Rémi Verschelde
1782557339
Merge pull request #64386 from timothyqiu/anim-disable
...
Fix crash when loading Animation Library after reloading a scene
2022-08-29 07:50:00 +02:00
Rémi Verschelde
127f462536
Merge pull request #65013 from sakrel/patch-1
...
Fix updating OccluderPolygon shapes
2022-08-29 07:41:21 +02:00
Rémi Verschelde
4333f785f6
Merge pull request #64956 from raulsntos/dotnet/format-ci
...
Add `dotnet format` to CI to check C# style
2022-08-29 07:03:20 +02:00
sakrel
728fb6ea95
Fix updating OccluderPolygon shapes
2022-08-29 03:51:53 +02:00
Silc Renew
77cf519cf0
Fixed AnimationTrackEditor redraw/deselect timing and find key compearation
2022-08-29 10:44:00 +09:00
Ignacio Roldán Etcheverry
58f8f3a40e
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
...
Fix various C# exceptions
2022-08-29 01:22:39 +02:00
Ignacio Roldán Etcheverry
f70e106010
Merge pull request #64994 from raulsntos/dotnet/property-indexers
...
C#: Ignore property indexers and report if exported
2022-08-29 00:52:25 +02:00
Rémi Verschelde
f69c1b79b7
Merge pull request #64989 from mhilbrunner/upnp-docs
...
[DOCS] Update UPnP documentation
2022-08-29 00:04:16 +02:00
Rémi Verschelde
9efa5a8fc9
Merge pull request #64555 from nongvantinh/inspector_resource_preview_incorrect_size
...
Fixed inspector resource preview shows up with incorrect size
2022-08-28 22:57:33 +02:00
Yuri Rubinsky
cb62d31938
Merge pull request #64981 from Chaosus/vs_fix
2022-08-28 22:37:54 +03:00
Rémi Verschelde
011dbda2ea
Merge pull request #64999 from Chaosus/fix_packed_scene_crash
2022-08-28 21:21:53 +02:00
Rémi Verschelde
82663e7eb0
Merge pull request #64957 from RandomShaper/subscene_edit_state
2022-08-28 21:17:39 +02:00
Yuri Rubinsky
a33903d23f
Prevent crash at loading some scenes
2022-08-28 21:56:04 +03:00
Pedro J. Estébanez
2b73bf1ed1
Make local-to-scene resources behavior consistent in child scenes
2022-08-28 20:17:16 +02:00
Max Hilbrunner
be41c09769
Update UPnP documentation
...
Adds more details, especially about caveats, failure modes and pitfalls
2022-08-28 19:09:19 +02:00
Aaron Franke
03cd8097e1
Move GLTF camera conversion code into GLTFCamera
2022-08-28 11:18:32 -05:00
Aaron Franke
3d76b91229
Move GLTF light conversion code into GLTFLight
2022-08-28 11:18:22 -05:00
Raul Santos
761e2b1a65
C#: Ignore property indexers and report if exported
...
Ignore property indexers since they are unsupported and report a
diagnostic if an user tries to export it.
2022-08-28 18:16:57 +02:00
Rémi Verschelde
006915b482
Merge pull request #64961 from faisal-alam09/Bugfix-#64836-Placeholder-scene-tab-not-removed-when-new-scene-created
...
Added a placeholder tab check before creating a new scene.
2022-08-28 18:06:44 +02:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
...
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Rémi Verschelde
c9972e3981
Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate
...
Improve PackedScene instantiate
2022-08-28 17:12:26 +02:00
Rémi Verschelde
dd9602e74c
Merge pull request #64847 from Mickeon/editor-docs-hierarchy-icons
...
Add type icons to editor docs' hierarchy
2022-08-28 17:09:34 +02:00
Raul Santos
b0274d0ee7
Fix .NET exporting in Linux
...
- Fix platform detection after Linux OS name was renamed from `LinuxBSD`
to `Linux`
- Fix arch detection after renaming `64` to `x86_64`
- Fix typo in `find_hostfxr`
2022-08-28 15:44:05 +02:00
Rindbee
d6c0959cb1
Improve PackedScene instantiate
...
Make `resource_local_to_scene` behave as described in the documentation. (If I understand correctly, the following **instance** refers to **the instance of the sub-scene**.)
2e24b76535/doc/classes/Resource.xml (L70-L72)
If the resources of the sub-scene are modified in the main scene, the modified resources will be recorded in the `tscn` file of the main scene. And the root node of the sub-scene will be set twice.
1. In the main scene, when encountering a sub-scene, the sub-scene will be initialized first;
2. Then use the resources in the main scene to reset the root node of the sub-scene.
This may make `resource_local_to_scene` not work as expected. The resources cannot be shared between the sub-scene root node and other ordinary nodes in the sub-scene.
