Rémi Verschelde
db1a9863d2
Merge pull request #6607 from zaps166/fix-crash-in-process_hdr
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Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
2016-09-26 09:49:49 +02:00
Rémi Verschelde
a3c7988e8e
Merge pull request #6604 from touilleMan/patch-1
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Add CC parameter to allow use of custom C compiler
2016-09-26 09:44:42 +02:00
Pawel Kowal
acc242fd6a
Tween reset/stop/resume/remove for all object properties at once
2016-09-25 23:25:52 +02:00
Andreas Haas
276087e92d
Throw error when trying to emit a non-existing signal.
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closes #6017
2016-09-25 19:26:01 +02:00
Błażej Szczygieł
7b8fe97888
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
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If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).
2016-09-25 13:09:23 +02:00
Błażej Szczygieł
ca3b8deb78
Don't crach when OpenGL version is unsupported
2016-09-25 13:06:14 +02:00
Błażej Szczygieł
a27fafb273
Add compatibility with old OpenGL 2.1 drivers
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If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
2016-09-25 12:58:22 +02:00
Emmanuel Leblond
cfd17de230
Add CC parameter to allow use of custom C compiler
2016-09-25 11:58:54 +02:00
Andreas Haas
3cce39c2d3
AnimationEditor: zoom using ctrl+wheel
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closes #6585
2016-09-23 14:57:54 +02:00
Rémi Verschelde
20c7b65b7e
Merge pull request #6588 from SuperUserNameMan/expose_geometryinstance_get_aabb_etc
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expose GeometryInstance.get_aabb() etc fixes #6587
2016-09-23 07:42:39 +02:00
romeojulietthotel
94d6757a0d
Use pkgconfig to locate ALSA libs ( #6119 )
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* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed.
* The extra LIBS flag for alsa is not needed so removing.
2016-09-23 07:38:57 +02:00
Rémi Verschelde
2af6b3dd1b
Merge pull request #6574 from RandomShaper/fix-android-export
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Fix manifest generation bug in Android export
2016-09-23 07:28:04 +02:00
yg2f
c1e2358914
expose GeometryInstance.get_aabb() etc fixes #6587
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expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22 23:06:07 +02:00
Rémi Verschelde
53c1c7ff8f
Merge pull request #6584 from Hinsbart/mod_release
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x11: Fix event.is_action() for release of modifier keys
2016-09-22 15:33:15 +02:00
Andreas Haas
6fcf2b2bd8
x11: Fix event.is_action() for release of modifier keys
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The bug was that the release events for these also had the modifier state set, so the event comparison
failed.
Fixes #5901
2016-09-22 12:24:44 +02:00
Rémi Verschelde
a63167459c
Merge pull request #6581 from vnen/fix-mainscreen-crash
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Fix crash when disabling main screen plugin
2016-09-22 12:10:23 +02:00
George Marques
0ec2b7baea
Fix crash when disabling main screen plugin
2016-09-21 19:17:55 -03:00
Pedro J. Estébanez
2c9d98bb48
Fix manifest generation bug in Android export
2016-09-21 12:46:40 +02:00
Rémi Verschelde
2f776af2e6
Merge pull request #6573 from syskrank/master
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removed redundant assign operation in mesh_add_surface
2016-09-21 07:45:00 +02:00
Rémi Verschelde
ae825c5c18
Merge pull request #6569 from vnen/winrt-build
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Change winrt build to be less dependent on ANGLE
2016-09-21 07:40:18 +02:00
knd
708a028ce8
removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used.
2016-09-21 05:23:42 +03:00
George Marques
5c21d49caf
Change winrt build to be less dependent on ANGLE
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Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.
Also remove messages from detect.py since it is ran for every platform
target.
