Rémi Verschelde
f9d0975b72
Merge pull request #57156 from snailrhymer/tileset-doc-improvement
2022-01-24 23:17:41 +01:00
SnailRhymer
6ac800aab7
Add clarification to tile_set_modulate
...
To resolve 45677, adds a note to tile_set_modulate clarifying how to use tile_modulate in shaders.
2022-01-24 21:23:04 +00:00
Rémi Verschelde
49df809ca4
Merge pull request #57113 from mhilbrunner/docs-fixes
2022-01-24 11:40:57 +01:00
Rémi Verschelde
3073842f69
Merge pull request #57114 from mhilbrunner/docs-fix-reloaded
2022-01-24 11:40:47 +01:00
Max Hilbrunner
6cecb2210e
Fix GDNative docs links
2022-01-24 11:29:20 +01:00
Max Hilbrunner
54de063890
[3.x] Fix make_rst.py on Windows
2022-01-24 10:28:22 +01:00
Rémi Verschelde
ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x
2022-01-24 10:06:24 +01:00
Rémi Verschelde
50a672eb80
Merge pull request #57110 from Macksaur/gi_not_mi_bakedlightmap
2022-01-24 09:42:13 +01:00
Mack
36c7110c1b
Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance
2022-01-24 06:59:48 +00:00
Rémi Verschelde
f2ec36fbcd
Merge pull request #57081 from Scony/fix-navigation-2d-defaults-3.x
2022-01-23 17:25:14 +01:00
Pawel Lampe
67cf622935
Improve Navigation2D
default settings, fixes #56852
...
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde
e33f8df9ca
Merge pull request #56984 from Calinou/doc-softbody-no-gameplay-3.x
2022-01-23 12:54:36 +01:00
Rémi Verschelde
30fe807fa9
Merge pull request #56965 from Calinou/scons-print-debug-notice-3.x
...
Print a notice when compiling with `target=debug`
2022-01-23 01:27:08 +01:00
Rémi Verschelde
f93e3a408a
Merge pull request #56034 from LoserFox/3.x
2022-01-23 00:55:24 +01:00
LoserFox
0af26280b6
Fix some errors in Environment documentation
...
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-23 00:45:27 +01:00
Rémi Verschelde
8051322dc1
Merge pull request #57045 from Calinou/doc-csgpolygon-points-3.x
2022-01-23 00:30:11 +01:00
Rémi Verschelde
c29258e850
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
cdemirer, marstaik, mortarroad, The-O-King
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit a9df1f51c2
)
2022-01-23 00:06:02 +01:00
Rémi Verschelde
aa6465cd5b
Fix style error from previous merge
2022-01-22 16:23:28 +01:00
Rémi Verschelde
6c0c0c4b29
Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
...
Allow changing directional shadow size at run-time
2022-01-22 15:25:09 +01:00
Hugo Locurcio
1e1fb145b3
Improve CSGPolygon3D documentation
...
- Describe why polygon triangulation usually fails in the error message.
2022-01-21 19:59:56 +01:00
Rémi Verschelde
40a348bce2
Merge pull request #57013 from Killfrra/3.x
...
[3.x] Backport method `get_rid` for NavigationAgent
2022-01-21 18:35:19 +01:00
Rémi Verschelde
c6480e2166
Merge pull request #57033 from lawnjelly/gameplay_monitor_unload
...
Portals - fix gameplay monitor unloading
2022-01-21 18:33:50 +01:00
Rémi Verschelde
d775499f43
Merge pull request #57037 from timothyqiu/groups-editor-3.x
2022-01-21 13:06:11 +01:00
Rémi Verschelde
66672c08f9
Merge pull request #55640 from lawnjelly/bvh5_multi_tree
2022-01-21 13:04:17 +01:00
Haoyu Qiu
7dcfe6b878
Improve Groups dock panel and the Group Editor
2022-01-21 18:32:27 +08:00
lawnjelly
dc14636e68
BVH templated mask checks and generic NUM_TREES
...
Refactors the BVH to make it more generic and customizable. Instead of hard coding the system of pairable_mask and pairable_type into the BVH, this information is no longer stored internally, and instead the BVH uses callbacks both for determining whether pairs of objects can pair with each other, and for filtering cull / intersection tests.
In addition, instead of hard coding the number of trees, the BVH now supports up to 32 trees, and each object can supply a tree collision mask to determine which trees it can collide against.
