Commit graph

1579 commits

Author SHA1 Message Date
Michael Alexsander Silva Dias
1b4228cb48 Remove "TODO" instances in the docs 2019-03-05 11:02:44 -03:00
Juan Linietsky
5cfedd46ce Further clarify docs for #26545 2019-03-04 09:53:02 -03:00
psuhas77
52125af7a0 mentioned possible use of property:component syntax
Referencing #26466  , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-03 01:26:54 +05:30
Rémi Verschelde
df2491c253
Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks
docs: Elaborate AnimationPlayer manual advancing
2019-02-27 21:42:08 +01:00
Michael Pobega
ffa22c9273 Elaborate AnimationPlayer manual advancing
Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.

From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
2019-02-27 15:34:23 -05:00
nuke
cab790a49d
Update ScrollContainer description to be less ambiguous. 2019-02-27 12:24:56 -05:00
Ryan Roden-Corrent
b1c221d5ab
Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.

The docs should call out these requirements.
2019-02-26 21:41:22 -05:00
Rémi Verschelde
88a36e20cb doc: Sync classref with current source 2019-02-25 11:22:41 +01:00
Rémi Verschelde
51bd516a07 doc: Fix wrong tag 2019-02-25 11:17:56 +01:00
Chris Bradfield
08c3a2241d [DOCS] Minor classref updates. 2019-02-24 20:30:26 -08:00
Hein-Pieter van Braam
9bfc491384
Merge pull request #25683 from wombatstampede/patch-1
Update CPUParticles.xml
2019-02-23 00:36:04 +01:00
Rémi Verschelde
8b9ec8bc88 Document that ViewportTexture is flipped on Y
Fixes #26141.
2019-02-22 15:11:32 +01:00
Michael Alexsander Silva Dias
5dc4893f2e Add descriptions for the 'MergeMode's in 'UndoRedo' docs 2019-02-21 11:07:41 -03:00
Rémi Verschelde
b39e1df704 Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.

Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
Rémi Verschelde
5d815a5526
Merge pull request #26087 from akien-mga/settings-per-pixel-transparency
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 16:28:24 +01:00
Pieter-Jan Briers
d7ae3b8b61 Improve documentation for StyleBox.
I want to just say that the terms used by style boxes are all over the place and quite confusing.
It's even worse internally.
2019-02-20 15:51:07 +01:00
Rémi Verschelde
e7018e4017 ProjectSettings: fix category for per pixel transparency settings 2019-02-20 14:45:02 +01:00
Rémi Verschelde
d1f68e2eaf Add tooltip for in-editor FPS display in 3D viewport
Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.

Closes #26082.
2019-02-20 12:16:22 +01:00
Joseph Catrambone
ec94370053 Add warnings to docs for methods that return copies, not refs. 2019-02-19 20:03:40 -08:00
Rémi Verschelde
7c8fbd892c
Merge pull request #25971 from akien-mga/version-hex
Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-18 13:51:38 +01:00
Rémi Verschelde
4e0eb752c2 doc: Fix style issues 2019-02-18 09:45:10 +01:00
Rémi Verschelde
1ffd1bc8f3 doc: Sync classref with current source 2019-02-18 09:35:29 +01:00
Michael Alexsander Silva Dias
8cc3ae11da Small improvements to the Resource doc 2019-02-17 10:37:23 -03:00
Rémi Verschelde
2e6501d879 Add hex-encoded version number to Engine singleton for easy comparisons 2019-02-17 13:38:52 +01:00
Juan Linietsky
1aa7e22b67 Clear up eof_reached function, fixes #16919 2019-02-17 09:05:32 -03:00
Rémi Verschelde
44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Pierrick Brunet
3b6d05db3e Fix typo for randd and randf
* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde
7a79eee523 Expose OS::get_current_video_driver to scripting languages 2019-02-16 14:41:07 +01:00
Rémi Verschelde
325efb60b7
Merge pull request #25776 from luizcarlos1405/master
Fixes some AnimationPlayer bugs
2019-02-13 20:34:35 +01:00
Rémi Verschelde
b340b7e804
Merge pull request #25422 from azagaya/optionbutton
Fix docs about item_selected and item_focused . Fixes #25273
2019-02-13 20:31:53 +01:00
Luiz
06a0a29711 Fix some AnimationPlayer bugs and update documentation 2019-02-13 14:40:22 -03:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
MidZik
ee77cba83e Clarified TileMap get_cell method behavior. 2019-02-12 22:44:39 -06:00
azagaya
7051685a77 Fixes differences between docs and item_selected and item_focused signals in optionbutton
Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
Rémi Verschelde
6607c3c1c7
Merge pull request #25428 from GlaDos28/master
[DOCS] Added warnings about Dictionary element erasure while iterating over it
2019-02-10 21:40:29 +01:00
Evgeny Savelyev
5594b08e90 added warnings about Dictionary element erasure while iterating over it 2019-02-10 23:28:22 +03:00
Rémi Verschelde
f614f15506 doc: Misc formatting fixes 2019-02-10 13:30:48 +01:00
Rémi Verschelde
74932b905e doc: Sync classref with current source 2019-02-10 13:01:03 +01:00
Rémi Verschelde
2975f6e3c4
Merge pull request #25412 from toger5/Doc_impulse_fore
[DOCS] rephrased impulse
2019-02-10 12:56:12 +01:00
Rémi Verschelde
3b3bb8c578
Merge pull request #25728 from clayjohn/doc_multimesh
[DOC] Filled in MultiMesh doc
2019-02-10 11:36:21 +01:00
clayjohn
975c3fd157 filled in multimesh doc 2019-02-09 11:47:25 -08:00
Rémi Verschelde
b462fdf1cb
Merge pull request #25685 from Calinou/doc-improve-resourcepreloader
Improve the ResourcePreloader documentation
2019-02-09 12:45:27 +01:00
Rémi Verschelde
0e377f348c
Merge pull request #25517 from Zylann/doc_expression
Explain how to use Expression inputs
2019-02-08 11:55:06 +01:00
Rémi Verschelde
39d6dbbb9f
Merge pull request #25506 from homer666/docs-update-cast-motion
[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-02-08 11:19:35 +01:00
Hugo Locurcio
4b51e8a975
Improve the ResourcePreloader documentation 2019-02-07 17:00:16 +01:00
wombatstampede
d18b89707c
Update CPUParticles.xml
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success.

I hope adding this little hint:
"Each particle's vertex color will vary along this [GradientTexture]."

Might help other people which stumble upon this...
2019-02-07 16:12:38 +01:00
Marc Gilleron
08ea2aedd2 Explain how to use Expression inputs 2019-01-31 15:52:17 +01:00
homer666
07e27cd197 [DOCS] Update PhysicsDirectSpaceState.cast_motion 2019-01-31 20:39:40 +11:00
toger5
ef99f034b4 [DOCS] rephrase impulse
- improove coordinate system explanation
 - define usecase
2019-01-29 13:05:20 +01:00
Kyle Szklenski
fb61080812
Fix non-compiling typo in Expression.xml example
Slight typo in Expression.xml prevented compilation when copy/pasted.
2019-01-28 16:38:13 -05:00