Rafał Mikrut
e8877806ec
Fix 'Attempted to remove invalid ID' errors
2021-07-31 15:30:31 +02:00
Rémi Verschelde
f2efa6f4f3
Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115
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VariantParser: Fix uninitialized ResourceParser funcs
2021-07-31 00:02:23 +02:00
Rémi Verschelde
63be3c1f00
Merge pull request #50935 from Vitika9/50807
2021-07-30 23:37:07 +02:00
Rémi Verschelde
a35b4bf3ea
Merge pull request #51057 from V-Sekai/bake-reset-anim
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Bake RESET animation.
2021-07-30 23:35:27 +02:00
Rémi Verschelde
bda2f915a8
Merge pull request #51081 from SirQuartz/patch-38
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Make "Find in Files" ignore directories with `.gdignore` in them
2021-07-30 23:27:22 +02:00
Rémi Verschelde
f3aaa713d9
VariantParser: Fix uninitialized ResourceParser funcs
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They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.
Fixes crash part of #42115 .
2021-07-30 23:23:31 +02:00
Rémi Verschelde
5a30ba7a66
Merge pull request #51080 from timothyqiu/csgbox-nan
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Do nothing when dragging CSGBox handle perpendicular to the camera
2021-07-30 21:16:58 +02:00
Nicholas Huelin
658b152bd8
Make "Find in Files" searches ignore directories with .gdignore
files in them
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This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.
2021-07-30 15:10:05 -04:00
Rémi Verschelde
fd0775398b
Merge pull request #51078 from nekomatata/code-editor-theme-change-optimization
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Optimize theme change in code editor
2021-07-30 20:47:31 +02:00
Rémi Verschelde
bc8a85b3e0
Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobile
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Expose Vulkan's clustered and mobile backends in the project manager
2021-07-30 20:32:22 +02:00
Haoyu Qiu
0f1e107ede
Do nothing when dragging CSGBox handle perpendicular to the camera
2021-07-31 02:25:05 +08:00
PouleyKetchoupp
edc858ad82
Optimize theme change in code editor
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Postpone applying the whole theme when a setting changes, to avoid
updating everything many times when the whole editor theme is changed.
2021-07-30 10:40:59 -07:00
Hugo Locurcio
d2b65c69e9
Expose Vulkan's clustered and mobile backends in the project manager
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Since OpenGL will not be available in Godot 4.0, this exposes a
choice between Vulkan clustered and Vulkan mobile in the project manager.
Despite the name, Vulkan mobile has many benefits on desktop platforms.
It provides better performance on simple scenes, and ensures that you
won't accidentally use unsupported features while testing your project
on desktop platforms.
The Vulkan backend setting was made into a "basic" setting so that
it can be changed without having to enable the Advanced Settings toggle.
This also improves list formatting to use bullet points and tweaks
the property hint to be more descriptive.
2021-07-30 19:36:17 +02:00
Rémi Verschelde
1f6a81ceea
Merge pull request #51073 from YeldhamDev/oops
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Fix "Custom *" theme sections being inside "Auto Translate"
2021-07-30 19:21:28 +02:00
Michael Alexsander
b70b9c4ede
Fix "Custom *" theme sections being inside "Auto Translate"
2021-07-30 13:55:07 -03:00
Rémi Verschelde
c27ef1565f
Merge pull request #51068 from Faless/net/4.x_marshalls_recurse
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[Net] Fix Marshalls infinite recursion crash.
2021-07-30 17:15:13 +02:00
Rémi Verschelde
23bf04ae9a
Merge pull request #51052 from V-Sekai/gltf-fallbacks
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glTF2 fallback load PNG and JPG
2021-07-30 17:04:29 +02:00
Rémi Verschelde
83ccf39adc
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
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doc: Use self-closing tags for `return` and `argument`
2021-07-30 16:42:52 +02:00
K. S. Ernest (iFire) Lee
ddff1c10c3
glTF2 fallback load PNG and JPG
2021-07-30 07:30:50 -07:00
Fabio Alessandrelli
324636473a
[Net] Fix Marshalls infinite recursion crash.
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Variants like dictionaries and arrays can have cyclic references, which
caused `encode_variant` to run an infinite recursion.
Instead of keeping a stack and looking for cyclic references which would
make serialization slower, this commit adds a `MAX_RECURSION_DEPTH`
constant to Variant, and have `encode_variant` keep track of the current
recursion depth, bailing when it's too high since this likely means a
cyclic reference has been encountered.
2021-07-30 16:13:43 +02:00
Rémi Verschelde
a7363f3dfd
Merge pull request #51066 from Faless/enet/4.x_channels_fix
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[Net] Fix ENet 'connect_to_host' creating only one channel.
