is in OS_X11::finalize()
This fixes #7839
2017-02-19 20:45:17 +01:00
Rémi Verschelde
3cab47adba
Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix
...
Fix relative cursor data in CAPTURED mouse mode on Windows.
2017-02-12 23:26:19 +01:00
Rémi Verschelde
43d947f54b
Merge pull request #7771 from Limb/winaudiodriver
...
Close out audio drivers when exiting on Windows.
2017-02-12 23:24:09 +01:00
Rémi Verschelde
dc5f978f28
Merge pull request #7770 from Limb/removedx9
...
Removed DX9 Rasterizer in windows
2017-02-12 23:23:34 +01:00
Saracen
523b69771b
Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.
2017-02-11 03:54:36 +00:00
Kenneth Lorthioir
bd893f346a
Close out audio drivers when exiting.
...
Prevents a crash when closing the project manager.
2017-02-09 10:40:13 -05:00
Kenneth Lorthioir
091202589c
Removed DX9 Rasterizer in windows.
...
This doesn't seem to be needed anymore and the code to free the unused
rasterizer was throwing a memory violation since it was getting set to a
value somehow.
2017-02-09 10:27:40 -05:00
Kenneth Lorthioir
6961ed21bb
Fixed compilation issues with Visual Studio
2017-02-08 18:14:52 -05:00
Ilija Boshkov
1005a56e5a
Added focus tracking in X11 and Windows classes, added new confined mouse mode ( #7162 )
2017-01-25 19:21:41 +01:00
Rémi Verschelde
0a9aee6b1d
Merge pull request #7558 from Faless/fix_windows_output
...
Fix gibberish output for windows/mingw.
2017-01-16 19:28:03 +01:00
Rémi Verschelde
7b059965e8
Adapt platforms to AudioServer refactoring
...
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Fabio Alessandrelli
3df934acad
Fix gibberish output for windows/mingw.
...
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf
Fixes #6252
2017-01-16 18:56:28 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
a97551902e
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
2017-01-13 19:24:28 -03:00
Andreas Haas
d963fa9a01
More fixes to Joypad renaming.
...
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Rémi Verschelde
6323779596
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
...
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Juan Linietsky
263d5fcff8
Added missing readers writers lock to windows, should compile and run again..
2017-01-08 11:13:12 -03:00
Juan Linietsky
aa60e02cf6
fixes compilation in windows?
2017-01-08 10:20:23 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Juan Linietsky
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
...
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
2017-01-04 23:34:02 +11:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz
72b844c349
Godot works on Windows again..
2016-12-21 02:29:58 -03:00
Rémi Verschelde
f28ff8a208
Fix console output for MinGW compilers
...
Reworked patch from @jay3d (#7116 ).
2016-11-28 15:12:54 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
George Marques
414d58e6c0
Fix the hiding of mouse cursor before interaction
...
Fix part of #6633
2016-10-20 20:01:28 -02:00
George Marques
f3102160a1
Isolate XAudio2 driver
...
Now it's possible to compile for Windows platform if wanted. It's
supported only for Windows 8 or later, so it's not enabled by default.
2016-10-17 20:42:12 -02:00
Rémi Verschelde
f63bf12193
Drop nedmalloc which is apparently not used anymore
2016-10-14 18:21:23 +02:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
...
Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Marc Gilleron
0c09de3ef1
Windows: prevent huge prints from crashing the engine
2016-09-29 03:15:12 +02:00
Pedro J. Estébanez
66dac878ac
Improve debug focus behavior
...
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Mario Schlack
f0b6a242cc
Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
2016-08-29 13:14:38 +08:00
Rémi Verschelde
fd659e869b
Windows: Make alert message box use MB_TASKMODAL
...
This flag pauses the current running thread, allowing for the user to see the
alert and acknowledge it before the thread continues (and e.g. crashes :)).
Thanks to @SuperUserNameMan for finding it.
Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx
2016-07-26 15:16:45 +02:00
George Marques
7be70c5a3c
Avoid changing position when the window is fullscreen
2016-07-24 12:07:59 -03:00
Rémi Verschelde
b623acb718
Merge pull request #5841 from vnen/fix-windows-wheel
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Fix mouse wheel event position on Windows
2016-07-21 17:31:24 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
George Marques
f4c0bc20c3
Fix mouse wheel event position on Windows
2016-07-21 12:14:25 -03:00
Juan Linietsky
28641fd9b8
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
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windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
Andreas Haas
6856c52491
Windows: prevent freeze while moving or resizing the game window.
...
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.
fixes #4695
2016-07-01 16:55:53 +02:00
George Marques
bf44275b1a
Fix visual server error when minimizing the window
2016-06-26 18:54:34 -03:00
Juan Linietsky
fc7adf0b4c
property output unix seconds since epoch in windows get_system_time_secs, fixes #5155
2016-06-11 14:10:11 -03:00
J08nY
3cfa920982
Windows: Hide mouse on MOUSE_MODE_CAPTURED
...
