Commit graph

17899 commits

Author SHA1 Message Date
Rémi Verschelde
dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Rémi Verschelde
0307f2885c
Merge pull request #24024 from DualMatrix/queue
Made it possible to read AnimationPlayer queue from GDscript
2018-11-28 09:56:36 +01:00
Juan Linietsky
af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
DualMatrix
0cc8a3b9a6 Made it possible to read AnimationPlayer queue from GDscript 2018-11-28 01:43:34 +01:00
Juan Linietsky
b243c26697 Get rid of ancient .theme format for Theme resource. It was not working and can be done the same using .tres format. Closes #19038 2018-11-27 20:42:47 -03:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Juan Linietsky
616b91b498 Added test to avoid saving cyclic scene instancing, fixes #9686 2018-11-27 18:56:31 -03:00
Juan Linietsky
f2ae14f309 Attempt to avoid breaking people's workflows on the change from 8ba0d513fa 2018-11-27 18:13:36 -03:00
Juan Linietsky
e6bc152de8 NORMALMAP was not working (no normal being used detected), fixes #9263 2018-11-27 18:05:20 -03:00
Rémi Verschelde
6e1255ec53
Merge pull request #23971 from DavidSichma/compressNormal
Fix GLES2 Red Green Texture Decompression
2018-11-27 21:37:27 +01:00
David Sichma
555c4bcb19 Fix GLES2 Red Green Texture Decompression
Replaced broken decompression code with two calls to DXT5 decompression.

This should fix some issues with normal maps as they usually are stored
as RG Textures and were decompressed incorrectly.
2018-11-27 20:45:28 +01:00
Rémi Verschelde
1b7d0c9343
Merge pull request #24016 from qarmin/change_old_godot_logo_in_UWP
Change old Godot logo/splash screen in UWP assets
2018-11-27 20:24:22 +01:00
qarmin
ee39441cb3 Change old Godot logo/splash screen in UWP assets 2018-11-27 20:09:56 +01:00
Juan Linietsky
2e0a94edc6 Changed theme notifications to work with newly introduced reference counted connections. Closes #21265, Fixes #6145.
Probably fixes more theme notification related open issues, should check.
2018-11-27 14:34:43 -03:00
Rémi Verschelde
c23710adde
Merge pull request #24000 from allkhor/fix_tab_font_3.1
Ceil tabs font size
2018-11-26 21:46:48 +01:00
allkhor
a04ba76d89 Ceil tabs font size 2018-11-27 00:30:12 +06:00
Rémi Verschelde
a92e885e55
Merge pull request #23992 from YeldhamDev/editor_help_scroll_value
Restore previous scroll position when reopening the search help dialog with a old search
2018-11-26 17:28:33 +01:00
Rémi Verschelde
24c38628b5 i18n: Sync translation template with current source 2018-11-26 17:25:11 +01:00
Rémi Verschelde
f0c7a545db i18n: Sync translations with Weblate
Adds initial translations for Malayalam and Sinhala.
2018-11-26 17:23:42 +01:00
Michael Alexsander Silva Dias
78b9b7c42b Restore previous scroll position when reopening the search help dialog with a old search 2018-11-26 13:40:59 -02:00
Rémi Verschelde
942855a9ee
Merge pull request #23961 from Faless/lws_poll_all
Websocket LWS keep servicing till no CB are left
2018-11-26 11:48:31 +01:00
Rémi Verschelde
3e1e508b64
Merge pull request #23962 from Windfisch/arvr_conf_warn
Update ARVR{Anchor,Controller}'s configuration warning
2018-11-26 11:35:14 +01:00
Rémi Verschelde
f30745bd85 Fixup to typo and indentation in 81c86e8 2018-11-26 11:21:06 +01:00
Rémi Verschelde
e8e3a780be
Merge pull request #23965 from marcelofg55/pa_device_bugfix
Fix possible error when switching audio devices with PulseAudio
2018-11-26 11:01:36 +01:00
Rémi Verschelde
73551a1edc
Merge pull request #23964 from allkhor/text_edit_clear_selection
TextEdit: remove selection when clear happens.
2018-11-26 11:00:54 +01:00
Rémi Verschelde
af92b7dc14
Merge pull request #23060 from willnationsdev/inherit-non-class-script
Fix Script -> Script Class not in CreateDialog
2018-11-26 10:52:52 +01:00
Rémi Verschelde
9f50cbc6ed
Merge pull request #23949 from Kanabenki/shader-mul-assign-vec-mat
Allow *= operator between vec and mat types in shaders
2018-11-26 10:49:52 +01:00
Rémi Verschelde
3747909fd4
Merge pull request #23944 from Calinou/remove-unused-script
Remove an unused script
2018-11-26 10:47:46 +01:00
Rémi Verschelde
f98a38540d
Merge pull request #23943 from Paulb23/fix_smoothscroll_jitter_issue_23314
Fix scroll bar lock when smooth scroll enabled, issue 23314
2018-11-26 10:45:35 +01:00
Rémi Verschelde
7b2ac28326
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
Fix dangling script fix
2018-11-26 10:13:00 +01:00
Juan Linietsky
815557c812 Do not normalize normal map when disabled, fixes #20761 2018-11-25 17:05:35 -03:00
Juan Linietsky
81c86e8047 Improved bindings and added documentation for AnimationNode, closes #20720 2018-11-25 16:57:23 -03:00
Marcelo Fernandez
b33464d1ae Fix possible error when switching audio devices with PulseAudio 2018-11-25 14:57:31 -03:00
Florian Jung
0c4ffae40c Update ARVR{Anchor,Controller}'s configuration warning
Updates their config warning upon change of `controller_id`
or `anchor_id`, respectively.

