Commit graph

231 commits

Author SHA1 Message Date
Gilles Roudière
18fe0bd025 Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
Rémi Verschelde
84692c6252
Navigation: Fix GCC 12.3 -Wtype-limits warnings 2023-12-12 11:00:06 +01:00
smix8
64a56245d8 Add NavigationServer random point queries
Adds query functions to get random points on navigation mesh to the NavigationServer.
2023-12-08 00:18:05 +01:00
Rémi Verschelde
8a9e3ad8d5
Merge pull request #84816 from Scony/add-obstacle-navserver-tests
Fix memory leak in 'NavigationServer3D' involving static obstacles
2023-12-04 23:05:39 +01:00
Sandy Gutierrez
11e63d244e Do not use travel cost for minimum when re-selecting end point 2023-11-28 07:23:58 -05:00
Pawel Lampe
a4b3546577 Fix memory leak in 'NavigationServer3D' involving static obstacles 2023-11-17 21:20:14 +01:00
smix8
3f26191d16 Fix NavigationObstacle height
Fixes NavigationObstacle height.
2023-11-13 21:32:22 +01:00
smix8
fc4cc27e66 Fix NavigationObstacle elevation
FixesNavigationObstacle elevation.
2023-11-13 06:55:31 +01:00
smix8
5e4ff965cc Fix potential crashes with TileMap navmesh baking
Fixes potential crashes with TileMap navmesh baking.
2023-10-24 14:51:52 +02:00
smix8
9416f0c266 Fix hole in heightmap navigation mesh baking
Fixes hole in heightmap navigation mesh baking.
2023-10-22 18:23:43 +02:00
smix8
ade4d3cf28 Fix NavigationLink enabled toggle
Fixes NavigationLink enabled toggle.
2023-10-21 03:11:37 +02:00
smix8
36146258de Fix NavRegion sync error messages
Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
A Thousand Ships
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
kleonc
5904c2ca19 Fix typo in dev assert in NavMeshGenerator2D 2023-09-26 14:30:23 +02:00
smix8
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Yuri Sizov
4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
Yuri Sizov
3c63dce3cd Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Aaron Franke
93cf3391bd
Fix compiling with 3D disabled due to unused navigation variable 2023-09-04 03:16:55 -05:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Ninni Pipping
740e2f3f62 Fix missing include for NavigationMesh 2023-08-08 11:12:20 +02:00
smix8
8686e84b44 Add multi-threaded NavMesh baking to NavigationServer
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
smix8
744fa87da2 Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Ben Rog-Wilhelm
d0564f2466
Fix NavMesh map_update_id returning 0 results in errors 2023-08-03 18:57:35 +02:00
Yuri Sizov
d7f07820aa Merge pull request #79228 from smix8/fix_funnel_4.x
Fix pathfinding funnel adding unwanted point
2023-08-02 21:36:46 +02:00
Yuri Sizov
8367152723 Merge pull request #79916 from smix8/navobstacle_mutex_4.x
Update NavObstacle creation to new Mutex style
2023-07-26 18:40:45 +02:00
smix8
a8f5bd6d43 Update NavObstacle creation to new Mutex style
Updates NavObstacle creation to new Mutex style.
2023-07-26 12:56:27 +02:00
smix8
69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
smix8
c51e264446 Fix pathfinding funnel adding unwanted point
Fixes pathfinding funnel adding unwanted point due to precision issues.
2023-07-23 03:24:14 +02:00
smix8
90e2d9fa7e Add more hints to navigation map cell size errors
Adds more hints to navigation map cell size errors.
2023-07-14 23:10:09 +02:00
Yuri Sizov
d676246647 Merge pull request #79137 from smix8/region_bake_depr_4.x
Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
2023-07-12 15:09:50 +02:00
smix8
e5c24f7118 Fix closest possible navigation path position
Fixes closest possible navigation path position.
2023-07-08 23:16:47 +02:00
smix8
f7ebce2626 Mark NavigationServer3D.region_bake_navigation_mesh() as deprecated
Marks NavigationServer3D.region_bake_navigation_mesh() as deprecated.
2023-07-07 02:30:14 +02:00
Rémi Verschelde
d0c1dd16ee
Revert "Update RVO2 to git 2022.09"
This reverts commit c920881105.