Fixes #5051
2016-06-07 12:57:01 +02:00
Juan Linietsky
2420e46b44
vsync support
...
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
...
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
volzhs
9073dc9963
change invalid characters when get user data dir on Windows & Unix
...
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986 .
2016-06-03 03:39:37 +09:00
Juan Linietsky
4ec2b1434f
removed dependency on shcore.dll to get DPI
...
fixes #4973
2016-06-01 12:43:52 -03:00
Juan Linietsky
4f100f92d8
DPI Detection support
...
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Mattias Cibien
4ee2999777
Working even when re-entering window.
2016-05-09 15:46:05 +02:00
Mattias Cibien
0b64b97d41
Cursor hides only in client area
...
At the moment is however restored when going out and then in again.
2016-05-09 15:18:08 +02:00
Mattias Cibien
8fb7280f39
Fixed behavior of OS.set_window_resizable
...
Should fix #4428 .
* Minimize button is not hidden anymore
2016-05-03 15:58:05 +02:00
George Marques
2cd8e86aa0
Implement OS.get_process_ID for Windows
...
Based on code by @ratsdiov.
Closes #1733
2016-04-29 13:57:57 -03:00
Saracen
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Franco Eusébio Garcia
68e2cd8caa
Added constant to retrieve Windows' Documents path
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According to MSDN's
documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx ),
CSIDL_PERSONAL represents the default path to Windows Document's folder:
"Previous to Version 6.0. The file system directory used to physically
store a user's common repository of documents. A typical path is
C:\Documents and Settings\username\My Documents. This should be
distinguished from the virtual My Documents folder in the namespace. To
access that virtual folder, use SHGetFolderLocation, which returns the
ITEMIDLIST for the virtual location, or refer to the technique described
in Managing the File System."
2016-02-07 15:54:25 -02:00
hondres
df4faf8f33
support horizontal mouse wheel, use in text editor
2016-02-04 17:16:22 +01:00
hondres
f4fa74fe28
remove pc_joystick_map.h
2016-02-01 14:28:53 +01:00
George Marques
f4a39692b9
Change default window size for desktop
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Fix #3149
2016-01-24 17:52:33 -02:00
punto-
7393e40452
Merge pull request #3272 from Hinsbart/joy-binding
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Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
Rémi Verschelde
7f82c8d7c5
Merge pull request #3230 from touilleMan/issue-55
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Remove unnecessary null pointer checks
2016-01-11 12:00:44 +01:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
Emmanuel Leblond
cabf923484
Remove unnecessary null pointer checks
2016-01-04 11:46:16 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
ZuBsPaCe
ce3216429e
Added missing \n in script error output.
2015-11-19 15:35:18 +01:00
ZuBsPaCe
a5683def19
Nice error output padding. Code location behind " At: " is now aligned with the error message above. Also removed the dot after the file location.
2015-11-19 15:19:25 +01:00
ZuBsPaCe
42beb83178
Set console background color on windows in SetConsoleTextAttribute, otherwise text background will be black, which looks strange if the terminal color is not black.
2015-11-19 15:19:22 +01:00
ZuBsPaCe
a89c861931
Set output color of ERR_SCRIPT messages to purple. Same as on linux.
2015-11-19 15:19:20 +01:00
ZuBsPaCe
9f9452d023
Removed ANSI error codes from windows terminal error output. Windows does not support them.
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See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences
See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
2015-11-19 15:19:18 +01:00
ZuBsPaCe
e23734363e
Inconsistent code formatting in print_error (Newlines and spaces)
2015-11-19 15:19:16 +01:00
Juan Linietsky
067c96d26f
Merge pull request #2718 from SaracenOne/audio_system_crash_fix
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Fixed Audio System Crash
2015-11-18 19:35:22 -03:00
Juan Linietsky
f738906519
Merge pull request #2737 from akien-mga/type-specific-error-output
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Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Ariel Manzur
8adc4ef65b
windows crash and bind placeholder method
2015-11-14 11:14:17 -03:00
Rémi Verschelde
9ab7de243f
Fix error messages forcing a white font for subsequent messages
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This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566 .
Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10 18:30:40 +01:00
Rémi Verschelde
6334895088
Display error type (error, warning, script error) in OS::print_error
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Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127 .
2015-11-10 18:29:34 +01:00
Saracen
e723488aa3
Moved deleting sample player in OS finalize methods to before deleting audio server to prevent crash when exiting.
2015-11-02 16:36:41 +00:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
est31
ddba217109
Complete fix for windows compilability
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Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
est31
64704ecbc5
Fix windows compilability
2015-06-07 15:36:14 +02:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00