This enables the BVH to scale to either the two or 3 trees needed in physics, and the single tree used without pairing in Godot 4 render tree.
2022-01-21 10:08:29 +00:00
lawnjelly
6c1e243fa2
Portals - fix gameplay monitor unloading
...
The gameplay monitor wasn't being unloaded correctly in between levels. This meant that exit signals were not being sent, and entered signals for the new level were being missed.
This PR sends appropriate exit signals on unloading, and clear the data.
2022-01-21 09:38:48 +00:00
Rémi Verschelde
3e7e701385
Merge pull request #56909 from Calinou/editor-add-scene-casing-setting-3.x
2022-01-21 10:27:57 +01:00
Rémi Verschelde
45b8cc4854
Merge pull request #56956 from rburing/fix_import_hints_breaking_animations_3.x
2022-01-21 10:20:19 +01:00
Hugo Locurcio
8948b36f0d
Add project setting to change scene file casing
...
The default behavior is unchanged (the root node name is used as-is).
2022-01-21 02:00:43 +01:00
Rémi Verschelde
08cabf2a36
Merge pull request #56999 from lawnjelly/no_discard
2022-01-20 23:02:40 +01:00
Rémi Verschelde
39e93a6dfc
Merge pull request #57011 from Calinou/editor-add-new-scene-shortcuts-3.x
2022-01-20 22:50:23 +01:00
Mak Kma
1c3d3af6ef
backported method get_rid for NavigationAgent
2022-01-21 00:15:16 +03:00
Hugo Locurcio
856f2d0f8f
Add shortcuts for New Scene and New Inherited Scene actions
...
These default to Ctrl + N and Ctrl + Shift + N respectively.
2022-01-20 20:34:05 +01:00
lawnjelly
adf14bfdde
Add nodiscard to core math classes to catch c++ errors.
...
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
Rémi Verschelde
4075866117
Merge pull request #56993 from bruvzg/rtl_get_cnth
2022-01-20 13:42:07 +01:00
bruvzg
f8f83f05f2
Fix RichTextLabel uninitialized content height value.
2022-01-20 13:53:52 +02:00
Rémi Verschelde
a9b10054b8
Merge pull request #56950 from timothyqiu/has-clipboard-3.x
2022-01-20 12:09:53 +01:00
Rémi Verschelde
ca1968b4ac
Merge pull request #51550 from bruvzg/ 🍎 🍎 🍐 🍏 🍎
2022-01-20 10:18:45 +01:00
bruvzg
30ee208bd9
[macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking.
2022-01-20 10:46:29 +02:00
Rémi Verschelde
e3e45deac2
Merge pull request #56985 from skyace65/JSONPrint
2022-01-20 08:22:50 +01:00
Rémi Verschelde
f2a213a996
Merge pull request #56976 from dardanbujupaj/navigation-polygons
...
Fix indexing of polygon points when building path
2022-01-20 07:38:39 +01:00
skyace65
c540a17efc
Better explain JSON print indent parameter (3.x)
2022-01-19 20:37:58 -05:00
Hugo Locurcio
94b1ae5599
Document that soft bodies should be avoided for gameplay purposes
2022-01-20 01:36:39 +01:00
Dardan Bujupaj
752fbc7f4e
Fix indexing of polygon points when building path.
2022-01-19 23:39:43 +01:00
Rémi Verschelde
322ba882bb
Merge pull request #56952 from akien-mga/3.x-cherrypicks
2022-01-19 17:10:22 +01:00
Hugo Locurcio
9753fe7aec
Print a notice when compiling with target=debug
...
Debug builds are considerably slower than release builds or even
release_debug builds. `target=debug` is still the default SCons
target option, so unsuspecting users may be compiling unoptimized
debug builds for their personal use.
2022-01-19 17:09:32 +01:00
Ricardo Buring
742c54d0a7
Fix import hints breaking node paths in animations
2022-01-19 16:42:38 +01:00
Ricardo Buring
684b7fdf47
Fix "Convert to MeshLibrary" not respecting collision transforms
...
(cherry picked from commit 025d7b9332
)
2022-01-19 16:04:17 +01:00
SaracenOne
37910dd10f
Allow selection of option 'Open in File Manager' even when a file/folder is not explicitly selected.
...
(cherry picked from commit b7348419a3
)
2022-01-19 16:04:16 +01:00