Pedro J. Estébanez
f57579ba6c
Make stack size on Windows match Linux and MacOS
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(cherry picked from commit 29f8530afe
)
2020-03-25 11:38:53 +01:00
PouleyKetchoupp
2e4e1e0324
Fix text_entered signal when max_length is used in LineEdit on Android
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Fixes #35954
(cherry picked from commit c169367e83
)
2020-03-25 11:38:53 +01:00
fhuya
9a035efe62
Complete the implementation of the GodotPayment plugin.
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Move the remaining plugin components within the plugin source code.
(cherry picked from commit 99173c5fc4
)
2020-03-25 11:38:53 +01:00
fhuya
cd2b2bf8bf
Enable Android studio debugger.
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(cherry picked from commit 41dadb2b2b
)
2020-03-25 11:38:53 +01:00
Tomasz Chabora
c8318012a8
Make search in RichTextLabel case-insensitive
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(cherry picked from commit b3f83ac115
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
6e517f9da3
Tweak the message queue maximum size property hint
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The minimum slider value no longer allows decreasing the value below
the default, as this can cause things to break in the editor.
The maximum slider value was also increased to 4096 since it can safely
be increased to that value (some add-ons may require it).
This closes #37052 .
(cherry picked from commit 8d8c7a9383
)
2020-03-25 11:38:53 +01:00
simpuid
a10a21f407
Fixes transform gizmo position when node has default transform
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Changes made:
* Added dirty bit for SpatialEditorSelectedItem's last_xform
* SpatialEditorViewport checks that dirt bit too before skipping the selection
(cherry picked from commit 19825436d4
)
2020-03-25 11:38:53 +01:00
johan
31fb54742b
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom
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Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.
This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
(cherry picked from commit 1c02906a6f
)
2020-03-25 11:38:53 +01:00
Umang Kalra
d7c6a42cbf
Doc edit at InputEventMouseMotion
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Doc edit
(cherry picked from commit 052424c76d
)
2020-03-25 11:38:53 +01:00
Rasmus Vermeulen
5c64458d9e
Add size warning to Viewport Node
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(cherry picked from commits 855f4dc193
and 760095e28d
)
2020-03-25 11:38:53 +01:00
Tomasz Chabora
8fd7efef84
Fix visibility enabler flag toggling
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(cherry picked from commit 2ccd1a7805
)
2020-03-25 11:38:53 +01:00
simpuid
223d0abd7e
Remove update condition from LineEdit::update_placeholder_width
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Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition.
It fixes the odd alignment of placeholder when it's length is greater than `max_length`
(cherry picked from commit 43b2f75d64
)
2020-03-25 11:38:53 +01:00
Darren Kaste
53c8d8a5fb
Use LineEdit secret character width everywhere
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(cherry picked from commit c7c47410aa
)
2020-03-25 11:38:53 +01:00
Darren Kaste
f657614760
Calculate LineEdit selection with secret character
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(cherry picked from commit 395a038c85
)
2020-03-25 11:38:53 +01:00
alvaroHernandez
bce2a3a2d2
prevent joypad button input dropdown going out of dialog
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(cherry picked from commit e47d5691e4
)
2020-03-25 11:38:53 +01:00
Yuri Roubinsky
4dd1eee769
Enables passing out built-in parameter from parent function in shaders
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(cherry picked from commit 7a2c6a8c0e
)
2020-03-25 11:38:53 +01:00
Ev1lbl0w
b9b53966a3
Fix divison by zero issue
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(cherry picked from commit 380b8039ec
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
b5f1f7dfde
Improve the Input.set_use_accumulated_input()
documentation
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(cherry picked from commit 30961c60ab
)
2020-03-25 11:38:53 +01:00
Rémi Verschelde
ec752f7c9b
Linux: Add Mesa 20 "Intel" to prime detection
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Diff in `glxinfo` between Mesa 19.3.4 and 20.0.1:
```diff
-OpenGL vendor string: Intel Open Source Technology Center
-OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
-OpenGL core profile version string: 4.6 (Core Profile) Mesa 19.3.4
+OpenGL vendor string: Intel
+OpenGL renderer string: Mesa Intel(R) HD Graphics 630 (KBL GT2)
+OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.0.1
```
(cherry picked from commit db28e7ef69
)
2020-03-25 11:38:53 +01:00
lupoDharkael
536c2fc0c0
Loop over faces in create_trimesh_shape()
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(cherry picked from commit ee0262977e
)
2020-03-25 11:38:53 +01:00
JFonS
4d85f70015
Update all editor viewports after settings changes
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(cherry picked from commit 55b478afd9
)
2020-03-25 11:30:49 +01:00
JFonS
784ff23adc
Fix rotation gizmo for empty Spatials
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The AABB for an empty Spatial has 0 size, since the stored and
compared Transform was scaled by the AABB size, it would completely
destroy the rotation information. If there is no rotation
information, the gizmo doesn't update when the rotation changes.