Yes, if the resources have `resource_local_to_scene` enabled, this patch treats the modified resources of the sub-scene root node as resources in the sub-scene, not in the main scene. Although the modifications are recorded in the `tscn` file of the main scene.
2022-08-28 20:39:09 +08:00
Rémi Verschelde
f38ea254f3
Merge pull request #64936 from rburing/solve_distance_world_boundary_motion_shape
...
Fix collision solving between world boundary and motion shape (3D)
2022-08-28 12:21:57 +02:00
Yuri Rubinsky
5ccc6e2ec8
Fix category of new added visual shader functions
2022-08-28 12:40:54 +03:00
VolTer
832950d1f2
Reorganized Label and RichTextLabel properties
2022-08-28 10:26:04 +02:00
Yuri Rubinsky
1f9b992d85
Merge pull request #64248 from paddy-exe/built-in-shader-functions
2022-08-28 09:04:52 +03:00
Michael Alexsander
44c64b912f
Add item auto-highlighting to MenuBar
2022-08-28 01:49:22 -03:00
Michael Alexsander
221344b9e2
Fix some corner cases in the Menu/OptionButton
item auto-highlight
2022-08-28 01:15:03 -03:00
Ignacio Roldán Etcheverry
202f0f2f1b
Merge pull request #64959 from raulsntos/dotnet/fix-malloc-size
...
C#: Fix byteCount in `NativeMemory.Alloc`
2022-08-28 01:44:56 +02:00
Max Hilbrunner
b2bcf81c7c
Merge pull request #63809 from mhilbrunner/upnp-no-delete-only-add
...
UPNP: Don't delete previous mappings when adding new port mappings
2022-08-27 23:32:37 +02:00
Michael Alexsander
06df59887b
Fix crash when pressing up on an empty PopupMenu
2022-08-27 18:13:27 -03:00
Patrick Exner
55bbcc54e7
Implement custom non-trivial shader functions
2022-08-27 22:59:12 +02:00
Rémi Verschelde
d3db8bbebd
Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_enter_tree
...
Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
2022-08-27 21:56:14 +02:00
Rémi Verschelde
c7b5c90881
Merge pull request #64963 from V-Sekai/vs_proj_gen_fix
...
Correct output file names for Visual Studio project generation
2022-08-27 21:55:52 +02:00
Rémi Verschelde
0595ad79da
Merge pull request #64521 from bruvzg/sh_over_fix
...
Fix editor shortcuts overrides overwriting user configured shortcuts.
2022-08-27 21:55:17 +02:00
faisal-alam09
ed54a7be3d
Added a placeholder tab check before creating a new scene.
2022-08-28 01:11:48 +05:30
Aaron Record
4b817a565c
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
2022-08-27 11:52:29 -06:00
Ricardo Buring
da37540d97
Fix collision solving between world boundary and motion shape
2022-08-27 19:51:14 +02:00
SaracenOne
d71b76e28f
Correct output file names for Visual Studio project generation
2022-08-27 18:51:13 +01:00
bruvzg
da808d4fd3
Fix editor shortcuts overrides overwriting user configured shortcuts.
2022-08-27 20:25:13 +03:00
Rémi Verschelde
19e2f30a55
Merge pull request #64860 from raulsntos/dotnet/sync-math
...
Sync C# cubic interpolation with core
2022-08-27 19:01:37 +02:00
Rémi Verschelde
b5294b5759
Merge pull request #64922 from akien-mga/dotnet-fix-app-host-version-detection
...
.NET: Change NETCore.App version detection to use highest match
2022-08-27 18:58:40 +02:00
Rémi Verschelde
6ba932e43d
Merge pull request #64951 from TokageItLab/value-track-optimizer
...
Fix optimizer miscalculation and add optimization for `Animation::ValueTrack`
2022-08-27 18:47:20 +02:00
Rémi Verschelde
35af2b0edd
Merge pull request #64921 from bruvzg/win_arm
...
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 18:46:54 +02:00
Rémi Verschelde
09086b0bb0
Merge pull request #64651 from MewPurPur/fix-globalfunc-highlighting
...
Add new highlighting color for `@GDScript` and `@GlobalScope` functions
2022-08-27 18:44:14 +02:00
Rémi Verschelde
67e731d450
Merge pull request #64507 from RandomShaper/remove_unused
...
Remove unused `force_quit` variable from many OS abstractions
2022-08-27 18:42:20 +02:00
Raul Santos
ebe008d41b
C#: Fix byteCount in NativeMemory.Alloc
...
`NativeMemory.Alloc` takes the byte count as parameter, this is
calculated by multiplying the element size in bytes by the length
of the array.
2022-08-27 17:35:53 +02:00
Silc Renew
787ab45394
Add optimization for Animation::ValueTrack
2022-08-27 22:59:33 +09:00