Commit graph

37730 commits

Author SHA1 Message Date
Hugo Locurcio
e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde
2d1699ef82
Merge pull request #42103 from dankan1890/import_atlas_fix 2021-09-20 16:09:36 +02:00
Rémi Verschelde
aa4ff588c9
Merge pull request #52312 from Calinou/no-main-scene-gui-alert
Display an alert when attempting to run a project with no main scene
2021-09-20 15:06:46 +02:00
Rémi Verschelde
132ad85670
Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek
Fixed seeking behavior of property track with discrete interpolation
2021-09-20 14:42:34 +02:00
Hugo Locurcio
87fb9297e3
Display an alert when attempting to run a project with no main scene
This gives visual feedback when not starting Godot from a terminal.
This could lead to confusion when placing a Godot binary within a
project folder that has no main scene defined.
2021-09-20 14:38:14 +02:00
Rémi Verschelde
a92c58ed3e
Merge pull request #52330 from johnjdonna/add_support_hostname_language_server
LSP: Add support for custom host setting
2021-09-20 13:53:34 +02:00
Rémi Verschelde
b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde
65e91798a5
Merge pull request #52856 from e8newallm/52816
Corrected GLTFDocument::save_scene from processing a nullptr
2021-09-20 13:22:11 +02:00
Matthew Newall
ca55dfc00c Corrected GLTFDocument::save_scene from processing a nullptr
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-20 11:38:39 +00:00
Rémi Verschelde
b1dafd9c16
Merge pull request #52618 from williamd67/GPULightmapper-bounce-improvement
GPULightmapper exclude back-face triangles while calculating bounces
2021-09-20 13:21:16 +02:00
Rémi Verschelde
62aed73d88
Merge pull request #52545 from JFonS/occ_fixes
Occlusion culling fixes
2021-09-20 13:20:03 +02:00
Rémi Verschelde
d54635d9b0
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-is-zero
Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20 13:19:29 +02:00
Rémi Verschelde
80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons
6747126c14 Fix error spam on quit 2021-09-20 13:10:19 +02:00
John J. Donna II
be6da39b8a
LSP: Add support for custom host setting
You can now configure host in the `language_server` settings in the editor
settings.
2021-09-20 13:09:51 +02:00
Rémi Verschelde
0068247ab6
Merge pull request #52513 from Ev1lbl0w/fix_path_double_slash
Fix path with multiple slashes not being corrected on templates
2021-09-20 13:00:29 +02:00
Rémi Verschelde
e154820935
Merge pull request #51034 from bruvzg/macos_mime
[macOS] Update MIME codes and file type name to match "dist/linux/org.godotengine.Godot.xml"
2021-09-20 12:53:20 +02:00
Rémi Verschelde
91294b4a21
Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable
Removed unused Ref<Font> font variables
2021-09-20 12:35:25 +02:00
Rémi Verschelde
327ab9d9f5
Merge pull request #52865 from akien-mga/obj-import-no-threads
Import: Disable thread import for OBJ meshes
2021-09-20 12:33:46 +02:00
Rémi Verschelde
aa463ffb56
Merge pull request #52827 from Chaosus/blend_tree_connection_improvement
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 12:30:21 +02:00
Rémi Verschelde
9d43d49bfd
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
Fix y billboard shear when rotating camera
2021-09-20 12:19:42 +02:00
bruvzg
9231aab119 [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 2021-09-20 13:12:34 +03:00
Rémi Verschelde
4d9b5852f4
Merge pull request #37228 from rcorre/rcorre/better-load-dialog
Use QuickOpen to load resources in the inspector.
2021-09-20 12:04:47 +02:00
Rémi Verschelde
7da6fcb89e
Import: Disable thread import for OBJ meshes
This can currently lead to deadlocks, possibly due to some race condition
in the Vulkan renderer.

