Skyfrit
4f6a21b0df
Android: Rename values-zh to values-zh-rCN ( #6063 )
2016-08-08 11:51:30 +02:00
Skyfrit
664b5b5137
Android: Add support for Traditional Chinese (HK) ( #6061 )
2016-08-08 11:49:51 +02:00
Skyfrit
8ab4acd17f
Android: Add support for Traditional Chinese (TW) ( #6061 )
2016-08-08 11:49:35 +02:00
Juan Linietsky
9213400cd5
Merge pull request #5415 from volzhs/improve-android-payment
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Improve android payment
2016-07-24 12:18:13 -03:00
Mario Schlack
0717893772
Implement get_screen_dpi() on Android
2016-07-20 14:54:48 +02:00
volzhs
79cb91dc84
Add querying details of IAP items for android
2016-07-18 23:45:58 +09:00
volzhs
f26f181ba9
Fix can't get all info if user purchases many items and not consumed
2016-07-18 23:45:58 +09:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
Pedro J. Estébanez
e7b2626707
Make Android build smarter (SCons + Gradle)
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Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
George Marques
6d37253be5
Fix Android sensors polling rate on resume
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Fix #5306
2016-06-24 21:00:04 -03:00
volzhs
a5a5bdef25
Remove duplicated aidl for android
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Tested IAP function on device.
2016-06-25 01:11:21 +09:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
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neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Rémi Verschelde
842e7bfc2f
Merge pull request #5357 from volzhs/fix-locale-android
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fix android resource locale
2016-06-22 16:05:59 +02:00
volzhs
591be5df25
fix android resource locale
2016-06-22 22:32:03 +09:00
volzhs
780fa60072
correct current Intent for android
2016-06-21 03:32:44 +09:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Rémi Verschelde
aed5474238
Merge pull request #4729 from volzhs/android-23
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Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
Rémi Verschelde
e6e878e139
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android
2016-05-27 14:36:55 -03:00
volzhs
e5d16eca46
Add comments for NotificationCompat to support API < 16
2016-05-25 22:19:37 +09:00
volzhs
ff67c256f5
fix compatibility for Android API 14 with supporting API 23
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using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+
tested with API 19 and 23 devices
2016-05-24 11:22:35 +09:00
volzhs
160713d4d3
Supporting Android API 23 (Android 6.0)
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If we update build gradle to use ``compileSdkVersion 23``,
``org.apache.http`` package causes error. (issue #4711 )
We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem.
To use ``useLibrary``, we need to use latest gradle also.
And now, we faced another problem with ``APK Expansion`` java sources.
```
/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
137 : mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error
```
So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File
And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially.
Unfortunately, another problem, The 'MissingTranslation' error was occurred.
So, build.gradle is updated to use ``disable 'MissingTranslation'``
Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version.
I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2) with Google Developer console.
2016-05-20 22:57:49 +09:00
volzhs
e94e710893
remove unused resources and add korean locale for android
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- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
2016-04-19 11:10:55 +09:00
hondres
e7c920fdba
support gamepad remapping on android
2016-01-24 05:29:09 +01:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
Juan Linietsky
40ba22631b
Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
2016-01-08 17:53:00 -03:00
Juan Linietsky
401622cc22
-Removed ANT build system for Android, as it was deprecated by Google
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-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
mikica1986vee
d6b317a2c1
tegra 3 fix
2015-11-21 23:21:36 +01:00
Juan Linietsky
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
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Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
5fb95859e1
Merge pull request #2814 from masoudbh3/android-fa-locale
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Android add FA(persian) locale strings
2015-11-18 19:21:54 -03:00
masoud bh
f2704eb162
Android add FA(persian) locale strings
2015-11-19 01:40:29 +03:30
masoud bh
24f3f43457
Add icon to exe file in windows export
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
volzhs
3fbaa479e3
improve android payments
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GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Juan Linietsky
3d121b474b
Merge pull request #2203 from volzhs/fix_android_payments
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Fix android payments
2015-10-17 12:12:34 -03:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
volzhs
903e6b37c0
fix crash by payments when run on android 5.1.1 device.
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(http://stackoverflow.com/questions/24480069/google-in-app-billing-illegalargumentexception-service-intent-must-be-explicit )
2015-06-29 02:56:38 +09:00
Kyle Luce
77461a126e
Additional Fix for Multi-touch release problem
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- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
change #1980
https://github.com/okamstudio/godot/pull/1908
2015-05-31 19:37:19 -07:00
vipsbpig
bc3afc8ed8
fix multitouch release problem
2015-05-15 12:40:34 +08:00
Juan Linietsky
524d9fad59
-fixed godot icon for android
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-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
Juan Linietsky
c6dce44dd8
fixes in handling of DirAccess for resource path on Android, fixes #1447
2015-04-28 09:38:07 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Martho42
7a2698bb44
Fixes the accelerometer
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Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
fbfb87ec4f
-accelerometer precission changed to "GAME" ( #1015 )
2015-01-02 14:34:57 -03:00
Juan Linietsky
089d7fa171
Small batch of fixes
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-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
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-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00