2016-09-20 20:02:58 -03:00
Andreas Haas
e0fcd9331a
Add function to get readable names for joystick events
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Closes #6476
2016-09-20 23:36:09 +02:00
Geequlim
fd236a4b6c
More custom theme support for editor
2016-09-20 20:41:57 +08:00
Ignacio Etcheverry
1c50dfdf6c
Merge pull request #6557 from anneomcl/master
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Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl
aa5ade834c
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
2016-09-19 23:31:45 -07:00
Rémi Verschelde
82f5130cad
Merge pull request #6552 from Hinsbart/vec2_clamped
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Expose Vector2::clamped() to scripts
2016-09-20 06:33:55 +02:00
Rémi Verschelde
52431741d4
Merge pull request #6551 from vnen/doc-xml-tree
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Add docs for XMLparser, VideoPlayer and most of Tree
2016-09-20 06:21:28 +02:00
Pawel Kowal
623c483eba
Show True/False tooltip in property editor for bool values
2016-09-19 23:41:48 +02:00
George Marques
7cd64c3c8d
Add docs for XMLparser, VideoPlayer and most of Tree
2016-09-19 18:39:36 -03:00
Andreas Haas
c21412fa7e
Expose Vector2::clamped() to scripts
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Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
Pawel Kowal
dd4f2a2ccb
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-09-19 23:07:24 +02:00
Rémi Verschelde
d47e1f11fe
Merge pull request #6549 from Hinsbart/default_layout
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Make the choosable default editor layout the same as the actual default
[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
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Fixes #6266
2016-09-19 18:52:08 +02:00
Rémi Verschelde
829d69ba52
Merge pull request #6545 from Hinsbart/textedit
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Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
[ci skip]
2016-09-19 14:25:48 +02:00
Andreas Haas
9c71e5a9df
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
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Fixes #6466
2016-09-19 14:17:48 +02:00
Rémi Verschelde
c284ebfb97
Merge pull request #6534 from djrm/icons
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New distraction free mode icon
2016-09-18 20:12:12 +02:00
Rémi Verschelde
cfa868e900
Merge pull request #6525 from vnen/plugin-bottom-show-hide
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Expose bottom panel show/hide for plugins
2016-09-18 20:06:10 +02:00
Daniel J. Ramirez
b8ec4a3e02
New distraction free mode icon
2016-09-18 10:19:02 -05:00
Pawel Kowal
9e5aaa27bc
Add scrolling to Tree control in Drag and Drop mode
2016-09-17 21:29:55 +02:00
Rémi Verschelde
0e962311be
Merge pull request #6516 from vnen/plugin-main-screen
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Add a function to plugin get the main screen parent
2016-09-17 18:39:56 +02:00
Rémi Verschelde
1830b80719
Merge pull request #6504 from Hinsbart/joy_axis
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Fix input action pressed state not changing for quick joystick moveme…
2016-09-17 18:37:15 +02:00
Rémi Verschelde
c47fd20cc6
Merge pull request #6498 from Paulb23/current_script_highlight_fix
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Fix highlight current script when script temperature is disabled
2016-09-17 18:36:23 +02:00
Rémi Verschelde
c05242e324
Merge pull request #6489 from zaps166/vorbis-no-enc
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Vorbis: Don't compile unnecessary encoder files
2016-09-17 18:36:10 +02:00
Rémi Verschelde
80861b7d59
Merge pull request #6414 from RandomShaper/improve-shader-shadow
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Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
George Marques
7904b2b405
Expose bottom panel show/hide for plugins
2016-09-17 12:02:11 -03:00
George Marques
98e7c1edba
Add a function to plugin get the main screen parent
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- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
2016-09-16 15:02:01 -03:00
Brickcaster
cc7bc07e33
Fix for issue #6496
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Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar
is checked to see which list elements to display.
2016-09-16 11:25:07 -04:00
yg2f
663d4ee7de
scons detects standalone MSVC on Windows
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Under Windows, Scons is now capable of detecting and compiling with
standalone MSVC compilers (aka "Visual C++ Build Tools").
http://landinghub.visualstudio.com/visual-cpp-build-tools
Tried with version 2015, and native x86 and x64 compilers under
Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK
provided by the "Visual C++ Build Tools" web-installer.
Follow the same compiling instructions than for compiling with Visual
Studio, except that Visual Studio is no more required.
KNOWN ISSUES :
- ``methods.detect_visual_c_compiler_version()`` will emit a warning message
on computers where the ``VSINSTALLDIR`` environement variable is not present.
But it should compile just fine and still automatically detects the 32 or
64 bits according to the compiler you picked.
TODO :
- eventually, update ``platform/winrt/dectet.py`` with function
``methods.msvc_is_detected()`` and try to compile winrt/UWP with
these standalone compilers (if you did not select Win10 SDK when
installing the standalone tools, you can run it again).
- update doc to make users aware of "Visual C++ Build Tools" aka
"stadalone MSVC".
- eventually, update ``methods.detect_visual_c_compiler_version()``
2016-09-16 11:17:57 +02:00
Rémi Verschelde
c05ff0577f
Merge pull request #6510 from Hinsbart/doc_vib
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Update documentation on joystick vibration.
[ci skip]
2016-09-16 11:13:11 +02:00