Fabio Alessandrelli
e2e1a5099c
Merge pull request #52809 from selgesel/patch1
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Release pressed events when the window is blurred on HTML5 platform
2021-09-29 13:09:59 +02:00
Rémi Verschelde
475facb517
Merge pull request #53204 from o01eg/test-translations-test-only
2021-09-29 10:44:40 +02:00
Rémi Verschelde
6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods
2021-09-29 10:31:37 +02:00
Rémi Verschelde
1979266a17
Merge pull request #53062 from stebulba/4.0_undo_CloseCurve
2021-09-29 10:18:24 +02:00
Rémi Verschelde
b1237b5cac
Merge pull request #52926 from akien-mga/js-acorn-emscripten-1.39.9
2021-09-29 09:40:17 +02:00
O01eg
2cd052f889
Add tests for Translations
2021-09-29 10:39:20 +03:00
Rémi Verschelde
f410852f9c
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select
2021-09-29 09:15:43 +02:00
Rémi Verschelde
4fc246e99e
Merge pull request #52573 from e8newallm/Save_Scene-52078
2021-09-29 09:15:14 +02:00
Rémi Verschelde
23b51a1708
HTML5: Fix minification error with Emscripten 1.39.9
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It used an old vendored version of acorn.js which seems to choke on this
trailing comma. This is not a problem for more recent Emscripten versions.
We disable the `comma-dangle` check in ESLint to prevent this issue.
2021-09-29 09:11:11 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs
2021-09-29 07:40:52 +02:00
Rémi Verschelde
1bf0e875d8
Merge pull request #53106 from ganondev/cs-rpc-attribute-names
2021-09-29 07:06:49 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes
2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
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Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
Camille Mohr-Daurat
f72419d152
Merge pull request #53179 from fabriceci/stop-on-slope-on-by-default
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Set stop on slope on by default on CharacterBody
2021-09-28 15:14:32 -07:00
Edward Auttonberry
c86ab40389
Update C# RPC attributes to share new Any/Auth naming convention
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Update attribute class references in mono cache
2021-09-28 17:43:40 -04:00
fabriceci
dd5f01e83e
Set stop on slope on by default on CharacterBody.
2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat
c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
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Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
2021-09-28 18:52:53 +02:00
Rémi Verschelde
0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body
2021-09-28 18:15:56 +02:00
Rémi Verschelde
06b9ea1921
Merge pull request #41855 from Razoric480/key_up_down_spin_slider
2021-09-28 17:33:49 +02:00
boruok
2cc2adedaa
4.0 fix atlas texture return null
2021-09-28 23:54:47 +09:00
Rémi Verschelde
96766516ec
Merge pull request #53166 from JFonS/force_embree_opt
2021-09-28 16:32:13 +02:00
Rémi Verschelde
483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size
2021-09-28 16:21:45 +02:00
Francois Belair
3e18cc24a4
Add up/down keys to inc/dec val in spin slider
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Fixes #godotengine/godot-proposals#29
2021-09-28 10:21:19 -04:00
Rémi Verschelde
4296539d94
Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb
2021-09-28 16:20:22 +02:00
fabriceci
32bf7c419c
Sync to physics true by default for AnimatableBody
2021-09-28 16:11:17 +02:00
jmb462
7fabbe2760
Fix tree title column size minimum width
2021-09-28 14:54:48 +02:00
fabriceci
60fee25c44
Apply delta in move and collide
2021-09-28 14:53:24 +02:00
Rémi Verschelde
5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals
2021-09-28 14:51:25 +02:00
jfons
b197fc2079
Force optimized builds for thirdparty Embree files
2021-09-28 14:35:21 +02:00
Fabio Alessandrelli
d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
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[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
Rémi Verschelde
97f0500678
Merge pull request #53165 from fabriceci/autocompletion-shortcut-mac
2021-09-28 12:44:56 +02:00
Bastiaan Olij
0320532876
Merge pull request #52864 from BastiaanOlij/xr_extension_return_buffers
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Fix access to render target texture for XR interfaces
2021-09-28 20:19:20 +10:00
Rémi Verschelde
46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon
2021-09-28 12:14:13 +02:00
Rémi Verschelde
cd570539ee
Merge pull request #53040 from pycbouh/docs-color-picker-and-button
2021-09-28 12:13:54 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
2021-09-28 12:11:38 +02:00
Bastiaan Olij
cbdde9dff9
Fix access to render target texture for XR interfaces
2021-09-28 19:46:50 +10:00
fabriceci
e4cfcfc424
Replace auto completion shortcut for mac
2021-09-28 11:25:11 +02:00
Rémi Verschelde
ed5267f69f
Merge pull request #53053 from LATRio/callable_in_thread_start
2021-09-28 11:10:09 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width
2021-09-28 10:53:56 +02:00
Rémi Verschelde
a56e8f8afc
Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanup
2021-09-28 08:44:54 +02:00
Rémi Verschelde
8879efc214
Merge pull request #52512 from jitspoe/master.csg_fixes_simplification
2021-09-28 08:39:31 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo
2021-09-28 07:41:36 +02:00
Bastiaan Olij
0623d3676b
Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early
2021-09-28 12:25:15 +10:00
jitspoe
1da948a688
CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type.
2021-09-27 21:24:19 -04:00
Duarte David
7d53755ca7
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f
Fixed typo in bone attachment warning
2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
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Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00