Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00
Rémi Verschelde
519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
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Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
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Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
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Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
clayjohn
5c95288a6e
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-24 17:34:25 -08:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
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Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Micky
b6db09968d
Fix AudioStreamPlayer2D and 3D's playing
not updating right away
2022-11-22 15:46:28 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
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Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding
2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
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Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
kobewi
3e730c4277
Fix false warning when renaming Joint2D's node
2022-11-15 13:31:44 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
smix8
f30ebacbe8
Add detail to NavigationPolygon outline error msg
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Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
2022-11-10 21:12:51 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs
to trail_lifetime
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The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
kobewi
f8f25adc0b
Don't free instanced scenes when recreating tiles
2022-11-07 00:32:41 +01:00
Rémi Verschelde
05ce0e3de1
Merge pull request #68222 from groud/fix_corner_terrain_painting
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Fix terrain painting in corner-only matching mode
2022-11-04 10:05:58 +01:00
Gilles Roudière
ffacb31734
Fix terrain painting in corner-only matching mode
2022-11-03 19:08:43 +01:00
Markus Sauermann
022d24a9ae
Fix Viewport root order after Node2D raise
2022-11-02 21:45:00 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
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Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
kleonc
bbd225a804
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-01 21:17:18 +01:00
Yaohua Xiong
399c2a8dea
Move rotation sampling from Path2D to Curve2D
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The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
0844f0ed10
Merge pull request #65452 from timothyqiu/agent-target
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Make NavigationAgent `target_location` a property
2022-10-31 11:56:17 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
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Minor code improvements
2022-10-31 10:34:57 +01:00
Max Hilbrunner
f013315980
Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw
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Fix `TileMap` collision shapes debug draw
2022-10-30 00:15:42 +02:00
Clay John
ada2661a2c
Merge pull request #67956 from RedMser/safe-velocity-type
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Fix type of `safe_velocity` parameter
2022-10-28 10:57:46 -07:00
RedMser
b9c3a5534b
Fix type of safe_velocity parameter
2022-10-27 22:45:24 +02:00
Sam Briels
815231943b
Emit target_reached signal after state is updated
2022-10-27 14:05:43 +02:00
Haoyu Qiu
e4100495b5
Make NavigationAgent target_location
a property
2022-10-27 13:51:38 +08:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
9be3fd640b
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
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Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23 17:03:07 -07:00
kleonc
fcb663df51
Fix TileMap
collision shapes debug draw
2022-10-22 16:14:54 +02:00
Gilles Roudière
fe65d7aa7b
Make terrain painting not change neighbors centers bits
2022-10-20 14:47:45 +02:00
kobewi
2f9cbbe0fb
Fix texture filter and repeat in TileMap
2022-10-19 23:23:40 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
kobewi
4aaed4fee1
Minor code improvements
2022-10-18 16:44:57 +02:00
Hugo Locurcio
6dcb295a07
Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-17 01:35:10 +02:00
Micky
43b9cc96da
Rename Camera2D's smoothing
to position_smoothing
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For Camera2D:
`smoothing_enabled` -> `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde
55815998d4
Merge pull request #67194 from RedMser/dirlight2d-height-suffix
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Remove incorrect `px` suffixes
2022-10-11 09:26:49 +02:00
RedMser
a8a4e290fb
Remove incorrect px suffixes
2022-10-10 18:18:15 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating #warning
as error with werror
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Gilles Roudière
64e0c138d9
Fix TileMap occluders having a wrong transform
2022-10-06 14:06:33 +02:00
Rémi Verschelde
48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
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Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00