hurikhan
cd90215cec
Make GDScript-Function ( bool OS.is_fullscreen() ) work
2015-01-10 16:01:01 +08:00
hurikhan
97d290e466
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
Dana Olson
88591af4ac
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 02:37:00 -05:00
Juan Linietsky
0a6f409323
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
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Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
Juan Linietsky
bfd0d1448e
Merge pull request #1159 from adolson/ndee-blender-exporter
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Better Collada fixes & ndee's Blender Export Manager
2015-01-09 08:34:44 -03:00
Dana Olson
66a2adbf4b
mergable version of ndee's pull request
2015-01-09 01:36:38 -05:00
marynate
e2f5cf3ef0
Fix compile error when tools=no
2015-01-09 11:20:02 +08:00
Juan Linietsky
0c2222188e
Merge pull request #945 from adolson/color-contrasted-fix
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avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky
a6c2400b24
Merge pull request #946 from adolson/uint64-fix
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wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky
fe63e6a0a8
Merge pull request #958 from adolson/bind-set_window_title
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added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky
3b5fcebeb7
Merge pull request #1114 from rraallvv/vanilla
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Fix issue #1113
2015-01-08 21:58:09 -03:00
Juan Linietsky
2e33c4c02b
Merge pull request #1129 from xodene/master
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Some polishes to editor UI
2015-01-08 21:57:30 -03:00
Juan Linietsky
8131891695
Merge pull request #1151 from rraallvv/master
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OS X: Add keyboard layout detection and fix build
2015-01-08 21:56:28 -03:00
Maximillian
5b7b817c9b
Merge branch 'fix_debug_process_exited_alert'
2015-01-08 09:33:40 -07:00
Maximillian
41b3a1fea3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-08 09:30:13 -07:00
Maximillian
f1b9994cbc
Fix process being debugged has exited pop up #1128
2015-01-08 09:14:56 -07:00
Rhody Lugo
08cfad00dd
Create the test string to detect kb layouts directly from the unicode chars
2015-01-08 10:31:10 -04:30
Rhody Lugo
d046bd88ad
OS X: Add keyboard layout detection and fix build
2015-01-08 02:56:27 -04:30
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
Maximillian
5c5519e2c8
Merge remote-tracking branch 'upstream/master'
2015-01-07 10:23:00 -07:00
sanikoyes
b260bfab63
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00
Juan Linietsky
978769cdf1
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-07 01:46:28 -03:00
Juan Linietsky
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
Maximillian
5d86f845d7
fix little mistake that made the project run each save
2015-01-06 20:35:52 -07:00
Maximillian
cf616e5845
Prompt save dialog if running a unsaved scene. Solution for #966
2015-01-06 15:28:25 -07:00
Maximillian
d8c14af546
Fix invaild path error text in project manager when no path is entered
2015-01-06 11:46:47 -07:00
Juan Linietsky
6b106b319b
Merge pull request #1124 from UsernameIsAReservedWord/master
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fixes CurveXD::interpolatef()
2015-01-06 12:35:31 -03:00
UsernameIsAReservedWord
996d93f972
fixes CurveXD::interpolatef()
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fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
Juan Linietsky
bd03562076
-Resolved bug that made yield() not work in some situations, fixes #884
2015-01-06 00:39:35 -03:00
Juan Linietsky
f75ae815d5
-CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067
2015-01-05 23:00:35 -03:00
Juan Linietsky
b51f645711
Changes to 2D physics engine
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Anton Yabchinskiy
a7875c586a
Merge branch 'master' of github.com:okamstudio/godot
2015-01-05 23:56:24 +03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
8c4dd8de39
-WIP to add proper key swapping according to keyboard layout
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-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00
Rhody Lugo
20142fed28
Remove compiler flag LIBYUV_NEON from iOS release build
2015-01-04 13:41:31 -04:30
Rhody Lugo
bd184adfeb
Fix issue #1113
2015-01-04 13:00:32 -04:30
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
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-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
f39473ae7a
-Obscure bug in popups solved, fixes #1008
2015-01-03 23:27:11 -03:00
Juan Linietsky
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
Juan Linietsky
0e1d70f637
-removed empty control
2015-01-03 16:55:07 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
507736690d
removed print
2015-01-03 16:00:37 -03:00
Juan Linietsky
167c1027be
-fixed bug on focus capture, now respets line/text edit
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-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
ffd4b22e09
-add *.flags as a filter automatically when exporting, solves #1029
2015-01-03 13:10:00 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
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-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
85c084c770
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 11:09:17 -03:00
Juan Linietsky
cef3bd026f
-fixed issue with denormals in half precission, closes #1073
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-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00