Works around #48265.
2021-09-20 11:57:16 +02:00
Rémi Verschelde
1e93e3fc49
Merge pull request #52848 from Paulb23/code-edit-tests 2021-09-20 11:43:21 +02:00
Rémi Verschelde
56b02a0776
Merge pull request #52862 from bruvzg/cache_index_chk
Add FontData cache index check, remove excessive loop.
2021-09-20 11:22:49 +02:00
Rémi Verschelde
275aa4edb8
Merge pull request #52858 from SilverCreekEntertainment/fix-cursor-disappearing-in-windows-fullscreen-4.x
Fix Windows cursor with trails disappearing in fullscreen
2021-09-20 10:53:03 +02:00
Paulb23
1c08719d09 Add remaning code edit unit tests 2021-09-20 09:42:39 +01:00
Paulb23
35264d5782 Change completion prefixes to single char and unnecessary ui_cancel accept_event 2021-09-20 09:42:39 +01:00
Rémi Verschelde
a24e870c71
Merge pull request #52860 from bruvzg/vis_chars 2021-09-20 10:07:03 +02:00
bruvzg
1383b37f1a Add FontData cache index check, remove excessive loop. 2021-09-20 11:03:59 +03:00
Rémi Verschelde
2f6abc1002
Merge pull request #52859 from bruvzg/hb300 2021-09-20 10:02:53 +02:00
Yuri Roubinsky
8e6fdd5227 Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +03:00
bruvzg
3061e3859d HarfBuzz: Update to version 3.0.0 2021-09-20 09:52:45 +03:00
Rémi Verschelde
89417ba75b
Merge pull request #52398 from deakcor/dev-transform 2021-09-20 08:46:51 +02:00
bruvzg
9d0e3cff09 Fix Label and RichTextLabel visible_characters and percent_visible methods. 2021-09-20 09:35:24 +03:00
Dan
131f5dbb54 Fix Windows cursor with trails disappearing in fullscreen
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19 21:42:56 -07:00
Vincent D
aa82cb6f35 Expose get_skew for transform2d and add new constructor
Expose set_scale and set_skew for transform2d

Replacing float by real_t

Adding const parameters

Updated transform2d doc
2021-09-19 17:10:05 +02:00
Rémi Verschelde
0e5b0c025c
Merge pull request #52474 from KoBeWi/script_remover_3000 2021-09-19 11:30:11 +02:00
Ryan Roden-Corrent
470b94fe22
Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.
2021-09-18 21:59:32 -04:00
Rémi Verschelde
b1063a7c02
Merge pull request #52829 from aaronfranke/cs-xml
Fix some minor issues in C# XML doc comments
2021-09-18 20:05:33 +02:00
Aaron Franke
388732bc19
Fix some minor issues in C# XML doc comments 2021-09-18 11:38:22 -05:00
Fabio Alessandrelli
bac757df21
Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing
Fix error list not being cleared
2021-09-18 15:26:55 +02:00
Rémi Verschelde
c77e1e2852
Merge pull request #52666 from magian1127/temp1 2021-09-18 15:02:02 +02:00
Rémi Verschelde
3a8389156c
Merge pull request #52818 from Chaosus/fix_shader_crash 2021-09-18 14:49:39 +02:00
Magian
9932fbfb1e C#, replace the current Xform method with a * operator. 2021-09-18 20:36:15 +08:00
Yuri Roubinsky
f68d3f67b5 Fix shader crash when passing array to built-in function without index 2021-09-18 14:05:14 +03:00
Rémi Verschelde
22b225395c
Merge pull request #52810 from Chaosus/vs_fix_gotoline
Fix incorrect call of `_center_on_node` in VisualScript editor
2021-09-18 12:40:34 +02:00
Yuri Roubinsky
dfae75d0c5 Fix incorrect call of _center_on_node in VisualScript editor 2021-09-18 10:58:28 +03:00
Rémi Verschelde
87de2e7c4a
Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing 2021-09-17 23:17:08 +02:00