Commit graph

2120 commits

Author SHA1 Message Date
Michael Alexsander Silva Dias
5d03aa12c9 Expose LineEdit's 'right_icon' and fix icon size 2019-09-21 21:14:14 -03:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde
5ea6c9fd02
Merge pull request #32120 from KoBeWi/atlas_not_included
Mention that AnimatedTexture doesn't support atlases
2019-09-20 17:49:14 +02:00
Rémi Verschelde
6da3526cd4
Merge pull request #32118 from KoBeWi/the_point_is_global_bro
Mention that look_at() expects global coordinates
2019-09-20 17:48:43 +02:00
Rémi Verschelde
8fea4053b3
Merge pull request #32116 from KoBeWi/dupinit
Mention constructor arguments in duplicate() doc
2019-09-20 17:48:21 +02:00
Rémi Verschelde
55efada13a
Merge pull request #32102 from YeldhamDev/doc_animplayer_get_queue
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-20 17:48:04 +02:00
Rémi Verschelde
fd3d8f6627
Merge pull request #32101 from Xrayez/doc-fix-ambiguous-test-motion
Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-20 17:47:38 +02:00
Rémi Verschelde
34f9a4b765
Merge pull request #32127 from skyace65/skeletonupdate
Remove outdated information from skeleton class reference
2019-09-20 17:27:57 +02:00
Rémi Verschelde
d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
fhuya
a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
d55c840a0d
Merge pull request #32153 from Calinou/doc-improve-image-get-pixel
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-19 20:13:50 +02:00
Tomasz Chabora
cf2ae78956 Fix region editor for NinePatchRect 2019-09-17 19:26:20 +02:00
Hugo Locurcio
46d71ee2a1
Improve the Image.get_pixel() and Image.get_pixelv() documentation 2019-09-15 21:57:35 +02:00
Hugo Locurcio
40dd544994
Mention more caveats for custom mouse cursors in the documentation
See #32147 and #32148.
2019-09-15 21:14:40 +02:00
Cameron Reikes
757c509437 Add array slice method 2019-09-14 13:08:28 -07:00
Michael Alexsander Silva Dias
0dd4a2790f Document AnimationPlayer's 'get_queue()' and 'caches_cleared' 2019-09-14 09:04:47 -03:00
skyace65
96d6724b5d Remove outdated information from skeleton class reference 2019-09-13 16:04:01 -04:00
Tomasz Chabora
7d3374eecf Mention that AnimatedTexture doesn't support atlases 2019-09-13 14:04:57 +02:00
Tomasz Chabora
22ad5ce3cd Mention that look_at() expects global coordinates 2019-09-13 13:34:11 +02:00
Tomasz Chabora
7e8dd867da Mention constructor arguments in duplicate() doc 2019-09-13 13:05:13 +02:00
Andrii Doroshenko (Xrayez)
1d488e45fc Fix ambiguous method description regarding body_test_motion in 2D 2019-09-12 15:10:41 +03:00
Hugo Locurcio
789be6596b
Improve documentation pertaining to shadow atlas sizes
This partially addresses #27650.
2019-09-04 23:32:46 +02:00
skyace65
1a8b537970 [Docs] Clarify VisibilityEnabler2D description 2019-09-04 11:38:35 -04:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes 2019-09-04 15:26:08 +03:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
lupoDharkael
306e64a9f5 Add call_recursive method to TreeItem 2019-09-04 12:42:08 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Bhupendra Aole
073f625a91 Create a GDScript String function repeat
Fixes #30610
2019-09-03 13:06:13 -04:00
Twarit
97959a53df Add an overridable VCS Interface for the editor
The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.

EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.

