Juan Linietsky
f7c9a4a0a8
Merge pull request #917 from thomassigurdsen/master
...
SConstruct imports multiprocessing, which is then never used
2014-12-03 19:28:57 -02:00
Thomas Sigurdsen
c981f5409f
Remove multiprocessing from imports in SConstruct
...
Rationale: unused import, also prevented scons from building on my
setup.
2014-12-03 17:36:29 +01:00
Juan Linietsky
8ad12525a9
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
...
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
9d5a2cb847
Merge pull request #863 from JIghtuse/master
...
Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
Juan Linietsky
5eb546e04b
Merge pull request #867 from adolson/circleshape2d-radius-increment
...
add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
Juan Linietsky
d70e16f72f
-fix sound room params (was not working)
...
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky
e709468bb1
missing navmesh demo and small fixes
2014-11-19 11:33:15 -03:00
Juan Linietsky
d5cb758d36
NavMesh
...
-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
56b30b31e4
Merge pull request #880 from adolson/editor-shortcut-keys
...
allow Alt+arrow keys to pass through editor
2014-11-13 10:02:52 -02:00
Dana Olson
7d8e34c284
allow Alt+arrow keys to pass through editor
2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
...
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
3daab56f17
Merge pull request #879 from DCubix/master
...
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
Juan Linietsky
d02953c596
oops
2014-11-12 11:29:22 -03:00
Juan Linietsky
12f3bc83b3
missing bind
2014-11-12 11:28:23 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
...
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
c8cd5222a7
Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo
...
Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11 19:13:15 -02:00
Brandon DeRosier
6628c0035b
Fixed documentation typo
2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
...
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
72d5c2b8ca
Merge pull request #870 from Gerold31/fix-32bit-linux
...
Fix compilation error on 32-bit linux
2014-11-09 09:16:32 -02:00
Gerold31
ab0974448b
Fix compilation error on 32-bit linux
2014-11-09 10:09:41 +01:00
Dana Olson
dae2f4c96f
add sane radius increment
2014-11-08 03:30:49 -05:00
Boris Egorov
1ce14e3321
Fix CppCheck 'duplicateExpression' warning
...
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky
fc676fa6f8
missing files with fixes for shower of bullets
2014-11-06 11:02:40 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d14baf6e41
Merge pull request #860 from Mavhod/patch-1
...
Update cubio.gd
2014-11-04 20:38:33 -02:00
Mavhod
cdeb610a13
Update cubio.gd
...
a little wrong only.
2014-11-05 04:21:03 +07:00
Juan Linietsky
0f0b21e84a
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-02 11:38:16 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
a61325661e
Merge pull request #722 from Marqin/master
...
[FIX] "File->Save As" in Script panel
2014-11-02 10:54:45 -03:00
Juan Linietsky
6d14c20820
Merge pull request #725 from Qwertie-/PR-GUI
...
Changed GUI text to better match action
2014-11-02 10:54:35 -03:00
Juan Linietsky
4ece8e90e0
Merge pull request #764 from marynate/PR-fix-android-build
...
Fix android build on windows
2014-11-02 10:51:51 -03:00
Juan Linietsky
e7134d6115
Merge pull request #765 from marynate/PR-fix-travis-build
...
Fix travis-ci build config for new build system
2014-11-02 10:51:27 -03:00
Juan Linietsky
f1eeb106a5
Merge pull request #811 from sanikoyes/Pr-Image-Group-UI
...
Fix Export -> image group panel
2014-11-02 10:50:21 -03:00
Juan Linietsky
738eb2c1a8
Merge pull request #839 from grabiller/radfac#005
...
Implement Windows fullscreen mode without video mode change.
2014-11-02 10:16:15 -03:00
Juan Linietsky
71aa6075b2
Merge pull request #851 from adolson/default-project-dir-fix
...
fixes default project dir option
2014-11-02 10:15:07 -03:00
Juan Linietsky
eb7036344d
Merge pull request #852 from adolson/autoscan-project-dir
...
add option to auto-scan a directory for projects
2014-11-02 10:14:18 -03:00
Juan Linietsky
4e25f3e4b7
Merge pull request #853 from adolson/tsa-option-for-android
...
add timestamping authority server option for Android
2014-11-02 10:13:30 -03:00
Juan Linietsky
d65f775473
Merge pull request #855 from adolson/android-release-keystore-fix
...
fixes for release apk export
2014-11-02 10:11:35 -03:00
Dana Olson
49edff9536
fixes for release apk export
2014-11-01 05:20:19 -04:00
Dana Olson
46a922d3ab
add timestamping authority server option for Android
2014-11-01 04:20:18 -04:00
Dana Olson
f7eff51969
add option to auto-scan a directory for projects
2014-11-01 02:06:29 -04:00
Dana Olson
565696280c
fixes default project dir option for Create / Import dialogs after quitting to project manager
2014-11-01 01:29:14 -04:00
Guy Rabiller
8b8e26c0bd
- On Windows, Godot now goes fullscreen without video mode change.
2014-10-28 19:55:20 +01:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
...
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky
9608d4255e
Merge pull request #823 from grabiller/#821
...
Fix issue #821 : GDScript now accepts single quoted as well as double quoted strings.
2014-10-27 22:44:53 -03:00
Juan Linietsky
b42ced68e8
Merge pull request #829 from grabiller/#802
...
Fix issue #802 : randomize() now generate non-zero seed...
2014-10-27 22:43:19 -03:00
Juan Linietsky
bde9528a84
Merge pull request #832 from grabiller/#391
...
seems ok!
2014-10-27 22:42:21 -03:00