Juan Linietsky
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
Juan Linietsky
5614902611
ability to keep user tracks when importing animations, closes #12801
2017-12-07 10:19:35 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
9738ebcda0
-Fixed height fog (was broken)
...
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Juan Linietsky
66a8a07c2c
Add importer option to make meshes bakeable by default.
2017-11-25 01:29:35 -03:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
91349290dc
Merge pull request #12717 from NathanWarden/material_import_fix
...
Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-20 09:13:36 +01:00
Daniel J. Ramirez
5e56366eba
Fix import obj as scene.
2017-11-19 13:51:05 -06:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
2070b80fc0
Merge pull request #12966 from SaracenOne/convcol
...
Added 'convcol' flag for importing meshes as convex collision
2017-11-16 16:38:38 +01:00
Saracen
f8a95499bd
Added 'convcol' flag for importing meshes as convex collision and completed code
...
for parsing collision flags to mesh data.
2017-11-16 13:06:30 +00:00
Webster Sheets
05dce362d5
Fix for #12056 , though GTLF import of that file is still incorrect.
2017-11-12 23:47:51 -05:00
Nathan Warden
400db80d25
Fixed a bug where materials weren't assigned to scene on first import.
2017-11-07 00:06:11 -05:00
Saracen
ef90965883
Restores functionality of the use_compression flag in the Collada importer.
2017-11-01 00:01:24 +00:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Juan Linietsky
f494470005
Restored ability to import OBJ files as meshes directly. Finally closes #9445 .
2017-09-29 20:38:27 -03:00
Leon Krause
0899b5029c
Correct spelling SEPERATE -> SEPARATE to fix build
2017-09-21 03:29:26 +02:00
Juan Linietsky
423ca9bcaf
Fix import order, so scenes are imported after textures.
...
Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Indah Sylvia
13b630eb0c
Fixed Typo: 'Seperate' to 'Separate'
2017-09-19 15:51:00 +07:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
...
[ci skip]
2017-09-13 09:13:34 +02:00
Hein-Pieter van Braam
2648e50779
Merge pull request #11066 from SaracenOne/animation_external_resources
...
Allow animations to be saved to external files during scene import.
2017-09-12 14:28:48 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
...
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
...
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
SaracenOne
f95edd3be9
Allow animations to be saved to external files during scene import.
2017-09-11 06:59:03 +01:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
f5c5d07f9c
Added a warning for when a PC compression is not found for the project, closes #10626
2017-09-05 20:17:26 -03:00
Rémi Verschelde
437fb12e1a
Merge pull request #10877 from hpvb/fix-unitialized-variables
...
Fix use of unitialized variables
2017-09-02 10:40:12 +02:00
Juan Linietsky
ded74dedef
Fixed missing return value in glTF2.0 importer camera, closes #10130
2017-09-01 22:36:49 -03:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
...
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
...
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
toger5
3b6a65b1e4
updated import settings loader to 'svg/scale' fixes : #10815
2017-08-31 18:52:07 +02:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
...
Light Theme
2017-08-31 11:47:18 +02:00
toger5
c8448cb0ac
moved 'scale import setting' into svg section
2017-08-30 21:19:13 +02:00
Juan Linietsky
efcafab625
Changed defaults, as it seems to be obviousy better to keep materials outside by default..
2017-08-29 21:54:26 -03:00
Juan Linietsky
a2027cfa49
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
...
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Ferenc Arn
609ef89362
Fix the channels gltf importer uses for metallic and AO textures.
...
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700 .
2017-08-28 15:09:47 -04:00
Rémi Verschelde
59d1f96418
Merge pull request #10688 from Noshyaar/pr-csv2
...
ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Poommetee Ketson
4e0d1c8f1c
ImporterCSV: add delimiter options , ; or \t
2017-08-27 22:14:09 +07:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Poommetee Ketson
4940f490c4
ImporterCSV: print error condition to console
2017-08-27 13:48:48 +07:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
...
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam
3894f20d98
Remove an assignment to self
...
This line does a = a and has a FIXME line. It seems that reduz can't
think of a reason for it either, so here it goes.
2017-08-23 23:51:37 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
...
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00