totlmstr
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f550af9da7
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Add missing #ifdef SVG_ENABLED
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2020-08-08 14:03:14 -07:00 |
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Francois Belair
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e3f16a83dc
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Fix line num of enums reported as the line before
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2020-08-08 11:52:25 -04:00 |
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clayjohn
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8fdbf61df8
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Update Sprite3D docs to reflect recent changes
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2020-08-06 13:10:39 -07:00 |
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Marcel Schneider
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c62ce03679
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Make sure that a new image can only be created when the buffer is not currently locked
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2020-08-05 20:55:31 +02:00 |
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Hugo Locurcio
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793694fc40
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Mention caveats for popup_exclusive in the WindowDialog documentation
This closes #41045.
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2020-08-05 12:01:31 +02:00 |
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Rafał Mikrut
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808615ec3e
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Fixes leak when creating bullet shape
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2020-08-05 10:08:05 +02:00 |
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Rémi Verschelde
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23b553ba06
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Merge pull request #40914 from akien-mga/3.2-ci-emscripten-1.39.20
CI: Pin Emscripten version to 1.39.20 to fix regression
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2020-07-31 14:29:22 +02:00 |
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Rémi Verschelde
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1244986f98
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CI: Pin Emscripten version to 1.39.20 temporarily
1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771
This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
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2020-07-31 14:09:33 +02:00 |
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Hugo Locurcio
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fc7451204e
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Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
(cherry picked from commit 930e10ffff )
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2020-07-31 13:09:21 +02:00 |
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codetorex
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3869b82bc1
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Added missing information about File.open_encrypted function to docs.
(cherry picked from commit 3f6a7c74e3 )
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2020-07-31 13:08:59 +02:00 |
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TheDuriel
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7e9b7b0462
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Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655 )
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2020-07-31 13:08:40 +02:00 |
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Hugo Locurcio
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7c728f0ee4
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Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.
(cherry picked from commit 8836c7203b )
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2020-07-31 13:08:24 +02:00 |
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Rémi Verschelde
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c49be9bf84
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Merge pull request #40791 from nekomatata/android-keyboard-cleaning-3.2
[3.2] Move PopupWindow logic to GodotEditText on Android
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2020-07-31 13:00:50 +02:00 |
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Rémi Verschelde
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f4d6830949
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Merge pull request #40869 from clayjohn/3.2-polygon-aabb
Properly calculate polygon2D AABB with skeleton
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2020-07-31 12:55:47 +02:00 |
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clayjohn
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32928c2112
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Properly calculate polygon2D AABB with skeleton
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2020-07-30 16:40:05 -07:00 |
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Hugo Locurcio
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78a6a57884
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makerst: Add descriptions to method qualifiers
This closes https://github.com/godotengine/godot-docs/issues/1753.
(cherry picked from commit c162a39c7b )
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2020-07-30 22:46:16 +02:00 |
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Marcel Admiraal
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c8d8134288
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Ensure CSG parent's _make_dirty() is called when entering a tree.
(cherry picked from commit 9be7b30f35 )
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2020-07-30 22:45:17 +02:00 |
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Hugo Locurcio
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2987fb3b45
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Improve the EditorInterface.get_editor_viewport() description
This closes https://github.com/godotengine/godot-docs/issues/1109.
(cherry picked from commit 60d40d8430 )
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2020-07-30 16:27:11 +02:00 |
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Hugo Locurcio
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2494224f96
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Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.
(cherry picked from commit f50a4b8a3b )
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2020-07-30 16:26:55 +02:00 |
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Rémi Verschelde
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6d2f8dd827
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doc: Sync classref with current source
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2020-07-30 16:26:45 +02:00 |
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Rémi Verschelde
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19802f7dc0
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Merge pull request #33646 from NeoSpark314/gles2_highp
Added option to enable high precision float in GLES2
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2020-07-30 07:52:29 +02:00 |
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Holger Dammertz
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efe6b50f17
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Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
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2020-07-30 05:40:15 +02:00 |
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Fabio Alessandrelli
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e36c100365
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Fix crash in ENet changing refuse_new_connections
When the host is not started.
(cherry picked from commit e5f3159a23 )
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2020-07-29 18:24:12 +02:00 |
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Hugo Locurcio
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4a0568b609
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Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.
(cherry picked from commit 5f2b6bd476 )
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2020-07-29 18:24:00 +02:00 |
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Hugo Locurcio
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bd76fcd43b
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Add an example to the CanvasItem.draw_string() documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.
(cherry picked from commit 0c7735be5b )
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2020-07-29 18:23:45 +02:00 |
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Hugo Locurcio
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b3effe5faa
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Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.