The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Rémi Verschelde
4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
ad9f39108f
Merge pull request #31507 from YeldhamDev/button_icon_expand
Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03 12:51:22 +02:00
Rémi Verschelde
2beea262be
Merge pull request #31571 from NeoSpark314/tonemapping_none_option
Don't clamp color to [0, 1] in Linear tonemapping
2019-09-02 18:41:53 +02:00
Rémi Verschelde
62c0185cb3
Merge pull request #31865 from Xrayez/geometry-remove-transform
Remove redundant transform method in Geometry singleton
2019-09-01 19:23:02 +02:00
Rémi Verschelde
75272881d9
Merge pull request #31862 from Chaosus/vs_custom_tutorial
Added link to tutorial for VisualShaderNodeCustom
2019-09-01 15:29:51 +02:00
Andrii Doroshenko (Xrayez)
08272585e9 Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde
c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde
69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Chaosus89
040a75b826 Added link to tutorial for VisualShaderNodeCustom 2019-09-01 13:52:02 +03:00
Rémi Verschelde
e5b7eb61b7
Merge pull request #31833 from Calinou/doc-improve-audiostream
Improve AudioStreamSample and AudioStreamGenerator documentation
2019-09-01 12:39:43 +02:00
Chaosus89
8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Hugo Locurcio
b0c8d12a63
Improve AudioStreamSample and AudioStreamGenerator documentation
- Add a link to the audio generator demo in AudioStreamGenerator
  and AudioStreamGeneratorPlayback.
- Mention that signed PCM8 data is expected in AudioStreamSample
  (and how to convert unsigned PCM8 to signed PCM8).
2019-08-31 20:16:04 +02:00
Holger Dammertz
aa3ef8893b Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
Michael Alexsander Silva Dias
9b09daa8c5 Add feature to Button to make its icon expand/shrink with the button's size 2019-08-29 11:25:00 -03:00
Rémi Verschelde
65d61d0360 doc: Sync classref with current source 2019-08-29 15:33:52 +02:00
Andrii Doroshenko (Xrayez)
07cff56f48 Add transform methods for PoolVector*Array
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
Rémi Verschelde
a6b094cdfc
Merge pull request #31748 from Calinou/add-project-description
Add a project description setting
2019-08-29 11:09:28 +02:00
Michael Alexsander Silva Dias
da5195fc92 Fix wrong offset in Button when alignment is set to left 2019-08-28 23:12:22 -03:00
Hugo Locurcio
5bd01bf637
Add a project description setting
The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.

This partially addresses #8167.
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias
6cc54a5864 Add 'is_point_in_circle()' to Geometry class, and general file cleanup 2019-08-27 18:01:05 -03:00
Hugo Locurcio
bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes #31686.
2019-08-27 18:32:05 +02:00
Rémi Verschelde
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
merumelu
eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Hugo Locurcio
9eb10f1e4a
Add an editor_description property to Node for documentation purposes
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.

This closes #2082.
2019-08-23 15:53:07 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
Rémi Verschelde
1349e0e585 doc: Sync classref with current source
Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
RaphaelHunter
74713fe970 Fix custom inertia in physics2d, closes#30838 2019-08-22 20:30:03 +08:00
Rémi Verschelde
7402fd2c56 Revert "Feature: Add SHA256 for PoolByteArray"
This reverts commit e2c3bbabb0.

This was superseded by #29871 which adds more crypto features with a
dedicated interface.

Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
volzhs
4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
Hugo Locurcio
b84b46d5df
Improve the GeometryInstance class documentation
This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Tomasz Chabora
7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
Hugo Locurcio
4cb3984862
Mention caveat with looped animations in AnimationPlayer.queue() 2019-08-19 15:04:13 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Tomasz Chabora
b950867df8 Clarify usage of action_press 2019-08-17 23:20:06 +02:00
zzwx
d4d03e5de9 Documentation note that Node::add_child() fails if child already has a parent 2019-08-14 10:41:30 -04:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Fabian
97167209cb Exposed set_as_minsize to gdscript 2019-08-14 16:09:55 +09:30
Rémi Verschelde
592909db16 doc: Sync classref with current source 2019-08-13 12:35:50 +02:00
Max Hunt
45767fe5f6 Improve documentation of EditorPlugin.add_tool_submenu_item method 2019-08-12 20:58:21 +01:00
Rémi Verschelde
6f7e898b9f
Merge pull request #31274 from nekomatata/doc-hint-range
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
PouleyKetchoupp
09e3905c06 Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser) 2019-08-10 18:59:42 +02:00
Twarit Waikar
d366855abd
Add Tree iteration instructions thorugh TreeItem 2019-08-09 01:09:50 +05:30
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
e578c1fef8
Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv
Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
Bojidar Marinov
7123fab771
Add FuncRef.call_funcv
Closes #31143
2019-08-08 11:58:57 +03:00
Rémi Verschelde
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Marc Gilleron
cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05be97a607
Merge pull request #31119 from KoBeWi/full_control
Complete the Control class documentation
2019-08-07 16:56:43 +02:00
Tomasz Chabora
2dbc817b93 Complete the Control class documentation 2019-08-07 15:31:47 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Ken Paulson
deec700497 Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used. 2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
Rémi Verschelde
365994a630
Merge pull request #30998 from Calinou/cap-warnings-errors-per-second
Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
Rémi Verschelde
834d07cfc1 doc: Sync classref with current source 2019-08-05 15:21:03 +02:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation 2019-08-02 14:44:41 +02:00
Hugo Locurcio
47c615caf3
Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.

This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.

This closes #21896.
2019-07-31 17:29:26 +02:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Rémi Verschelde
14e3d29f0c
Merge pull request #30890 from KoBeWi/how_to_action
Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
Rémi Verschelde
051b5b3d15 doc: Sync classref with current source 2019-07-29 21:12:57 +02:00