kleonc
0cde6800e7
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 10:43:07 +02:00
Rémi Verschelde
5f9cbe514d
Merge pull request #75468 from Ansraer/four_is_overkill
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[3.x] Add support for 3 dir shadow splits
2023-10-01 22:50:57 +02:00
lawnjelly
5162efbfe9
2D Fixed Timestep Interpolation
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Adds support to canvas items and Camera2D.
2023-08-01 16:07:48 +01:00
Maganty Rushyendra
7958ceaab8
Fix overwriting of Spatial's local transform
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Modifies when 'DIRTY_LOCAL' flag is set to prevent a transform applied
using `set_transform` to be overwritten by previous calls to change the
node's rotation, translation or scale.
Fixes #43130 .
2023-06-19 16:18:51 +02:00
lawnjelly
6f8e632848
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 09:51:44 +01:00
Ansraer
54bc6a300e
add support for 3 dir shadow splits
2023-03-29 13:40:17 +02:00
smix8
c7a92f68a1
Add error messages for collision exception functions
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Adds error messages to collision exception functions when used with the wrong object/node instead of failing silently.
2023-02-24 00:36:30 +01:00
Rémi Verschelde
89788cdcc2
Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan
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[3.x] Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 12:15:27 +01:00
smix8
b5213cceac
Fix navigation related nodes not propagating parent class config warnings
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Fixes that navigation related nodes do not propagate config warnings from their parent classes.
2023-01-30 16:26:42 +01:00
lawnjelly
5a0cb54b3a
Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Haoyu Qiu
d16a1c7579
Make CollisionShape selection box use shape AABB
2023-01-13 18:19:26 +08:00
Rémi Verschelde
abf5f72073
Merge pull request #70717 from Calinou/particles-tweak-animation-offset-property-hint-3.x
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Tweak particles animation offset property hint to allow more precise values (3.x)
2023-01-11 11:57:38 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
Backported from #70885 .
2023-01-10 15:26:54 +01:00
Hugo Locurcio
717cbbd6e7
Tweak particles animation offset property hint to allow more precise values
2022-12-29 22:17:47 +01:00
stmSi
28e1fc4af9
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:34:22 +06:30
smix8
17e6d76de6
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0
)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Wilson E. Alvarez
6a8bae4e35
Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor
2022-12-13 10:29:28 -05:00
Rémi Verschelde
2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
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[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
bruvzg
efa6b01c97
[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-04 23:11:28 +02:00
hare_ware
4150749698
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
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(cherry picked from commit 913f57f695
)
2022-11-30 15:34:26 +01:00
dzil123
85811c2b99
[3.x] BakedLightmap add null bake_end_function check
2022-11-28 00:30:17 -08:00
Hugo Locurcio
4c26cac0e6
Improve collision exception error messages for easier understanding
2022-11-19 17:37:42 +01:00
Haoyu Qiu
3acc0779a4
Fix error when having BoneAttachment before PhysicalBone
2022-11-14 08:36:12 +08:00
kleonc
3e373c4eec
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-02 15:20:13 +01:00
Haoyu Qiu
78981d2e0a
Make NavigationAgent target_location
a property
2022-10-31 20:46:38 +08:00
Haoyu Qiu
456c0ecda6
Remove leading spaces from enumerator name hints
2022-10-08 15:23:46 +08:00
Rémi Verschelde
90f6baf26c
Merge pull request #66155 from KoBeWi/animat3d_diff
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[3.x] Don't store frame of playing AnimatedSprite
2022-10-03 13:58:28 +02:00
Haoyu Qiu
acf86efebc
Fix NavigationObstacle not estimating radius
2022-09-29 14:39:14 +08:00
Haoyu Qiu
fba5a4ab9a
Fix NavigationObstacle not registering to default navigation map
2022-09-28 15:49:26 +08:00
Rémi Verschelde
edc196f926
Merge pull request #66063 from kleonc/sprite3d-fix-drawing-with-vertical-margins-3x
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[3.x] `Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:57 +02:00
kobewi
dbce96abd9
Don't store frame of playing AnimatedSprite
2022-09-20 13:11:50 +02:00
lawnjelly
fdd82f4754
CPUParticles initialize data on set_amount
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Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-09-19 16:53:01 +01:00
kleonc
0a64c2eba5
SpriteBase3D
Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-09-18 20:27:23 +02:00
kleonc
0bf2b8e813
Move duplicated drawing code from Sprite3D
/AnimatedSprite3D
to SpriteBase3D
2022-09-18 20:27:09 +02:00
lawnjelly
09befec1ed
Portals - Show RayCast debug helper
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Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-12 06:46:48 +01:00
QbieShay
acdcbefa4e
added options for sorting transparent objects
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-08-30 13:39:32 +02:00
Rémi Verschelde
bbaedffb93
Merge pull request #64875 from fabriceci/ulgy-hack-bullet-margin
2022-08-30 11:44:25 +02:00
Rémi Verschelde
747d30d567
Merge pull request #64372 from smix8/navigation_fix_obstacles_default_map_3.x
2022-08-30 11:01:30 +02:00
fabriceci
b3210c5cd6
Hack as a hot fix for Bullet's collision margin issue
2022-08-25 16:32:48 +02:00
Marcin Nowak
90762b9660
[3.x] Backport panning strength parameters from 4.0
2022-08-23 23:27:51 +02:00
smix8
47b39ce4c2
Fix NavigationObstacle nodes not registering to default navigation map
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Fix NavigationObstacle nodes not registering to default navigation map.
2022-08-13 19:46:12 +02:00
Cory Petkovsek
f7f112ab1f
Fix free(RID) abuse by various classes
2022-08-11 02:31:00 +08:00
Josh Jones
9d1a972b49
Fix typo when setting NavigationRegion travel_cost
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(cherry picked from commit 8c324132d0
)
2022-08-08 09:51:45 +02:00
Rémi Verschelde
ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
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[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde
906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
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Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
PrecisionRender
47a62e28ac
[3.x] Add ShapeCast
and ShapeCast2D
nodes
2022-07-30 10:23:58 -05:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
lawnjelly
d4dc7c4b32
Portals - Allow more logging to be disabled
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Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.
This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
Rémi Verschelde
33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x
2022-07-18 09:36:22 +02:00