あるる / きのもと 結衣
e8410c03f5
fixed set pitch bend value and implemented midi running status
2019-12-03 16:22:02 +09:00
Rémi Verschelde
055d7ace54
Merge pull request #34063 from Calinou/tweak-error-timestamp-formatting
...
Tweak error timestamp formatting to be more readable
2019-12-02 19:37:11 +01:00
Hugo Locurcio
56d884ffde
Tweak error timestamp formatting to be more readable
...
This uses a `.` instead of `:` as the decimal separator and trims
the decimal part to 3 digits, as millisecond precision is usually
sufficient.
2019-12-02 18:55:46 +01:00
Rémi Verschelde
9607fc48a0
Merge pull request #33864 from madmiraal/partial-revert-20908
...
Ensure move_and_slide() is consistent between the 2D and 3D versions.
2019-12-02 09:50:58 +01:00
Rémi Verschelde
d53e3d3acc
Merge pull request #33985 from nekomatata/shadow_viewport
...
Disable shadow map sampling when shadows are not used in GLES3
2019-12-02 09:28:42 +01:00
Marcel Admiraal
750f343e4a
Ensure move_and_slide() is consistent between the 2D and 3D versions.
...
In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
of #21653 . This ensures that the Vector returned is always perpendicular
to the surface collided with; and not the floor_normal Vector passed to
the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
delta, which was added to the 2D version as part of commit 13a8014
.
In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
the amount of motion the stop_on_slope undoes to ensure that it is in the
right direction. This is a implementation of the 3D approach from #30588 .
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.
Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
Rémi Verschelde
e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
...
iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
Rémi Verschelde
d2858e2371
Merge pull request #34048 from KoBeWi/center_of_the_bookmark
...
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 22:20:31 +01:00
Rémi Verschelde
e9b709a5db
Merge pull request #34047 from nekomatata/physical-bone-remove-joint
...
Properly remove joint when a physical bone is removed from the scene
2019-12-01 22:20:04 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Tomasz Chabora
f4d0e598a7
Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 18:43:52 +01:00
PouleyKetchoupp
fdd99d4a7c
Properly remove joint when a physical bone is removed from the scene
...
It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
Rémi Verschelde
ad95424dba
Merge pull request #34042 from touilleMan/issue-34041
...
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:29:23 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
...
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
Rémi Verschelde
d441536379
Merge pull request #34043 from Paulb23/27421_line_edit_remove_text_alignment
...
Fixed LineEdit text removal and placeholder caret alignment
2019-12-01 16:23:38 +01:00
Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:15:31 +01:00
PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
...
Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Paulb23
b68703a35c
Fixed caret alignment with placeholder text
2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6
Fixed LineEdit alignment when removing text or undo / redo
2019-12-01 13:54:09 +00:00
Rémi Verschelde
52e3993eb0
Merge pull request #33994 from nekomatata/start-fail-errors
...
Flush remaining messages before quitting the game when loading fails
2019-12-01 11:53:43 +01:00
Rémi Verschelde
ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
...
Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
...
makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
...
Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
Fabio Alessandrelli
6f38aeef52
Merge pull request #33640 from mewin/http_head_request
...
Fix HTTP HEAD requests
2019-12-01 05:50:33 +01:00
Rémi Verschelde
dac2a7b237
Merge pull request #34032 from aaronfranke/approx-docs-hey-that-rhymes
...
Add docs for is_equal_approx on structures
2019-12-01 00:12:57 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
Rémi Verschelde
2e76c7ce19
Merge pull request #34029 from nekomatata/create-physical-skeleton-error
...
Fixed error when creating physical skeleton
2019-11-30 22:13:38 +01:00
Rémi Verschelde
ea8a30a5ea
Merge pull request #34024 from miere43/script-docs-typo-fix
...
Fixed typo in docs for Script and GDScript classes
2019-11-30 22:08:29 +01:00
PouleyKetchoupp
f0fdd7de80
Fixed error when creating physical skeleton
...
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).
Fixes #23920
2019-11-30 20:27:12 +01:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
PouleyKetchoupp
b44e0d60c7
Update transform property in the inspector when changing translation/rotation/scale
2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
...
Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
...
Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95
Port Path2D changes to 3D
2019-11-30 12:43:34 +01:00
Rémi Verschelde
cde6775e11
Merge pull request #34012 from KoBeWi/useless
...
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 11:19:26 +01:00
Rémi Verschelde
52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
...
Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
Tomasz Chabora
7e6fa6c7a8
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804
Handle state machine travel before the start node is processed
...
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
...
The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Tomasz Chabora
f4a1a79d01
Don't try to initialize empty NativeLibrary
2019-11-29 21:10:20 +01:00
Rémi Verschelde
1b40a95b6f
i18n: Sync translations with Weblate
2019-11-29 15:51:09 +01:00
Rémi Verschelde
55676b16da
makerst: Escape default values using reST markup
...
Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
PouleyKetchoupp
85a955fc56
Flush remaining messages before quitting the game when loading fails
...
This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.
2019-11-29 14:01:56 +01:00
Rémi Verschelde
fa0e682027
Merge pull request #33982 from neikeq/issue-29349
...
Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Rémi Verschelde
266e3e53c8
Merge pull request #33990 from akien-mga/sdl-gamecontrollerdb
...
Sync controller mappings DB with SDL2 community repo
2019-11-29 11:11:18 +01:00
Rémi Verschelde
502a667070
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@d329cb6a71 .
2019-11-29 10:56:55 +01:00
Rémi Verschelde
f82539944b
Merge pull request #33986 from nekomatata/gles2-conditional-cleaning
...
Removed duplicated conditional in GLES2
2019-11-29 09:39:47 +01:00
Rémi Verschelde
c9989c5390
Merge pull request #33983 from neikeq/issue-32980
...
Mono/C#: Fix crash on exported games that don't use C#
2019-11-29 08:34:16 +01:00
PouleyKetchoupp
f5e81b894a
Removed duplicated conditional in GLES2
2019-11-29 06:32:55 +01:00
PouleyKetchoupp
299b85c46f
Disable shadow map sampling when shadows are not used in GLES3
...
Fixes #20742
2019-11-29 06:21:17 +01:00