Fixes #78826.
2023-06-29 12:50:49 +02:00
smix8
4ae5dcca45 Fix NavObjects map assignments
Fixes NavObject map assignments.
2023-06-25 12:22:42 +02:00
smix8
ea96f5259f Fix NavigationMesh not clearing old polygons
Fixes NavigationMesh not clearing old polygons.
2023-06-23 02:53:09 +02:00
Rémi Verschelde
d252f43a86
Merge pull request #78449 from Scony/add-agent-n-map-navserver-tests
Add `agent` and `map` tests for 'NavigationServer3D'
2023-06-21 10:19:24 +02:00
Pawel Lampe
e1bdde911c Add agent and map tests for 'NavigationServer3D'
This commits fixes a bug in `free()` function as well.
2023-06-20 17:48:06 +02:00
Rémi Verschelde
73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
smix8
f3a6e04f8b Fix potential crashes in navmesh bake geometry functions
Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
smix8
ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
DeeJayLSP
c920881105 Update RVO2 to git 2022.09 2023-06-13 21:13:21 -03:00
smix8
ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8
180a5cded1 Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Rémi Verschelde
2b373f795c
Merge pull request #78173 from smix8/navregion_rot_warning_4.x
Add NavigationRegion rotation warning
2023-06-13 13:53:09 +02:00
Rémi Verschelde
c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8
4d8553ff63 Add NavigationRegion rotation warning
Adds NavigationRegion rotation warning.
2023-06-13 11:58:47 +02:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
smix8
7f2417135f Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
smix8
fef7b4efdc Add navigation map synchronization warnings.
Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
smix8
f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
smix8
7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
RedworkDE
1324c7d06a Avoid making unnecessary copies of LocalVector 2023-05-06 20:39:03 +02:00
smix8
71c453a426 Fix NavigationMesh baking for HeightMapShape
Fixes NavigationMesh baking for HeightMapShape.
2023-04-18 20:39:43 +02:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Rémi Verschelde
38094dfc4a
Merge pull request #74558 from smix8/navserver_real_t_4.x
Fix NavigationServer internals still using float instead of real_t
2023-04-03 16:00:42 +02:00
smix8
184427196f Fix NavigationAgent enable avoidance crash
Fixes NavigationAgent enable avoidance crash.
2023-04-01 12:52:15 +02:00
smix8
64ce93cee9 Fix agents with disabled avoidance getting added to avoidance simulation
Fixes that agents with disabled avoidance were getting added to avoidance simulation.
2023-03-14 04:20:57 +01:00
smix8
217a27014b Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
2023-03-07 22:10:48 +01:00
smix8
73dc680fc1 Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
Rémi Verschelde
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
smix8
b51cab3411 Improve NavigationServer.free() error msg when RID not found
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
smix8
0d80705f11 Rename NavigationServer internal RvoAgent to NavAgent
Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
Josh Jones
22f9ef19e1 Use Callable for Navigation Agent callbacks 2023-01-27 23:14:36 -08:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde
e62f57f51d
Merge pull request #70904 from huangjiaminhhh/master
Fix for navmesh baking when parsing StaticBody colliders
2023-01-12 22:24:37 +01:00
smix8
9802914f97 Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Josh Jones
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
SaracenOne
f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
huangjiamin
dbdcc8e968 Fix for navmesh baking. Error message: Condition “!shapes.has(p_owner)” is true 2023-01-03 19:13:32 +08:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Josh Jones
5d8ba2b2d1 Add support for emitting a signal when entering a NavLink 2022-12-17 16:33:41 -08:00
smix8
34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8
194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Josh Jones
5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
trollodel
ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
Juan Linietsky
71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Sean
9b525da531 Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Haoyu Qiu
9d58454567 Fix heap-use-after-free in NavMap::get_path() 2022-09-28 10:50:03 +08:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
9521849da6 Merge pull request #62429 from smix8/navigation_path_query_4.x
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
smix8
63dcb9aa80 Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
smix8
534ff93b05 Exclude disabled CollisionShapes from Navigationmesh baking
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
2022-09-14 10:41:33 +02:00
Yuri Sizov
1459507ed2 Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00