(cherry picked from commit a0af3094b4
)
2020-03-25 11:30:49 +01:00
Haoyu Qiu
d25949dd49
Keeps the filename when marking scene as unsaved
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(cherry picked from commit 9ed61a70cc
)
2020-03-25 11:30:48 +01:00
volzhs
644d49b156
Update snap setting only with OK
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restore previous values with cancel
(cherry picked from commit 667a981d4d
)
2020-03-25 11:30:48 +01:00
Thakee Nathees
5798c8135f
logic error in gdscript_parser.cpp for-loop-range
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there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
(cherry picked from commit bcbcf0f1ea
)
2020-03-25 09:45:47 +01:00
Dominik 'dreamsComeTrue' Jasiński
e590a33d45
Allow single quotes in comments
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Fixes : #36638
(cherry picked from commit ab6456d1bc
)
2020-03-25 09:45:08 +01:00
Thakee Nathees
40b53bc29a
duplicate arguments in a function handled
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(cherry picked from commit 5424b626f9
)
2020-03-25 09:44:51 +01:00
Rafael Delboni
5736e43fe4
fix: Return only scenes for script owners on LSP completion
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Fix : #36680
(cherry picked from commit 2f08f4ef4e
)
2020-03-25 09:44:09 +01:00
Rafael Delboni
ecfe9c24a2
Improve LSP completion using scene owner
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Fixes : #36473
(cherry picked from commit 06bce137e3
)
2020-03-25 09:43:49 +01:00
Oliver Frank
41500249e3
Fix crash after closing a GDScript LSP session
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(cherry picked from commit ed482f6167
)
2020-03-25 09:43:28 +01:00
of9
511105be67
Migrating language server from Websockets to raw TCP
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(cherry picked from commit 24b27043fe
)
2020-03-25 09:43:05 +01:00
Hugo Locurcio
f3d2c672e9
Document known performance issues with Sprite3D
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See https://github.com/godotengine/godot/issues/20855 .
(cherry picked from commit 92fa3e076f
)
2020-03-25 09:40:09 +01:00
volzhs
5edd669503
Use checkbox for plugin status instead of option list
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(cherry picked from commit 09b055bd34
)
2020-03-25 09:38:53 +01:00
Tomasz Chabora
843948b69d
Show theme property descriptions in the inspector
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(cherry picked from commit 7a0e813ffa
)
2020-03-25 09:38:18 +01:00
PouleyKetchoupp
82bee3f993
Added has_signal method for Object
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(cherry picked from commit 258d91f883
)
2020-03-25 09:36:41 +01:00
Rémi Verschelde
da4eb7101d
Bump macOS Info.plist to 3.2.2 too
2020-03-22 17:26:57 +01:00
Rémi Verschelde
eec14d4323
Merge pull request #37149 from neikeq/issue-12917-3.2
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[3.2] Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 20:28:41 +01:00
Ignacio Etcheverry
d1a5f8dbf2
[3.2] Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 17:57:45 +01:00
Ignacio Etcheverry
110523fecc
Expose FileSystemDock to the scripting API and fixed signals
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Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.
(cherry picked from commit fe0b783e70
)
2020-03-18 17:57:45 +01:00
Rémi Verschelde
69081c000d
Merge pull request #33098 from JFonS/viewport_rotation
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Add rotation widget to 3D viewport
2020-03-17 16:29:44 +01:00
Rémi Verschelde
cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
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Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Rémi Verschelde
4a38ec3937
Merge pull request #36336 from m4gr3d/android_plugin_v2_for_godot_3_2
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Re-architecture of the Godot Android plugin. [3.2]
2020-03-17 16:27:59 +01:00
Rémi Verschelde
c01e840f03
Merge pull request #36639 from RandomShaper/imvu/improve_drives_ux_3.2
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Improve UX of drive letters (3.2)
2020-03-17 16:27:33 +01:00
Pedro J. Estébanez
6105dfdac9
Improve UX of drive letters
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Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.
This improves the UX on Windows.
In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-17 14:48:54 +01:00
Rémi Verschelde
0e36b11f9d
i18n: Sync translations with Weblate
2020-03-16 10:45:42 +01:00
Rémi Verschelde
809dc1a12a
Merge pull request #37026 from akien-mga/3.2-cherrypicks
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Add LOTS of missing docs
2020-03-13 17:57:43 +01:00
Tomasz Chabora
3739f03d98
Add LOTS of missing docs
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(cherry picked from commit e103f21a40
)
2020-03-13 17:26:30 +01:00
Rémi Verschelde
34dc32aeb8
Bump version to 3.2.2-rc
2020-03-11 14:47:38 +01:00
Rémi Verschelde
1132ee871b
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@muiroc
Thanks to all contributors and donors for making Godot possible!
Sorry for the late March update and missed February update, I made sure
to include patrons for both February and March in this commit.
(cherry picked from commit 5b97db325a
)
2020-03-11 14:47:23 +01:00
Rémi Verschelde
b0eca5828c
Bump version to 3.2.1-stable
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Many bugfixes have been cherry-picked since the 3.2-stable release of
late January 2020, including some regressions.
Thanks to all contributors! <3
2020-03-10 09:59:30 +01:00