fixes godotengine/godot#23881
2018-11-25 18:27:02 +01:00
allkhor
594e0261f3 TextEdit: remove selection when clear happens. 2018-11-25 23:24:49 +06:00
Fabio Alessandrelli
c3d3f1dedb Websocket LWS keep servicing till no CB are left
Apparently, only a single WRITABLE/READABLE callback is called at each
servicing. For this reason, we want to keep servicing until we end up
not receiving any callback.
When that happens, we can assume that we can't (or don't want to) write
more, and that there is nothing left to read in the socket buffer.
2018-11-25 17:25:03 +01:00
Ignacio Etcheverry
95d604b9cd
Merge pull request #23515 from cart/fix-mono-parse
Parse C# generics and type constraints correctly
2018-11-25 17:05:04 +01:00
Juan Linietsky
0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
Pedro J. Estébanez
06b6cea62e Fix crash on signal/resume to dangling target 2018-11-25 13:16:45 +01:00
Carter Anderson
d339824f15 Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
Pedro J. Estébanez
b499537e68 Revert "Fix crash on signal/resume to dangling target"
This reverts commit 54bdc1e1f6.
2018-11-24 23:46:13 +01:00
Kanabenki
33a7fae127 Allow *= operator between vec and mat types in shaders 2018-11-24 18:57:29 +01:00
Hugo Locurcio
8c7087ff7f
Remove an unused script
[ci skip]
2018-11-24 16:33:31 +01:00
Paulb23
9e57c359b7 Fix scroll bar lock when smooth scroll enabled, issue 23314 2018-11-24 14:03:54 +00:00
Rémi Verschelde
8348aca118
Merge pull request #23934 from allkhor/rich_text_label_scroll_offset
RichTextLabel: clear the scroll offset.
2018-11-24 10:28:44 +01:00
Rémi Verschelde
9587861662
Merge pull request #23936 from akien-mga/glad-glapientry
Remove GLAPIENTRY defines from rasterizer, now included in glad.h
2018-11-23 21:35:45 +01:00
Rémi Verschelde
c5ebf38490 Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3.
2018-11-23 21:19:59 +01:00
Rémi Verschelde
aa63b86feb
Merge pull request #23930 from zer0problem/master
AnimatedSprite: Fixed signal animation_finished
2018-11-23 21:02:27 +01:00
allkhor
970dc91cb7 RichTextLabel: clear the scroll offset. 2018-11-23 23:54:49 +06:00
zer0problem
1c75603ff5
Fixed signal animation_finished
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
2018-11-23 16:53:25 +01:00