Commit graph

7354 commits

Author SHA1 Message Date
Rémi Verschelde
0b048b6d73 SoftBody: Fix attachments property names after #61180
Fixes #61581.

(cherry picked from commit 5c3081dae2)
2022-06-10 14:42:05 +02:00
Rémi Verschelde
4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing 2022-06-10 14:24:27 +02:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x 2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e Backport default World navigation maps
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8
e629622598 Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.

(cherry picked from commit 2c059dcfcb)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
smix8
106bf9b793 Add NavigationMesh debug when navmesh is added later through scripts
Add NavigationMesh debug when navmesh is added later through scripts

(cherry picked from commit b6eff47bac)
2022-06-09 10:08:55 +02:00
Rémi Verschelde
e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5 2022-06-08 22:46:04 +02:00
smix8
3aa05b7b67 [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde
6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
lawnjelly
1d870403b2 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde
70951b3a9c
Merge pull request #61728 from YeldhamDev/always_clear_backport
[3.x] Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:32 +02:00
lawnjelly
ba74643594 Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Haoyu Qiu
d043f91b79 Fix Viewport.own_world documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde
e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Michael Alexsander
43b0e054be Take into account the clear icon's size even when not visible in LineEdits 2022-06-05 16:22:01 -03:00
Michael Alexsander
b4e4f88cd9 Fix specific bug related to submenus in PopupMenu 2022-06-04 13:26:12 -03:00
Michael Alexsander
78fdebf8cc Fix hover being drawn twice inside PopupMenus 2022-06-04 02:51:22 -03:00
Rémi Verschelde
a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset 2022-06-03 14:56:19 +02:00
FireForge
ea46f32246 Fix get_data() for GradientTexture2D 2022-05-31 23:19:25 -05:00
Rémi Verschelde
b44928586b
Merge pull request #61483 from kleonc/popup-update-exclusive-when-shown
[3.x] Allow changing `exclusive` of already popped up `Popup`
2022-05-31 12:14:37 +02:00
Rémi Verschelde
51e52b5ed8
Merge pull request #61496 from timothyqiu/asymmetric-le-3.x
[3.x] Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:56:13 +02:00
bruvzg
553bdc6783
[3.x] Fix Label3D oversampling. 2022-05-30 09:05:41 +03:00
Haoyu Qiu
1e6747d185 Fix LineEdit clear button for asymmetric stylebox 2022-05-28 19:51:50 +08:00
kleonc
9ba598f94f Allow changing exclusive of already popped up Popup 2022-05-28 01:10:49 +02:00
kleonc
736b0c4e97 PopupMenu Fix hover stylebox overflowing horizontally 2022-05-27 23:35:17 +02:00
Hugo Locurcio
011ff93aa5
Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-05-24 15:12:15 +02:00
Aaron Record
ae9e523025 [3.x] Allow ScrollBar params of a ScrollContainer to be modified from _ready()
Cherrypicks b8610dbd31
2022-05-23 21:46:59 -06:00
Rémi Verschelde
88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
bruvzg
eb44e23ca3
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:16:17 +03:00
Rémi Verschelde
b2cdc16a1d
Merge pull request #61281 from bruvzg/textmesh_3x
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 16:16:40 +02:00
Rémi Verschelde
f2e3d89562
Merge pull request #61309 from timothyqiu/label-3d-line-spacing
[3.x] Use float when calculating `Label3D` line height
2022-05-23 16:10:42 +02:00
Haoyu Qiu
ff5e671c81 Use float when calculating Label3D line height 2022-05-23 17:58:51 +08:00
bruvzg
1ab459a951
Fix material shader key for SDF fonts. 2022-05-23 12:03:09 +03:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
smix8
8df9fd076f Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603c)
2022-05-22 19:43:56 +02:00
Hugo Locurcio
548c511f57 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d)
2022-05-22 19:43:56 +02:00
Haoyu Qiu
4a03bc8f75 Update last min size when Control becomes visible
(cherry picked from commit 4ac999cc3f)
2022-05-22 19:43:56 +02:00
Daniel Kariv
47ead8504a add check for selection when try to push a meta.
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).

(cherry picked from commit e6c909b489)
2022-05-22 19:26:45 +02:00
smix8
b03f6bc170 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f7)
2022-05-22 19:26:45 +02:00
bruvzg
b5d5515a2b Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-05-22 18:56:41 +08:00
Rémi Verschelde
67208ae80b
Merge pull request #60402 from Calinou/httprequest-timeout-float 2022-05-20 15:27:29 +02:00
Rémi Verschelde
2a1a2380e5
Merge pull request #61027 from timothyqiu/quit-prop-3.x
[3.x] Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:41 +02:00
smix8
88acb5b798 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.

(cherry picked from commit 6b51ab66d8)
2022-05-19 15:34:56 +02:00
smix8
44915696d2 Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.

(cherry picked from commit 4185fce0ef)
2022-05-19 15:25:43 +02:00
Rémi Verschelde
78a9d21da3
Merge pull request #61185 from okla/3.x 2022-05-19 12:02:14 +02:00