Chaosus
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
Rémi Verschelde
7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
...
Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Bastiaan Olij
3ea778e66e
Implement shadow to opacity
2019-05-21 20:07:46 +10:00
Chaosus
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
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Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Rémi Verschelde
6920c82742
Style: Fix issues with clang-format 8.0
2019-05-20 13:51:51 +02:00
Rémi Verschelde
a940b4cf64
Merge pull request #28997 from akien-mga/codespell
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Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
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Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Rémi Verschelde
868ee3ea10
Merge pull request #28761 from aqnuep/texture_resource_reload_fix
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Fix texture resource reload bug
2019-05-13 17:20:42 +02:00
Daniel Rakos
e34eb5c26c
Fix texture resource reload bug
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If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:
First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).
Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.
To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Bastiaan Olij
e4dea0595a
Add transform support to deal with Bullets centering of shapes
2019-05-07 22:43:10 +10:00
Bastiaan Olij
4bb0df7060
Center shape according to logic Bullet applies
2019-05-07 20:44:09 +10:00
Rémi Verschelde
2a8cb46c8e
Merge pull request #28516 from Chaosus/fix_vs_mix_title
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Renames captions of Scalar/VectorInterp in Visual Shaders
2019-05-06 17:34:15 +02:00
Rémi Verschelde
9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
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Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Tomasz Chabora
0bfcf8bc2f
Add bookmarks for easier code navigation
2019-05-05 18:57:53 +02:00
Rémi Verschelde
7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
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Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
qarmin
4270403724
Fix crash when trying to set fallback or next pass with one of parent
2019-05-03 13:39:46 +02:00
Rémi Verschelde
f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
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Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov
3d47dad2b1
Remove unused panelf
and panelnc
styles
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Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
Michael Alexsander Silva Dias
acadfe0a49
Add "disabled" icon for 'CheckButton'
2019-05-02 13:39:56 -03:00
Jared
e03f9ead21
Do precision comparison to prevent the creation of keyframes with a time that already exists.
2019-05-02 19:14:36 +03:00
Hugo Locurcio
818f756d90
Add a property hint for DynamicFont size
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This caps its size to reasonable values in the Inspector.
This closes #22581 .
2019-05-02 00:46:53 +02:00
Maxime Leroy
6bd271139d
Fixing Curve2D/3D baked interpolated values
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If bake interval is a multiple of the curve length, the curve would return NaN for some offset values (when `frac == 0.0`, it matches the start and end of the curve segment so `fmod == 0.0`, `frac` becomes NaN)
```
# Godot 3.1.1
var c = Curve3D.new()
c.add_point(Vector3())
c.add_point(Vector3(0.5,0,0))
c.add_point(Vector3(1,0,0))
c.bake_interval = 0.5
c.interpolate_baked(0.5) == Vector3(NAN, NAN, NAN)
```
2019-05-01 20:47:38 +02:00
miwanczuk
c86b03abd8
Expose TextEdit's drawSpaces feature to GDScript
2019-05-01 11:32:54 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde
0644040872
Merge pull request #27021 from MarianoGnu/font
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Add and expose to Font a function to get the word-wraped text size
2019-04-30 18:33:00 +02:00
K. S. Ernest (iFire) Lee
22ce1e2709
Expose more surface tools and add create_from_blend_shape.
2019-04-30 06:50:25 -07:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
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Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
Mariano Suligoy
33c39e4c25
Add and expose to Font a function to get the rect size needed to draw a word-wraped text
2019-04-30 12:03:17 +02:00
Rémi Verschelde
9d42565f81
Merge pull request #27763 from maksloboda/priority-improvement
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Changed autotile priority picking algorithm
2019-04-30 11:07:41 +02:00
Chaosus
4131b2b891
Renames captions of Scalar/VectorInterp in Visual Shaders
2019-04-29 21:04:11 +03:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
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Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Rémi Verschelde
1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
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Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Bastiaan Olij
b652fcd241
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
2019-04-26 20:30:16 +10:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Aaron Franke
b2e1c9c276
[Core] Approximate equality
2019-04-25 13:20:29 -04:00
Michael Alexsander Silva Dias
350bcce041
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-24 12:42:12 -03:00
Chaosus
21ca9f6c7c
Disallow loopback connection in visual scripts and visual shaders
2019-04-24 09:14:45 +03:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
Hein-Pieter van Braam
05ef1f4998
Merge pull request #27903 from Calinou/richtextlabel-brighten-default-color
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Brighten the RichTextLabel color in the default theme
2019-04-23 05:59:16 +03:00
qarmin
479649b5fb
Fix typo count_count to count
2019-04-23 01:25:29 +02:00
Juan Linietsky
f46899e922
Expose visible instance count to multimesh
2019-04-22 18:38:49 -03:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
33b69340ad
Merge pull request #27219 from raphael10241024/debug_fix
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Fix collider debug shape didn't changes with collider size changes
2019-04-21 20:34:34 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Juan Linietsky
ad1368a625
Clean up ASSIMP import code.
