Commit graph

31795 commits

Author SHA1 Message Date
Rémi Verschelde
bc0d18d8d5
GLES2: Disable half float on iOS via platform override
This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
2021-10-25 16:25:56 +02:00
Rémi Verschelde
92664f03a9
GDScript: Support multiline indexing with []
Fixes #35417.
2021-10-25 15:50:59 +02:00
Zae
a1b282cc16
Fix unexpected crashes in notification
(cherry picked from commit 924c2078da)
2021-10-25 11:16:59 +02:00
Rémi Verschelde
d09b33dab2
clang-format: Enable --Wno-error=unknown for compat with older versions
This prevents errors when encountering options which have been defined in newer
versions of clang-format, and are invalid in the YAML for the old version.

Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown`
was added).

Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).

(cherry picked from commit 55d05565d0)
2021-10-25 11:16:13 +02:00
Rémi Verschelde
fe0cbe6e53
Merge pull request #54170 from miraz12/fix-color-picker-notification33-crash 2021-10-25 11:15:52 +02:00
Anton Christoffersson
35eeafdb0c Fixes crash in caused by calling ColorPickerButton.propagate_notification(33) 2021-10-25 08:47:44 +02:00
Rémi Verschelde
c3bdcb4516
Merge pull request #53706 from Calinou/action-editor-list-physical-key-first 2021-10-24 23:33:44 +02:00
Rémi Verschelde
63d5f9316b
Merge pull request #54199 from raulsntos/csharp-exports-3.x 2021-10-24 22:27:09 +02:00
Raul Santos
da419bbeed Keep order for C# exported members 2021-10-24 21:14:20 +02:00
clayjohn
3f03b60718 Fudge irradiance map lookup to avoid precision issues 2021-10-24 12:03:54 -07:00
Marcel Admiraal
4febf69f2a
Fix Gradle builds not excluding excluded tasks
(cherry picked from commit f80cb4dffa)
2021-10-24 01:43:44 +02:00
Rémi Verschelde
62f56af694
Merge pull request #54146 from akien-mga/3.x-cherrypicks 2021-10-23 18:34:23 +02:00
Rémi Verschelde
5a48cba649
Merge pull request #54152 from bjauny/fix_treenotification 2021-10-23 18:33:32 +02:00
Bastien JAUNY
e74db1de23 #54143 Fix potential null pointer dereference 2021-10-23 14:47:02 +02:00
Rémi Verschelde
4010bb9af0
i18n: Sync editor translations with Weblate 2021-10-23 12:28:40 +02:00
Robin Arys
0bbdfd420a
Fix newly created files not sorted correctly
(cherry picked from commit e69d40cad9)
2021-10-23 12:12:36 +02:00
Robin Arys
5bc44b53f6
Fix support for multiple base types in the quick load dialog
(cherry picked from commit bb7888debb)
2021-10-23 12:09:23 +02:00
bruvzg
ea844046c3
[macOS] Add entitlements required by OIDN JIT for the editor build.
(cherry picked from commit 53cb556841)
2021-10-23 12:04:35 +02:00
Rémi Verschelde
f5e6a2624c
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).

(cherry picked from commit 5f7bbc2b57)
2021-10-23 12:04:17 +02:00
Rémi Verschelde
093919196a
clang-format: Sync config with LLVM 13
Disable minimum amount of spaces in comment prefix for now, as it otherwise
modifies the whole codebase. That's something we probably want to use as it
matches our convention, but we should look into fully converting these
comments to our style guide at the same time.

(cherry picked from commit 63544c3a9d)
2021-10-23 12:03:51 +02:00
Pedro J. Estébanez
beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
Pawel Lampe
cc0479a17e
Fix exit code for --script --check-only, fixes #54087
this commit makes godot executable to return zero exit code
once a valid script is passed via --script during --check-only

(cherry picked from commit 75ae3164a4)
2021-10-23 12:00:28 +02:00
Sean Kim
378ca68dc1
Fix potential nullptr dereference in CanvasLayer
* Changed another instance of ERR_FAIL_COND in the same file to
  ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
  file.