(cherry picked from commit 4257aa5c5c )
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2020-07-29 18:23:31 +02:00 |
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Wilson E. Alvarez
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4f9ca00294
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Check if global class file still exists before registering it
(cherry picked from commit e264ae20d2 )
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2020-07-29 18:23:03 +02:00 |
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Rémi Verschelde
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36b746d903
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Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
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2020-07-29 12:45:17 +02:00 |
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Hugo Locurcio
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39ec3ad2e5
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Document CanvasItem.draw_multiline_colors() not supporting width and AA
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2020-07-29 11:45:49 +02:00 |
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PouleyKetchoupp
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ff0ada164b
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[3.2] Move PopupWindow logic to GodotEditText on Android
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2020-07-28 21:03:55 +02:00 |
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Rémi Verschelde
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fe4aa393f0
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Merge pull request #40803 from aaronfranke/3.2_revert-dir
[3.2] Revert "Fix Directory" PRs
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2020-07-28 20:48:34 +02:00 |
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Nathan Franke
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b9e1db7e03
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Revert "Fix Directory Open Check"
This reverts commit 3f898f5207 .
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2020-07-28 13:54:13 -04:00 |
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Nathan Franke
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9de0439a45
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Revert "Follow-Up Fix Directory Open"
This reverts commit ec787f0134 .
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2020-07-28 13:53:57 -04:00 |
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Nathan Franke
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4c100a593f
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Revert "Fix Directory make_dir and make_dir_recursive"
This reverts commit 9b36357544 .
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2020-07-28 13:53:30 -04:00 |
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Rémi Verschelde
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ac2e7d87d1
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Merge pull request #40786 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 5th batch
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2020-07-28 13:06:31 +02:00 |
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Rémi Verschelde
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ed20772c09
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i18n: Sync translations with Weblate
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2020-07-28 12:07:45 +02:00 |
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Rémi Verschelde
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e82e9588fd
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doc: Sync classref with current source
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2020-07-28 11:50:39 +02:00 |
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Rémi Verschelde
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10544f1cf7
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Revert "Move Bullet physics query flush from Bullet space pre-tick callback to"
This reverts commit e7d8464f87 .
Fixes #40508 regression.
This will be re-applied and the regression fixed for a future 3.2.x release.
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2020-07-28 11:42:04 +02:00 |
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ConorLPBoyle
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ba3f0fa971
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Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
(cherry picked from commit fa4d9c9446 )
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2020-07-28 11:28:34 +02:00 |
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Aaron Franke
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40d118ce4a
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Fix incorrect comments in file formatting script
(cherry picked from commit 05a418f9e6 )
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2020-07-28 11:27:27 +02:00 |
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Nhiqill
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8d5dab5a05
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Pop from front to avoid infinite loop with nested classes
(cherry picked from commit 42d1b4f389 )
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2020-07-28 00:57:27 +02:00 |
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Yuri Sizov
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44ff9cdea5
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Fix errors saving a 2D scene preview when the 2D editor was never opened
(cherry picked from commit e2b85b74a2 )
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2020-07-28 00:56:20 +02:00 |
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Fabio Alessandrelli
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31c21b9750
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Implement HTML5 cancel/ok button swap on Windows.
Platform is detected on init via the `navigator.platform` string.
(cherry picked from commit 0b286a287c )
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2020-07-28 00:55:46 +02:00 |
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Hugo Locurcio
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451648c34d
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Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.
(cherry picked from commit 27b09dfc44 )
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2020-07-28 00:53:16 +02:00 |
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Marcel Admiraal
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cdb3712992
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Clarify the difference between contacts and collisions.
(cherry picked from commit 6f1c99e5b4 )
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2020-07-28 00:52:07 +02:00 |
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Hugo Locurcio
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b717a61903
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Improve the Object, Reference and Resource class documentations
(cherry picked from commit 4275e6aad5 )
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2020-07-28 00:48:33 +02:00 |
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Rémi Verschelde
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518f109927
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Script editor: Don't open dominant script in external editor
Fixes #13429.
(cherry picked from commits b5f110c77e ,
6b3f013a82 , and
e016859c3b )
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2020-07-28 00:47:24 +02:00 |
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bruvzg
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a2f034d3ab
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[macOS] Refocus last key window after DisplayServer::alert is closed.
(cherry picked from commit a05776e20d )
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2020-07-28 00:45:06 +02:00 |
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Tomasz Chabora
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cd01cda143
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Fix ultra long node names
(cherry picked from commit d3f2062d86 )
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2020-07-28 00:43:37 +02:00 |
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Marcel Admiraal
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5692bb4c81
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Ensure Bullet HeightMapShape3D data width and depth are at least 2.
(cherry picked from commit 236857c92a )
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2020-07-28 00:42:32 +02:00 |
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