Commit graph

1225 commits

Author SHA1 Message Date
FireForge
97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
Aaron Franke
94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section 2022-07-16 17:34:33 -05:00
Rémi Verschelde
5fec0d232a
Merge pull request #58763 from Calinou/editor-fix-default-float-step 2022-07-14 00:21:33 +02:00
Rémi Verschelde
41dda3bea0
Merge pull request #62919 from MinusKube/dock-layout-save-bug 2022-07-14 00:12:10 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
MinusKube
b634688fca Fix editor dock layout not saving correctly 2022-07-11 20:57:47 +02:00
Hugo Locurcio
75f7e1fbf8
Fix some properties having an invalid float step of 0
This also clamps the float step in the editor to the lowest value
that is guaranteed to work in all situations (including for 32-bit
floats).
2022-07-10 22:56:59 +02:00
FireForge
af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde
d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Rémi Verschelde
dc86bce306 AssetLib: Only notify when unavailable in verbose mode 2022-07-08 15:25:54 +02:00
Rémi Verschelde
d479eba7b4
Merge pull request #62405 from YeldhamDev/movie_maker_stuff
Clean and fix the Movie Maker button
2022-07-08 14:42:34 +02:00
kobewi
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00
Vitika9
0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Silc Renew
dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
Fabio Alessandrelli
0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Voylin
c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde
bbca1d6530 Fixup #62318 after ResourceCache changes 2022-06-27 14:02:21 +02:00
Rémi Verschelde
09c584990c
Merge pull request #62318 from reduz/simplify-subresource-saving
Simplify Subresource Saving
2022-06-27 13:50:49 +02:00
Michael Alexsander
793810938e Clean and fix the Movie Maker button 2022-06-25 18:14:19 -03:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
reduz
9eb5f2a0d7 Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.

I am not 100% entirely convinced that this approach works, but I think it should so please test.
2022-06-23 21:25:20 +02:00
Marius Hanl
3b20b9d32a Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving)
This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
2022-06-22 23:53:52 +02:00
reduz
e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rémi Verschelde
0aa85f4ff8
Merge pull request #62252 from Maran23/project-window-title-rename-fix
Update project window title when a project setting was changed
2022-06-20 23:19:14 +02:00
Marius Hanl
9f2d1b5cf0 Update project window title when a project setting was changed
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20 21:57:50 +02:00
Rémi Verschelde
b4804a2d3f
Merge pull request #61459 from reduz/new-shader-editor 2022-06-20 15:27:16 +02:00
cow-neaz
8935cf17cf Stop game on reloading project 2022-06-17 03:20:37 +03:00
Rémi Verschelde
ac9cfd0c2d
Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name 2022-06-16 09:59:07 +02:00
Hugo Locurcio
c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Paweł Fertyk
725eb629b3 Allow plugin name in is_plugin_enabled
Fixes #61604.
2022-06-09 18:42:32 +02:00
bruvzg
e00571b194
Add readable export errors. 2022-06-08 17:55:46 +03:00
K. S. Ernest (iFire) Lee
1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
reduz
73c102f272 Redo the shader editor
* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.

Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
2022-05-28 11:03:16 +02:00
Rémi Verschelde
42b48496de HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
2022-05-25 14:19:46 +02:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Rémi Verschelde
6d5d9dd82a
Merge pull request #61016 from macjuul/mono-script-editor-fix
Fix script editor opening when external editor is configured for C#
2022-05-14 09:19:32 +02:00
Julian Mills
77f23a3023 Fix script editor opening when external editor is configured 2022-05-14 01:27:01 +02:00
clayjohn
652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
kobewi
1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
kobewi
3f50dad460 Cache script icons in editor 2022-05-05 14:27:29 +02:00