Fixes #54098

(cherry picked from commit 497b00a937)
2021-10-23 11:57:52 +02:00
Kemikal1
fa2feb9bec
Change the unreacheable return value of shape_find_owner()
(cherry picked from commit 563d3dbf94)
2021-10-23 11:57:10 +02:00
kobewi
f0dabe4ac5
Fix MeshInstance2D rect
(cherry picked from commit 1a347e9cf3)
2021-10-23 11:54:55 +02:00
Robin Arys
0dcf1e3a45
Fix Tabs crash where it still tries to detect the clicked tab even if there are none
(cherry picked from commit 2203670ccc)
2021-10-23 11:53:58 +02:00
Haoyu Qiu
bd39b8649e
Update view name after processing orbit view shortcuts
(cherry picked from commit 392d529247)
2021-10-23 11:52:20 +02:00
Rémi Verschelde
18aaa883f5
Merge pull request #53509 from aaronfranke/3.x-riscv 2021-10-22 21:27:51 +02:00
Aaron Franke
5659120af3
[3.x] Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Bartłomiej T. Listwon
5a7bd296af Don't ignore the type mismatch in setter function 2021-10-22 12:43:13 +02:00
Rémi Verschelde
72fb4d7b09
Merge pull request #54114 from timothyqiu/rich-text-label-fill-pointer 2021-10-22 12:26:20 +02:00
Rémi Verschelde
e81c3fb034
Merge pull request #54108 from nekomatata/fix-bvh-update-collision-layer-3.x 2021-10-22 12:04:30 +02:00
Haoyu Qiu
5366743454 Fix RichTextLabel meta link detection when used inside a fill tag 2021-10-22 16:20:56 +08:00
PouleyKetchoupp
562d9cef1b Fix RigidBody collision update after changing collision layer/mask
Changing the collision layer of a sleeping body was not triggering area
updates correctly.

Bodies need to be active for collision to be checked against already
overlapping bodies and areas.

Neighbors need to be activated too in order to handle the case where a
static body is modified (it can't be activated directly but paired
bodies need to check their collision again).

In 3D, moved the call to wakeup() from the physics server to
BodySW::_shapes_changed to make it consistent with 2D and also handle
the case where shapes are modified (_shapes_changed is called in both
this case and collision layer changes).
2021-10-21 17:22:47 -07:00
PouleyKetchoupp
48144ed40e Fix physics BVH broadphase update when changing collision layer/mask
The BVH implementation is not checking collision layers on existing
pairs on move like other physics broadphases do.

This is solved by adding a new call to trigger pair callbacks again so
the physics engine can check layers again (specific to the BVH version,
other broadphase implementations just trigger a move like before).
2021-10-21 16:53:41 -07:00
Rémi Verschelde
2c548d5005
Merge pull request #54049 from rxlecky/baked-lightmap-add-no-root-error-53774 2021-10-21 13:51:30 +02:00
SeleckyErik
98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde
b7ded89fe9
Merge pull request #54057 from skimmedsquare/procedural-sky-thread-done-crash-53621 2021-10-21 12:00:07 +02:00
Rémi Verschelde
1e44d792a0
Merge pull request #54054 from timothyqiu/rich-text-label-shadow 2021-10-21 11:47:26 +02:00
Rémi Verschelde
7648dd2da9
Merge pull request #53162 from Duroxxigar/3.x-copy-group-name 2021-10-21 11:22:38 +02:00
Duroxxigar
bf2449ca92 Backport ability to copy group name 2021-10-21 03:54:44 -04:00
Sean Kim
8de5b78a97 Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
Haoyu Qiu
7e6e6c871b Make RichTextLabel honor content margin when drawing font shadow 2021-10-21 11:30:45 +08:00
PouleyKetchoupp
67635bfcc2 Fix SoftBody memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.

Also cleaned a few things around private methods.
2021-10-20 10:52:38 -07:00
PouleyKetchoupp
63f6d91a1a Fix SoftBody memory corruption when using invalid mesh
In case of failure the new soft body wasn't created but the previous one
wasn't destroyed, causing discrepancies with visual server updates.
2021-10-20 10:39:16 -07:00
Rémi Verschelde
d65f06652e
Merge pull request #54031 from timothyqiu/rich-text-label-space-cache 2021-10-20 18:32:03 +02:00
PouleyKetchoupp
b4b94ac8a0 Fix errors in mouse detection when removing collision object from tree
Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:01:26 -07:00
Haoyu Qiu
37ef6036d0 Add missing cache clear in RichTextLabel::_process_line 2021-10-20 23:46:57 +08:00
Rémi Verschelde
2a970c336b
Merge pull request #54020 from akien-mga/3.x-editor-i18n-thresholds 2021-10-20 16:05:33 +02:00
Rémi Verschelde
8425c58991
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

For 3.x, we also exclude languages that require complex text layout support
to be displayed properly.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.
2021-10-20 14:39:21 +02:00