2019-04-13 15:19:47 -03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
...
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
yakun.zhang
e5f531620e
Fix collider debug shape didn't changes with collider size changes
2019-04-11 23:31:55 +08:00
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
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Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio
fa586289c6
Brighten the RichTextLabel color in the default theme
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This makes its default color match Label's color, which leads to
a more consistent appearance.
This partially addresses #24570 .
2019-04-10 20:00:29 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
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Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Max
d9f0d9cdac
Changed autotile priority picking algorithm
2019-04-08 12:26:28 +03:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
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Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Magnus Specht
a3af9d5714
+ Added ignore flags to autotile bitmask
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+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
PouleyKetchoupp
cb3842833a
Early exit when nothing to draw in style box flat ( fixes #27764 )
2019-04-07 22:23:44 +02:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
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Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
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Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde
f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
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Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Chaosus
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
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Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
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Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Michael Alexsander Silva Dias
c7cfe5330c
Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.
2019-04-05 21:33:03 -03:00
Ignacio Etcheverry
ad2127a3e8
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Andrii Doroshenko (Xrayez)
b16946dea6
Fix BitMap calculating incorrect true bit count
2019-04-04 19:11:39 +03:00
Angeloss
40acc3ecdc
Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
...
(cherry picked from commit 589c5698a0
)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp
8346d90c5e
Properly handle different border widths in rounded corner aa
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Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp
cb097283db
Support for shadow offset in box style
2019-03-19 10:35:06 +01:00
Bastiaan Olij
8627f1515b
Added height map shape that implement heightmap collision shape
2019-03-17 20:55:40 +11:00
Rémi Verschelde
43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
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Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde
39a5bb4fbc
Merge pull request #26459 from ptrojahn/eof
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Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Juan Linietsky
3d34df0e79
Hide StreamTexture flags, fixes #26640
2019-03-06 12:50:24 -03:00
Mariano Suligoy
078b869d9a
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
2019-03-04 21:03:10 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
Juan Linietsky
90038a4eef
Fixed a case of broken loop due to wrapping on the edge, closes #25245
2019-03-02 11:07:13 -03:00
Paul Trojahn
9bbda4db2f
Remove extraneous line breaks from text resources
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Fixes #23539
2019-03-01 23:02:58 +01:00
Juan Linietsky
4b679f7f16
Remove old method that makes no sense today, fixes #25566
2019-03-01 18:02:45 -03:00
Rémi Verschelde
03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
...
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Ilaria Cislaghi
9d41ee71f6
Editor does not crash anymore if a non root node in escn is missing a parent
2019-03-01 14:38:02 +01:00
clayjohn
9fdc77c222
added diffuse and specular as inputs to visual shader
2019-02-28 22:02:06 -08:00
Rémi Verschelde
ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
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Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
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Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
...
Also cleanup after 01a3dd3
.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
...
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam
464e1142c4
Don't crash on previewing an AtlasTexture without a region
2019-02-27 00:44:09 +00:00
Bojidar Marinov
1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
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Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.
Closes #11722
2019-02-26 15:38:23 +02:00
Windy Darian
52538b200f
Fix saturate ScalarFunc in Visual Shader
...
Was getting this error when using a saturate node. This change fixes it.
```
:39 - Invalid arguments for built-in function: max(float,int)
drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
Juan Linietsky
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
...
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Bojidar Marinov
8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
...
Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.
Fixes #25904 .
2019-02-25 17:42:38 +02:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
KaadmY
bffe97c110
Use sun energy for ProceduralSky generation
2019-02-24 17:12:35 -08:00