Karroffel
fd55308786
added dlscript module
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This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Karroffel
67f59bc2d9
increased maximum number of scripting languages
2017-04-03 16:10:26 +02:00
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00
Rémi Verschelde
92b6c8095a
Merge pull request #8200 from bojidar-bg/doctool-make-properties
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Update classes.xml to master version, add a small feature to doc_status
[ci skip]
2017-03-29 22:48:48 +02:00
Bojidar Marinov
669956849a
Update classes.xml to master version, add a small feature to doc_status
2017-03-29 22:27:59 +03:00
Juan Linietsky
000e873008
Merge pull request #8191 from eska014/webgl2-export
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WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b
WebGL 2 export per WebAssembly or asm.js
2017-03-29 13:27:43 +02:00
Rémi Verschelde
d4740a9853
Merge pull request #8169 from RandomShaper/fix-uniform-move
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Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 08:56:54 +02:00
Rémi Verschelde
9d28a5e7d9
Merge pull request #8159 from Hinsbart/last_id
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Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
fbebd32b5f
Merge pull request #8147 from RameshRavone/patch-1
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Update build.gradle.template for jcenter
2017-03-27 08:50:47 +02:00
Pedro J. Estébanez
e7fba3d273
Include uniform (Shift down) mode
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in only-one-Node2D dragging
2017-03-27 01:32:24 +02:00
Rémi Verschelde
1a0d1bb18d
Remove redundant subfolder in iOS template
2017-03-26 22:03:58 +02:00
Rémi Verschelde
d8f32637be
SCons: Add option to toggle warnings (on by default)
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All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
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The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Ramesh Ravone
77c81a21d8
Update build.gradle.template
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Updating project repository,
added jcenter() since Android Studio uses it by default.
https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-25 17:41:20 +05:30
BastiaanOlij
a0b0dff6fd
Fixing magnetometer on iOS
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(cherry picked from commit 4b7d1d8c15
)
2017-03-24 23:18:42 +01:00
Rémi Verschelde
af282b56fe
Fix bogus s/_md/D_METHOD/ affecting md5 stuff
2017-03-24 22:58:50 +01:00
Rémi Verschelde
4911555f6c
Merge pull request #8137 from Hinsbart/mbutton_pos
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Input: Update mouse position on mouse-button events.
2017-03-24 22:53:27 +01:00
Rémi Verschelde
5cad9147f9
Merge pull request #8133 from Hinsbart/joy_constants
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Input: Refactor JOY_* constants.
2017-03-24 22:53:16 +01:00
Rémi Verschelde
60a9debb99
Merge pull request #8132 from tagcup/vector3_angle_to
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Use atan2 rather than acos in Vector3.angle_to.
2017-03-24 22:52:46 +01:00
Rémi Verschelde
397380e9e5
Merge pull request #8130 from volzhs/cache-font-master
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Cache DynamicFont resource for Android
2017-03-24 22:52:36 +01:00
Rémi Verschelde
6674c556ae
Merge pull request #8128 from volzhs/fix-android-app-name
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Fix wrong app name for Android export
2017-03-24 22:52:25 +01:00
Rémi Verschelde
495710c3d6
Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent
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Make inline blocks in GDScript more (or less) pythonic
2017-03-24 22:52:09 +01:00
Rémi Verschelde
beba97c0c3
Merge pull request #8122 from tagcup/axis_check_normalization
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Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24 22:51:27 +01:00
Rémi Verschelde
fb46323022
Merge pull request #8115 from RandomShaper/improve-snapping
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Improved 2D snapping behavior
2017-03-24 22:51:12 +01:00
Rémi Verschelde
98baec6880
Merge pull request #8109 from RandomShaper/warped-panning
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Implement warped mouse panning for 2D & 3D editors
2017-03-24 22:50:39 +01:00
Rémi Verschelde
ca3596b043
Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
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Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24 22:49:50 +01:00
Rémi Verschelde
c25246d158
Merge pull request #8010 from AlexHolly/Timer-is_time_left
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added Timer is_time_left()
2017-03-24 22:48:01 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
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Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
f1e05d3144
Issue template: Stop discouraging bug reporting on master
2017-03-24 22:01:59 +01:00
Rémi Verschelde
1ed8caa1bb
i-patch for Pirate language
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Credits to jo_ for the joke and hcorion for finding the typo:
<hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a
spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells
certificate as certficate missing the extra i
<jo_> hcorion: Nice catch.
<jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24 21:59:32 +01:00
Andreas Haas
468719c480
Input: Update mouse position on mouse-button events.
2017-03-24 21:56:39 +01:00
Rémi Verschelde
73eaf81c16
i18n: Sync templates and translations with current code
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Massive diff due to the tools/editor -> editor move.
The real changes are the difference between those two:
2017-03-24 21:54:00 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Pedro J. Estébanez
61d7ae3466
Improved 2D snapping behavior
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
Replace one occurrence of the old set_pos by set_position
2017-03-24 21:29:46 +01:00
Rémi Verschelde
c103f32ea3
Only assume HiDPI mode if DPI >= 192 and width > 2000
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Also fix detection of single-column dock if width < 1200,
it only worked with hidpi_mode=auto.
2017-03-24 18:04:57 +01:00
Andreas Haas
0d8f5660f6
Input: Refactor JOY_* constants.
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**Breaking change**
Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
Ferenc Arn
3730e0533c
Use atan2 rather than acos in Vector3.angle_to.
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Fixes #8111 .
2017-03-24 12:03:33 -05:00
volzhs
56af1a3790
Cache DynamicFont resource for Android
2017-03-24 16:18:35 +09:00
volzhs
f912bcd943
Fix wrong name for Android export
2017-03-24 15:26:55 +09:00
Fabio Alessandrelli
0450e6539e
ENet code cleanup and changes from review.
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
ed075c4c80
Cleanup unused ENet files and updated thirdparty README
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
5f681d0b0f
Allow non blocking UDP put_packet in C++.
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- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
38d457170a
Update ENet module to support custom ENet lib
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Keep compatibility with upstream enet libraries
2017-03-24 02:30:05 +01:00
Juan Linietsky
efaeebab4d
Several fixes to Android exporter and port.
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Android seems to be working again!
2017-03-23 20:14:12 -03:00
Bojidar Marinov
18ab88b3f1
Make inline blocks in GDScript more pythonic
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Fixes #8001
2017-03-23 20:07:02 +02:00
Ferenc Arn
6bb9b58b09
Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
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Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly.
Fixes #8113 .
2017-03-23 12:27:00 -05:00
Pedro J. Estébanez
f5004b78d0
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:36:52 +01:00
Juan Linietsky
c37fad650f
Export working (for linux at least)
2017-03-21 19:34:26 -03:00
Bojidar Marinov
927d15b815
Suppress error messages when using ConfigFile::get_value and a default is given
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Fixes #8097
2017-03-21 19:56:54 +02:00