Commit graph

8791 commits

Author SHA1 Message Date
Rémi Verschelde
284b50cf30
Merge pull request #54662 from KoBeWi/now_with_reloading
Properly reload built-in tool scripts
2021-11-09 23:00:35 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
kobewi
75e8eafa72 Properly reload built-in tool scripts 2021-11-09 21:58:06 +01:00
Rémi Verschelde
efea3128c3
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09 21:52:37 +01:00
Rémi Verschelde
46780aaa0f
Merge pull request #54694 from briansemrau/rem-silly-obj-error
Prevent obj importer from printing misleading error
2021-11-09 21:49:11 +01:00
Rémi Verschelde
e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
K. S. Ernest (iFire) Lee
081c1ceda4
Merge pull request #51341 from V-Sekai/fps-30
Default to 30 animation fps for better quality.
2021-11-09 10:55:15 -08:00
Hugo Locurcio
f61ee47a2e
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
2021-11-09 17:17:55 +01:00
K. S. Ernest (iFire) Lee
f4204ac8e0 Default to 30 animation fps for better quality. 2021-11-09 08:13:45 -08:00
Rémi Verschelde
eb98fd9442
Merge pull request #54788 from rcorre/orbit_clamp 2021-11-09 14:15:48 +01:00
Ryan Roden-Corrent
3bd7c4f2a9
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.
2021-11-09 06:50:39 -05:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows 2021-11-09 00:07:41 +01:00
bruvzg
ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions. 2021-11-08 23:45:08 +02:00
Hendrik Brucker
ed0337c0b9 Several Gradient improvements 2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural 2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367 Add property value pinning 2021-11-08 17:42:30 +01:00
kobewi
953a9be2d9 Improve Add Node Here popup 2021-11-08 14:02:33 +01:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors 2021-11-08 13:32:32 +01:00
kobewi
134e4d168b Improve save handling for built-in scripts 2021-11-07 23:51:12 +01:00
kobewi
8144ac79cf Fix editor saving blank scenes (for real) 2021-11-07 16:38:56 +01:00
Pedro J. Estébanez
1806ec7c14 Unify determination of default property values 2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8 Rename GradientTexture to GradientTexture1D
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
Brian Semrau
bd0d15c5be Prevent obj importer from printing misleading error 2021-11-06 22:12:36 -04:00
kobewi
313ef412f5 Fix preview sun and environment names 2021-11-07 00:40:15 +01:00
bruvzg
5f9cd9ccbc Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters 2021-11-05 21:52:39 +01:00
Brian Semrau
a90e318a19 Fix previews sometimes displaying wrong/blank image 2021-11-05 12:58:14 -04:00
Rémi Verschelde
56cfebbe98
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters 2021-11-05 12:01:36 +01:00
Yuri Roubinsky
dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 2021-11-05 12:45:57 +03:00
Brian Semrau
ac24070056 Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
PouleyKetchoupp
acbd24ea84 Use parameter classes instead of arguments for all physics queries
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.

Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
David Cambré
c977adbd3b Update usabilaty of the CustomPropertyEditor
Structure button layout so there is no more overlap.
2021-11-04 16:42:08 +01:00
kobewi
9abb07efb4 Ignore external editor for built-in scripts 2021-11-04 14:30:04 +01:00
kobewi
e393c2a734 Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded 2021-11-03 17:31:48 +01:00
Rémi Verschelde
bbee193957
Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
kobewi
07065d67e1 Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
Rémi Verschelde
804406fcaf
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.

(cherry picked from commit 0b694eb8e7)
2021-11-03 15:06:09 +01:00
Rémi Verschelde
3447e0dd19
i18n: Sync editor translations with Weblate
Latvian (lv) is now above the threshold for inclusion.

(cherry picked from commit 74bcf37f90)
2021-11-03 15:06:02 +01:00
Silc 'Tokage' Renew
953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Yuri Sizov
67cbca341a Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:35:15 +03:00
Chained Lupine
79d4edfca7
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Fixes #51535.
2021-11-02 09:17:54 +01:00
Rémi Verschelde
0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level 2021-11-01 23:22:55 +01:00
Rémi Verschelde
29a66f7b04
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Fix new projects always being created with OpenGL
2021-11-01 23:07:21 +01:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +01:00
Hugo Locurcio
665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Rémi Verschelde
0bf3204d89
Merge pull request #54379 from Anutrix/editor-default-float-step 2021-11-01 18:12:54 +01:00