2021-07-30 15:45:59 +02:00
Rémi Verschelde
92c5c46da7
Merge pull request #51041 from foxydevloper/new-resources-snake-case
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Name new resource files with `snake_case`
2021-07-30 15:44:29 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return
and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Rémi Verschelde
a1c19b9a1e
Merge pull request #51064 from raulsntos/doc-input-exact_match
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Add Input documentation for `exact_match`
2021-07-30 15:27:33 +02:00
Fabio Alessandrelli
b4fc69e0e2
[Net] Fix ENet 'connect_to_host' creating only one channel.
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Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
2021-07-30 15:25:37 +02:00
Raul Santos
55206ecb76
Add Input documentation for exact_match
2021-07-30 15:21:35 +02:00
Rémi Verschelde
e95e33f251
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
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Highlight context menu items at the top of the 2D/3D viewports
2021-07-30 15:18:48 +02:00
Rémi Verschelde
ba274a6fc6
Merge pull request #48567 from Calinou/editor-theme-less-opaque-viewport-focus
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Make the focus outline translucent for editor viewports
2021-07-30 15:18:28 +02:00
Hugo Locurcio
e92297cc3d
Make the focus outline translucent for editor viewports
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This makes the focus outline less distracting on the
2D and 3D editor viewports.
2021-07-30 14:20:54 +02:00
Rémi Verschelde
6d5c1086c3
Merge pull request #50982 from Calinou/editor-use-bullet-points
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Use bullet points in the editor instead of dashes where relevant
2021-07-30 13:42:20 +02:00
Rémi Verschelde
714fa370b7
Merge pull request #49149 from YeldhamDev/auto_translate_toggle
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Add `auto_translate` toggle for automatic translation
2021-07-30 13:23:20 +02:00
K. S. Ernest (iFire) Lee
b742076e17
Bake RESET animation.
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Co-authored-by: MMMaellon <mmmaellon@gmail.com>
Co-authored-by: Eron <rufsketch1@gmail.com>
2021-07-30 02:00:21 -07:00
Rémi Verschelde
7ab3e8aa20
Merge pull request #51051 from V-Sekai/gltf-less-logs
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In glTF2 animations, log spam less when running.
2021-07-30 09:34:30 +02:00
Rémi Verschelde
74aa7e26e9
Merge pull request #51011 from foxydevloper/drag-drop-root-default
2021-07-30 09:02:09 +02:00
Rémi Verschelde
57cd7878bc
Merge pull request #51038 from YeldhamDev/mime_yet_again
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Properly tag project files as a subclass of plain text in the MIME info
2021-07-30 08:56:55 +02:00
K. S. Ernest (iFire) Lee
882f7d9bdf
In glTF2 animations, log spam less when running.
2021-07-29 22:56:19 -07:00
foxydevloper
ae7a74625d
Name new resource files with snake_case
2021-07-29 20:53:33 -04:00
Michael Alexsander
a47e48987d
Properly tag project files as a subclass of plain text in the MIME info
2021-07-29 19:18:24 -03:00
Michael Alexsander
94a64d557e
Add auto_translate
toggle for automatic translation
2021-07-29 18:30:34 -03:00
Rémi Verschelde
bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
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Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Rémi Verschelde
44012fa61d
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
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Use C# interpolated strings
2021-07-29 22:12:45 +02:00
foxydevloper
f641327dcf
Make drag and drop into viewport add to root node by default
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When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29 15:47:42 -04:00
Rémi Verschelde
140905df8d
Merge pull request #51024 from Chaosus/clear_processes_ids
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Clear debug process identifiers array at `stop()` to prevent invalid checking of them
2021-07-29 18:39:49 +02:00
Rémi Verschelde
8ee7adac1e
Merge pull request #51019 from YeldhamDev/mime_tweaks
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Make some small tweaks to the MIME info
2021-07-29 18:21:13 +02:00
Rémi Verschelde
a202947003
Merge pull request #51018 from timothyqiu/colon-in-column
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Remove colon from column titles
2021-07-29 18:18:01 +02:00
Yuri Roubinsky
a03af773e8
Clear debug process id at stop()
to prevent invalid checking of them
2021-07-29 19:08:15 +03:00
Raul Santos
37d8f8c92b
Use C# interpolated strings
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Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Michael Alexsander
0218616747
Make some small tweaks to the MIME info
2021-07-29 12:06:35 -03:00
Haoyu Qiu
f9aad98d36
Remove colon from column titles
2021-07-29 22:01:07 +08:00
Rémi Verschelde
0543b71e5a
Merge pull request #51015 from pycbouh/core-texture-webp-crash
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Fix a crash when trying to load a WebP `StreamTexture2D`
2021-07-29 15:51:46 +02:00